Praetor moon
A lategame moon ravaged by its proximity to its planet, scorched and barely held together.
By DemonMae
CHANGELOG
1.3.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.2.1
- Updated internal LLL dependencies.
1.2.0
- Overhauled the Moons Reverb triggers and ambient SFX.
- The Lava slowly rises as the day progresses, this is Cosmetic and won't affect the playable area.
1.1.3
- Lowered the Eclipse Spawning Power. (5 => 2)
- Increased the spawn weight of Gold bars. (25 => 32)
- The Lowered the Outside spawning curve before the afternoon, making it safer On Average when initially landing.
- Removed and Moved a lot of AI nodes, preventing most instances of cheap shot kills.
1.1.2
- Reduced the Moon difficulty tier from S+ to S.
- Lowered the Landmine and Spike trap count slightly.
- Inside Power Count Decreased. (15 => 12)
- Nighttime Power Count Decreased. (9 => 8)
- Butlers removed from the interior Entity Pool.
- Spore Lizard weight increased. (4 => 10)
- Masked Weight decreased. (100 => 85)
- Outside Coilhead weight decreased (15 => 5)
- Old bird Weight decreased. (20 => 15)
- Scrap total decreased. (25-34 => 24-30)
- Changes made to platforms, Enemies can't get onto the railings, and the railings have thinner colliders.
- A Generator on the central bridge has a cable leading to the Main entrance, and can be tightwalked for expedient travel. Don't Slip.
- New moon model when in orbit.
1.1.1
- Quicksand should be visible again.
1.1.0
- Terrain has been Meshified thanks to Voxx
1.0.8
- Adjusted Old Bird spawn weight. (30 => 20)
- Adjusted Babboon Hawk spawn weight (10 => 15)
- Lowered early spawn curves to prevent too many enemies spawning upon landing. (Unless it's eclipsed.)
1.0.7
- Fixed an oversight in the terrain.
- Readme Updated
1.0.6
- Fixed some unintended monster paths and map object placements that can block ladders.
- Added a small cliff side path near the back fire exit, and two metal platforms to help alleviate choke point camping by Eyeless dogs.
- Increased the weight of Tarydium crystals a little.
- The spawn curves for inside and nighttime enemies drops off harder after noon passes.
1.0.5
- Fixed and incorrectly Assigned Extendedmod Entry.
1.0.4
- Both of the Fire Exits had the same ID, this is no longer the case.
- There are 3 methods to reach the Main entrance, but only 1 good way back. There is now a ladder on the other side of the platform entrance you can take to get back to the ship.
- Decreased the maximum outside power count. (10 => 9)
- Lowered the maximum inside power count. (18 => 15)
1.0.3
- Praetors Map hazards take after titan, but not it's dungeon multiplier, so the max and minimum count for turrets and Spike traps have been reduced by 28% to be more in line with them. (Land mines are staying where they are >:) )
- Added Small space navmesh effectors under bridges and Platforms. This should prevent most cases of Eyeless Dogs biting Players through walls and Platforms.
- Enemies won't pathfind behind the main entrance building.
1.0.2
- Adjusted Outside Spawn weights
Show
Mouthdogs (100 => 80)
Coil Head (13 => 15)
Old bird (37 => 30)
Baboon Hawk (0 => 10)
- Reduced Outside Power count (11 => 10) - Increased Maximum scrap count (33 => 34)1.0.1
- Increased maximum indoor power count. (17 => 18)
- Removed Rainy weather, it was left in by accident.
- Added Navmesh volumes to the Gazebo Platforms, Old birds shouldn't be able to walk in them anymore.
- Updated the Icon, made by BBAPepsiMan
1.0.0
- Release Version.