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| Date uploaded | 3 days ago |
| Version | 1.2.0 |
| Download link | DemonMae-Raven_Manor_Interior-1.2.0.zip |
| Downloads | 1093 |
| Dependency string | DemonMae-Raven_Manor_Interior-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11README

The elustrious Raven Manor welcomes you to its hallowed halls, places of merriment and luxury of times past now lay bare and empty, the echoes of its old inhabitants heard amongst the creaking wood. Dark secrets underneath the surface ready to be found by prospecting company employees.

This Dungeon has pre-configured Weights, the full list will be listed at a later date.
Related
- I've made Oneshot Themed Moons
- They have matching interiors.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Take a look at this Moon pack I've made.
- Spooky dooky moons For your enjoyment.
- A Cybersworld? In my lethal Company!?
CHANGELOG
1.2.0
- Replaced Navmesh Blockers with Navmesh Volume Modifiers, this will likely improve performance.
- Vanilla Mansion Grid Cabinets can be found around the place.
- Replaced a few wardrobes with Openable Drawers.
- Texture changes to floors and ceilings.
- 3 new tiles, the Arboretum, Storage Room, and Occult Library.
- Fixed an erroneous Scrap Spawn point.
1.1.4
- Placed Navmesh Blockers in some spots and some props to prevent scrap from generating inside furniture.
- You shouldn't be able to get in the fireplace in the first place, but if you somehow do there is a kill trigger inside now.
1.1.3
- Overhauled the Default Weights.
- Added a bunch of Navmesh Offlinks to hopefully fix some Navigation quirks.
- Added LODs to a bunch of Objects.
1.1.2
- Fixed Scrap Oddities.
1.1.1
- Fixed two rooms emptying into the Void.
1.1.0
- Updated for V70+
1.0.5
- Further fixes for wall turrets.
1.0.4
- Potential fix for wall turrets.
- Added off mesh links for the beds.
1.0.3
- Fixed a potential source of Interior desyncs.
1.0.2
- Patched some unsightly Room Mesh geometry in the Cellar entry tile.
- Raised the doorway Height on the Cellar Entry tile more.
- Interior has doors now.
- Adjustments to the total Torch count in the Cross hall.
1.0.1
- Raised the doorway Height on the Cellar entry tile.
- Many more Fire Exit generation points.
- The Necronomicons placement is now much more conspicuous.
1.0.0
- Release Version.