Date uploaded | 3 weeks ago |
Version | 1.2.5 |
Download link | DemonMae-Rockwell_moon-1.2.5.zip |
Downloads | 3505 |
Dependency string | DemonMae-Rockwell_moon-1.2.5 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
The Tourist moon of Rockwell was once famous for its vistas and lush temperate valleys, but continuous neglect and littering attracted the wildlife. After a string of mysterious murders, the moon was abandoned completely. It's rumored that a lot of the last guests belongings can still be found by those willing to impede the new residents homes. The landing destination is fairly far from the main lodging destination, an alternate entry lays closer for those who don't have the cruiser.
- Hazard Rating: C
- Cruiser Drivability: Recommended
- Fire Exits: 2
- Dominant Vanilla Dungeon: Mansion
- Route Price: 0
- LLL Tags: Valley, Tundra, Alpine, Free
- "My cabin had Hoarder bugs in the basement, 0 out of 5 stars."
Moon Icon made by BBAPepsiMan
Related
- This Moon is a part of my Moons of Otherworldly Oddity pack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- I've made interiors based off Unreal.
- I also made Interiors based off it's sequel.
CHANGELOG
1.3.3
- Rockwell has been decorated for the Hollidays.
- Nutcracker spawnrate increased slightly, Bracken weight decreased slightly.
- Extended the Main Entrance scan node range.
1.3.2
- Using Chameleon won't softlock the game anymore.
1.3.1
- Fixed an old material that was configured improperly on grass patches.
1.3.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.2.5
- Updated internal LLL dependencies.
1.2.4
- Fixed some incorrectly assigned reverb triggers.
1.2.3
- New moon model when in orbit.
1.2.2
- Removed colliders from tree branches, as they keep causing navmesh issues.
1.2.1
- Quicksand should be visible again.
1.2.0
- Terrain has been Meshified thanks to Voxx
1.1.1
- Improvements to the Trees.
- Increased maximum night power. (8 => 9)
- Increased Eyeless dog weight (8 => 20)
- Increased Baboon hawk weight (32 => 44)
- The Nighttime spawn curve dips harder in the afternoon.
1.1.0
- Made things a bit prettier generally.
- Shrunk the tables, they were a little ridiculous in size.
- Further measures to prevent Navmesh errors.
- Readme Changes.
1.0.3
- Fixed and incorrectly Assigned Extendedmod Entry.
- Added some map details.
1.0.2
- Increased scrap count. (11-14 => 13-15)
- Spruced up the navmesh.
- changed the icon, Made by BBAPepsiMan
- Fixed a navmesh issue where Manticoils would get stuck in trees.
- Raised the water trigger to be more consistent.
- Smoothed out the dip near the river on the main path to be less treacherous for the cruiser.
1.0.1
- Moon entry displays the correct difficulty level.
- You can now properly drown in the water
1.0.0
- Release Version.