Praetor moon
A lategame moon ravaged by its proximity to its planet, scorched and barely held together.
By DemonMae
Date uploaded | 2 weeks ago |
Version | 1.3.0 |
Download link | DemonMae-Praetor_moon-1.3.0.zip |
Downloads | 2254 |
Dependency string | DemonMae-Praetor_moon-1.3.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
Praetor orbits its host planet dangerously close, literally being pulled apart from the inside out. What stable regions not baked by the heat of its sun and drowned in magma have been turned into mining facilities. The original Miners however, seem to have disappeared.
- Hazard Rating: S
- Cruiser Drivability: UNDRIVABLE
- Fire Exits: 2
- Dominant Vanilla Dungeon: Mineshaft
- Dungeon Size Multiplier: 1.6
- Route Price: 750
- LLL Tags: Volcanic, Canyon, Paid
- "THEY GO BALLISTIC IN THE AFTERNOON!!1!"
Moon Icons made by BBAPepsiMan
Related
- This Moon is a part of my Moons of Otherworldly Oddity pack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- Pairs well with Rrajigar Mines.
- I also made Interiors based off UT99.
CHANGELOG
1.3.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.2.1
- Updated internal LLL dependencies.
1.2.0
- Overhauled the Moons Reverb triggers and ambient SFX.
- The Lava slowly rises as the day progresses, this is Cosmetic and won't affect the playable area.
1.1.3
- Lowered the Eclipse Spawning Power. (5 => 2)
- Increased the spawn weight of Gold bars. (25 => 32)
- The Lowered the Outside spawning curve before the afternoon, making it safer On Average when initially landing.
- Removed and Moved a lot of AI nodes, preventing most instances of cheap shot kills.
1.1.2
- Reduced the Moon difficulty tier from S+ to S.
- Lowered the Landmine and Spike trap count slightly.
- Inside Power Count Decreased. (15 => 12)
- Nighttime Power Count Decreased. (9 => 8)
- Butlers removed from the interior Entity Pool.
- Spore Lizard weight increased. (4 => 10)
- Masked Weight decreased. (100 => 85)
- Outside Coilhead weight decreased (15 => 5)
- Old bird Weight decreased. (20 => 15)
- Scrap total decreased. (25-34 => 24-30)
- Changes made to platforms, Enemies can't get onto the railings, and the railings have thinner colliders.
- A Generator on the central bridge has a cable leading to the Main entrance, and can be tightwalked for expedient travel. Don't Slip.
- New moon model when in orbit.
1.1.1
- Quicksand should be visible again.
1.1.0
- Terrain has been Meshified thanks to Voxx
1.0.8
- Adjusted Old Bird spawn weight. (30 => 20)
- Adjusted Babboon Hawk spawn weight (10 => 15)
- Lowered early spawn curves to prevent too many enemies spawning upon landing. (Unless it's eclipsed.)
1.0.7
- Fixed an oversight in the terrain.
- Readme Updated
1.0.6
- Fixed some unintended monster paths and map object placements that can block ladders.
- Added a small cliff side path near the back fire exit, and two metal platforms to help alleviate choke point camping by Eyeless dogs.
- Increased the weight of Tarydium crystals a little.
- The spawn curves for inside and nighttime enemies drops off harder after noon passes.
1.0.5
- Fixed and incorrectly Assigned Extendedmod Entry.
1.0.4
- Both of the Fire Exits had the same ID, this is no longer the case.
- There are 3 methods to reach the Main entrance, but only 1 good way back. There is now a ladder on the other side of the platform entrance you can take to get back to the ship.
- Decreased the maximum outside power count. (10 => 9)
- Lowered the maximum inside power count. (18 => 15)
1.0.3
- Praetors Map hazards take after titan, but not it's dungeon multiplier, so the max and minimum count for turrets and Spike traps have been reduced by 28% to be more in line with them. (Land mines are staying where they are >:) )
- Added Small space navmesh effectors under bridges and Platforms. This should prevent most cases of Eyeless Dogs biting Players through walls and Platforms.
- Enemies won't pathfind behind the main entrance building.
1.0.2
- Adjusted Outside Spawn weights
Show
Mouthdogs (100 => 80)
Coil Head (13 => 15)
Old bird (37 => 30)
Baboon Hawk (0 => 10)
- Reduced Outside Power count (11 => 10) - Increased Maximum scrap count (33 => 34)1.0.1
- Increased maximum indoor power count. (17 => 18)
- Removed Rainy weather, it was left in by accident.
- Added Navmesh volumes to the Gazebo Platforms, Old birds shouldn't be able to walk in them anymore.
- Updated the Icon, made by BBAPepsiMan
1.0.0
- Release Version.