Date uploaded | 4 days ago |
Version | 1.2.4 |
Download link | DemonMae-Nali_Haven_Interior-1.2.4.zip |
Downloads | 1958 |
Dependency string | DemonMae-Nali_Haven_Interior-1.2.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
Based off the 19th, and 21st, and 28th levels in the Original Unreal Campaign (The Sunspire, Sky Town, and Nali Castle) along with a bit of dmRadikus. The Nali once lived amongst these stone halls, but no longer. the abandoned homes, bars and places of Worship now lie empty, now only the sound of Monstrous entities echo through these lost halls.
This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
March | 50 |
Adamance | 50 |
Rend | 200 |
Dine | 150 |
Acidir | 100 |
Atlantica | 300 |
Junic | 25 |
Fray | 25 |
Temper | 175 |
Espira | 50 |
Rockwell | 75 |
Calypso | 300 |
Baykal | 100 |
Olympus | 150 |
Synthesis | 25 |
Assertion | 225 |
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
CHANGELOG
1.2.4
- Overhaul of default weights.
1.2.3
- Materials are now GPU instanced, this should squeeze a bit more performance when used.
1.2.2
- Restored a simplier version of the elevators.
- Brightened the Crystal lights.
1.2.1
- The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.
1.2.0
- 1 New tile, The multi elevator room.
- Adjusted Elevator room Weight.
- Both elevator room tiles are now unique and only generate once.
- Elevator off mesh links are now one way, Enemies will not be able to magically scale the vertical wall and jumpscare you.
- Lamp Light properties have been changed to have a wider radius.
- Crystal lights are brighter, and have a larger radius.
- Window lights are brighter.
- Adapted the Mineshaft elevators.
- Added a standard Dynamic Dungeon limiter of 1.85.
- Increased bedroom weight on end caps.
- Increased the weight of the Power room deeper in the dungeon.
- Adjustments to Blocker decoration weights.
- Lamps have a hard cap of 16.
- The Diagonal hall should generate again, I don't know why it disappeared.
- Carpets can sometimes be found in hallways.
1.1.7
- Removed Fray and Cambrian from the Moon preset list, increased Temper to 100.
- Decreased Rockwell Weight to 50.
1.1.6
- Fixed an oversight with blocker placements in the big Librawryry room.
1.1.5
- Added Rockwell to the list of moon Presets.
1.1.4
- New Icon
1.1.3
- Fixed the entry teleporter placement in the alternate entry room.
1.1.2
- Updated the Readme slightly.
- Crunched File sizes into a singularity
1.1.1
- Added an alternative entry room. Both can still spawn, but only 1 will contain the Main Entrance.
- Further increased Bedroom Tile weight.
- Generation Changes.
1.1.0
- Ported to V60
- Ported to LLL V.1.3.9
- Added a Breaker box spawn to Elevator rooms.
- Fixed an incorrectly tagged Carpet.
- The Treasure room should spawn more frequently in the last third, and usually never in the first third.
1.0.4
- Fixed some missing references.
1.0.3
- Reduced the min and max Lamp count. (15-20 => 14-19)
- The Lamp light above the Main Entrance is more Bluish in color and always spawns.
- Home room tiles. are more common.
- Added Fray, Cambrian, and Temper to the list of Default moon assignments.
- Shuffled Hazard spawns.
1.0.2
- Adjustements to table collisions, this should hopefully stop items spawning inside tables
1.0.1
- Expanded scrap and Hazard spawn ranges in some rooms.
- 2 New Tile, A big Library and Diagonal Hallway.
- An unused Bar Tile has been reimplemented, so that technically means 3 new tiles?
- Reduced the door Spawning chances in Hallways.
1.0.0
- Release Version.