Skaarj Outpost Interior
An Unreal Interior modeled after the Skaarj Mothership and Skybase.
By DemonMae
Date uploaded | 2 weeks ago |
Version | 1.1.4 |
Download link | DemonMae-Skaarj_Outpost_Interior-1.1.4.zip |
Downloads | 3192 |
Dependency string | DemonMae-Skaarj_Outpost_Interior-1.1.4 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
Based off the endgame levels in the Original Unreal Campaign, The Skaarj traverse across the Galaxy, subjagating alien races they deem lesser. The cramped confines of the Skaarj outpost lay empty, not a single warrior or scout patrolling the still operating systems found within, The spoils of the Outpost remain for the taking by prospective Employees.
This Dungeon has pre-configured Weights for the following moons,
- March (Vanilla) 100
- Offense (Vanilla) 200
- Rend (Vanilla) 150
- Artifice (Vanilla) 200
- FissionC (Wesleys Moons) 250
- Polarus (Wesleys Moons) 150
- Desolation (Wesleys Moons) 150
- Gratar (Wesleys Moons) 200
- Cambrian (Harvest moons) 125
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
All Dungeons have an 'Unreal' Content tag for Lethal Level loader.
CHANGELOG
1.1.4
- New Entrance Tile
- dungeon length increased. (10-11 => 11-12) It should be the same length in practice however.
- Added security doors, they spawn very rarely.
1.1.3
- New Icon.
1.1.2
- Updated the Readme and moon weights.
- Crunched File sizes into a singularity
1.1.1
- Added 1 new Asymetrical tile to give the Dungeon more variety.
- Changed how Laser Gates Work.
- Fixed a potential Laser gate desync.
1.1.0
- Ported to V60
- Ported to LLL V.1.3.9
- Reduced the chance of the entry room having a door.
- Fixed misplaced AI nodes.
1.0.3
- Fixed an incorrectly tagged room.
- Fixed some wild navmesh issues in the Hangar Room.
1.0.2
- Hazard Spawns in rooms were shuffled.
- Fire Exit lights are brighter and more Conspiscuous.
- Added Cambrian to the list of Default moon assignments.
1.0.1
- scrap and Hazard spawn ranges Increased in places.
- Adjusted the Generator room Lighting.
- 2 New Tiles, A storage bay and a fancy hallway.
- Changes to Dungeon Generation.
1.0.0
- Release Version