DemonMae-Rrajigar_Mine_Interior icon

Rrajigar Mine Interior

An Unreal Interior modeled after the depths of the Rrajigar Mines.

CHANGELOG

1.1.8

  • Added Cracks in floors with lava flows, these are for aesthetics and to provide light when the power is out.
  • Removed Unused Meshs to reduce File Size.
  • Added security doors, they spawn very rarely.

1.1.7

  • Fixed several incorrectly assigned crate.

1.1.6

  • New Icon to better represent the dungeons contents.
  • Lowered the min/max dungeon length (10-11 => 9-10)
  • Increased Branching count (24-29 => 26-32)

1.1.5

  • Fixed the weird Main Entrance Light texture.

1.1.4

  • Fixed an incorrect texture assignment.

1.1.3

  • Updated the Readme and moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added 2 new tiles, these are Asymetrical in design and should spice up dungeon generation.
  • Added an item, the Tarydium Crystal. Currently unused.
  • Fixed some missing seams.

1.1.0

  • Ported to V60
  • Ported to LLL V.1.3.9
  • Brightened the Fire Exit Light.
  • Lights above doors have a more easily distinguishable color from Fire Exit Lights.
  • Changed the Storage room and Cave rooms Crate Layout.
  • Removed a Hazard spawn point from the Control room.
  • Fixed erroneously placed AI nodes in the Control room.
  • Brightened the Main Entrance Light.
  • Adjusted the Entry rooms components, hopefully lowering the chances of Main Entry Spawn failure.
  • Added a bunch of Lights to the lower floor in the Huge Pillar Connector room.

1.0.4

  • Enemies can traverse the mini bridge in one of the lava room tiles when it's raised now.
  • changed the dirt pile tags, they should sound like dirt when stepped on now.
  • Items should spawn in the entryroom minecart more consistently.
  • Changed the light properties in the Ladder Vent 8 way.

1.0.3

  • Fixed some incorrectly assigned boundaries.
  • Spruced up the Hallways and removed Bloat in Hall tile variety, this should mean more unique tiles should generate more often and feel less confusing to navigate.
  • Increased the chances of the Locker Room Spawning.
  • Fixed a misplaced Vent spawn.
  • 1 New Tile, the Ventilation 4-way Corridor.
  • Potentially fixed missing entrance errors.

1.0.2

  • Shuffled Hazard Types.
  • The glow around Lights has been reduced and their shadows removed, The light emitted from lamps are brighter and have a larger radius.
  • Fire Exit lights are brighter and more Conspiscuous.
  • Added Sierra to the list of Default moon assignments.

1.0.1

  • Greatly expanded the Range Scrap and Hazards will Spawn.
  • Normal Mapping!
  • 1 New tile, a locker room.

1.0.0

  • Release Version