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DemonMae-Niven_Reactor_Interior-1.1.1 icon

Niven Reactor Interior

An UT99 Interior modeled after CTF-Niven, and CTF-Coret.

Date uploaded a week ago
Version 1.1.1
Download link DemonMae-Niven_Reactor_Interior-1.1.1.zip
Downloads 3058
Dependency string DemonMae-Niven_Reactor_Interior-1.1.1

This mod requires the following mods to function

Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.11
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2

README

Based off CTF-Niven and CTF-Coret. The Niven Nuclear Reactor was built to last, and last it did. Operating for who knows how long without human interferance or interaction, junk and scrap left in it's storage and strewn across metal halls. Just stay out of the broken Coolant pools, they aren't for skinny dipping.

This Dungeon has pre-configured Weights for the following moons,

Moon Default Weight
Experimentation 50
Assurance 50
Offense 50
Vow 75
Titan 200
Artifice 125
Embrion 175
Etern 50
Asteroid-13 50
Gratar 150
Desolation 50
Fission-C 300
Cosmocos 50
Sierra 50
Fray 25
Temper 25
Halation 25
Mazon 100
Makron 100
Lithium 300
Ultimatum 300
Harloth 300
USC_Vortex 25
Pinnacle 75
Summit 150
Feign 300
Tunere 75
Sector-0 250

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.


CHANGELOG

1.1.1

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.1.0

  • Filesize Optimization
  • Changes to various lights temperature filters, The Deeper facility is colder toned, the earlier regions are warmer toned.

1.0.12

  • Added Rosies moons to the list of default Weights.

1.0.11

  • Updated internal LLL dependencies.

1.0.10

  • Fire Exits spawn more frequently in the latter regions of the dungeon, preventing failed Fire Exit generations.

1.0.9

  • Added LOD groups to some objects to help Performance.
  • Changed the Door Animations.
  • Doors have Sounds from Unreal Tournament.
  • Removed unneccesary Mesh Colliders.

1.0.8

  • Adjusted interior weights.
  • 1 New tile, the Command Room.

1.0.7

  • Enforced Fire Exit spawning on certain rooms

1.0.6

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.0.5

  • No More Wall Turrets.

1.0.4

  • Ladders are climable by entities.

1.0.3

  • Changed a wall blocker to prevent fringe cases of turrets peeking out of bounds.

1.0.2

  • Added Harloth to the list of Default moon selections.

1.0.1

  • Fixed doors blocking the Main Entrance.
  • Widened the Hallway door frames to cover seams in rooms.

1.0.0

  • Release Version.