CHANGELOG
1.3.3
- Rockwell has been decorated for the Hollidays.
- Nutcracker spawnrate increased slightly, Bracken weight decreased slightly.
- Extended the Main Entrance scan node range.
1.3.2
- Using Chameleon won't softlock the game anymore.
1.3.1
- Fixed an old material that was configured improperly on grass patches.
1.3.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.2.5
- Updated internal LLL dependencies.
1.2.4
- Fixed some incorrectly assigned reverb triggers.
1.2.3
- New moon model when in orbit.
1.2.2
- Removed colliders from tree branches, as they keep causing navmesh issues.
1.2.1
- Quicksand should be visible again.
1.2.0
- Terrain has been Meshified thanks to Voxx
1.1.1
- Improvements to the Trees.
- Increased maximum night power. (8 => 9)
- Increased Eyeless dog weight (8 => 20)
- Increased Baboon hawk weight (32 => 44)
- The Nighttime spawn curve dips harder in the afternoon.
1.1.0
- Made things a bit prettier generally.
- Shrunk the tables, they were a little ridiculous in size.
- Further measures to prevent Navmesh errors.
- Readme Changes.
1.0.3
- Fixed and incorrectly Assigned Extendedmod Entry.
- Added some map details.
1.0.2
- Increased scrap count. (11-14 => 13-15)
- Spruced up the navmesh.
- changed the icon, Made by BBAPepsiMan
- Fixed a navmesh issue where Manticoils would get stuck in trees.
- Raised the water trigger to be more consistent.
- Smoothed out the dip near the river on the main path to be less treacherous for the cruiser.
1.0.1
- Moon entry displays the correct difficulty level.
- You can now properly drown in the water
1.0.0
- Release Version.