DemonMae-Skaarj_Outpost_Interior icon

Skaarj Outpost Interior

An Unreal Interior modeled after the Skaarj Mothership and Skybase.

CHANGELOG

1.2.12

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.2.11

  • If played on moons tagged with 'Atomic', the pale white and green lights become Green and Yellow.
  • Fixed some incorrectly configured Klaxon Spawners.
  • Hallway Blocker lights have a subtle glowing light.

1.2.10

  • Fixed some broken transparencies.

1.2.9

  • Filesize optimizations

1.2.8

  • Added Rosies moons to the list of default Weights

1.2.7

  • Updated internal LLL dependencies.

1.2.6

  • If Klaxons are enabled, they begin playing when the Apparatus is pulled.
  • Doors have pneumatic opening and closing sounds from Unreal.
  • Pillars have been placed in the Entry room, these are to help mitigate cheap shot kills from turrets pointing into the room.

1.2.5

  • Overhaul of default weights.

1.2.4

  • Materials are now GPU instanced, this should squeeze a bit more performance when used.

1.2.3

  • Fixed a room boundary that caused room clipping in rare instances.

1.2.2

  • Updated JLL version used and dependecies to 1.7.4.

1.2.1

  • Added JLL as a dependecy.
  • Lasers are more lasery looking.
  • If played on USC Vortex, the pale white and green lights become red and blue.
  • Added Klaxons playing throughout the facility. These are turned off by default.
  • Added Lithium to the list of default moon matches.

1.2.0

  • Lighting overhaul.
  • Lighting overhaul.
  • Added boxes to the hangar to make it feel less empty.
  • Made the fire exit Light brighter.
  • Removed the connector Hall lights.
  • Removed Security door spawns, The Laser gates are now this interiors versions of them. They also only generate in the Holding Cell rooms and X-Room near the end of the dungeon.
  • rebalanced connector door weights.
  • Laser gates no longer kill, but they Hurt a lot.
  • Fire Exits should no longer spawn in the first quarter of the dungeon.
  • Removed the lights from the Generator for Performance.
  • Added a standard Dynamic Dungeon limiter of 1.9.
  • Laser gates play a noise when they game end you.

1.1.4

  • New Entrance Tile
  • dungeon length increased. (10-11 => 11-12) It should be the same length in practice however.
  • Added security doors, they spawn very rarely.

1.1.3

  • New Icon.

1.1.2

  • Updated the Readme and moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added 1 new Asymetrical tile to give the Dungeon more variety.
  • Changed how Laser Gates Work.
  • Fixed a potential Laser gate desync.

1.1.0

  • Ported to V60
  • Ported to LLL V.1.3.9
  • Reduced the chance of the entry room having a door.
  • Fixed misplaced AI nodes.

1.0.3

  • Fixed an incorrectly tagged room.
  • Fixed some wild navmesh issues in the Hangar Room.

1.0.2

  • Hazard Spawns in rooms were shuffled.
  • Fire Exit lights are brighter and more Conspiscuous.
  • Added Cambrian to the list of Default moon assignments.

1.0.1

  • scrap and Hazard spawn ranges Increased in places.
  • Adjusted the Generator room Lighting.
  • 2 New Tiles, A storage bay and a fancy hallway.
  • Changes to Dungeon Generation.

1.0.0

  • Release Version