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Date uploaded | a day ago |
Version | 1.3.0 |
Download link | DemonMae-Niven_Reactor_Interior-1.3.0.zip |
Downloads | 702 |
Dependency string | DemonMae-Niven_Reactor_Interior-1.3.0 |
This mod requires the following mods to function
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IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
README
Based off CTF-Niven and CTF-Coret. The Niven Nuclear Reactor was built to last, and last it did. Operating for who knows how long without human interferance or interaction, junk and scrap left in it's storage and strewn across metal halls. Just stay out of the broken Coolant pools, they aren't for skinny dipping.
Playing on moons with certain LLL Content tags affect the interior.
- 'Military' Tints the lights Red and Orange.
- Playing on the moon 'Sorrow' Tints the lights Green.
This Interior is Compatible with Zeranos
CHANGELOG
1.3.0
- Added JLL as a dependency.
- If played on Sorrow, The lights take a greenish tinge.
- If played on a Military tagged moon, Lights take a Reddish Tinge.
- Lighting changes and improvements.
- Improved the hitboxes on the Pipes in the Coolant room to make them easier to parkour across.
- 2 new tiles to improve the deeper regions of the interiors tileset Variety.
1.2.1
- Added a bunch of moons to the default Weights.
- Fixed The entry rooms compatibility with Zeranos
1.2.0
- Now Compatible with Zeranos.
1.1.2
- Added Generics Moons to the presets.
1.1.1
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.1.0
- Filesize Optimization
- Changes to various lights temperature filters, The Deeper facility is colder toned, the earlier regions are warmer toned.
1.0.12
- Added Rosies moons to the list of default Weights.
1.0.11
- Updated internal LLL dependencies.
1.0.10
- Fire Exits spawn more frequently in the latter regions of the dungeon, preventing failed Fire Exit generations.
1.0.9
- Added LOD groups to some objects to help Performance.
- Changed the Door Animations.
- Doors have Sounds from Unreal Tournament.
- Removed unneccesary Mesh Colliders.
1.0.8
- Adjusted interior weights.
- 1 New tile, the Command Room.
1.0.7
- Enforced Fire Exit spawning on certain rooms
1.0.6
- Materials are GPU instanced, and should run smoother.
- Overhaul of default weights.
1.0.5
- No More Wall Turrets.
1.0.4
- Ladders are climable by entities.
1.0.3
- Changed a wall blocker to prevent fringe cases of turrets peeking out of bounds.
1.0.2
- Added Harloth to the list of Default moon selections.
1.0.1
- Fixed doors blocking the Main Entrance.
- Widened the Hallway door frames to cover seams in rooms.
1.0.0
- Release Version.