Skaarj Outpost Interior
An Unreal Interior modeled after the Skaarj Mothership and Skybase.
By DemonMae
CHANGELOG
1.1.4
- New Entrance Tile
- dungeon length increased. (10-11 => 11-12) It should be the same length in practice however.
- Added security doors, they spawn very rarely.
1.1.3
- New Icon.
1.1.2
- Updated the Readme and moon weights.
- Crunched File sizes into a singularity
1.1.1
- Added 1 new Asymetrical tile to give the Dungeon more variety.
- Changed how Laser Gates Work.
- Fixed a potential Laser gate desync.
1.1.0
- Ported to V60
- Ported to LLL V.1.3.9
- Reduced the chance of the entry room having a door.
- Fixed misplaced AI nodes.
1.0.3
- Fixed an incorrectly tagged room.
- Fixed some wild navmesh issues in the Hangar Room.
1.0.2
- Hazard Spawns in rooms were shuffled.
- Fire Exit lights are brighter and more Conspiscuous.
- Added Cambrian to the list of Default moon assignments.
1.0.1
- scrap and Hazard spawn ranges Increased in places.
- Adjusted the Generator room Lighting.
- 2 New Tiles, A storage bay and a fancy hallway.
- Changes to Dungeon Generation.
1.0.0
- Release Version