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DemonMae-Skaarj_Outpost_Interior-1.2.3 icon

Skaarj Outpost Interior

An Unreal Interior modeled after the Skaarj Mothership and Skybase.

Date uploaded a month ago
Version 1.2.3
Download link DemonMae-Skaarj_Outpost_Interior-1.2.3.zip
Downloads 2606
Dependency string DemonMae-Skaarj_Outpost_Interior-1.2.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7

README

Based off the endgame levels in the Original Unreal Campaign, The Skaarj traverse across the Galaxy, subjagating alien races they deem lesser. The cramped confines of the Skaarj outpost lay empty, not a single warrior or scout patrolling the still operating systems found within, The spoils of the Outpost remain for the taking by prospective Employees.

This Dungeon has pre-configured Weights for the following moons,

Playing on moons with certain LLL Content tags affect the interior.

  • 'Starship' changes the Color scheme from white and green to blue and red.

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.


CHANGELOG

1.2.6

  • If Klaxons are enabled, they begin playing when the Apparatus is pulled.
  • Doors have pneumatic opening and closing sounds from Unreal.
  • Pillars have been placed in the Entry room, these are to help mitigate cheap shot kills from turrets pointing into the room.

1.2.5

  • Overhaul of default weights.

1.2.4

  • Materials are now GPU instanced, this should squeeze a bit more performance when used.

1.2.3

  • Fixed a room boundary that caused room clipping in rare instances.

1.2.2

  • Updated JLL version used and dependecies to 1.7.4.

1.2.1

  • Added JLL as a dependecy.
  • Lasers are more lasery looking.
  • If played on USC Vortex, the pale white and green lights become red and blue.
  • Added Klaxons playing throughout the facility. These are turned off by default.
  • Added Lithium to the list of default moon matches.

1.2.0

  • Lighting overhaul.
  • Lighting overhaul.
  • Added boxes to the hangar to make it feel less empty.
  • Made the fire exit Light brighter.
  • Removed the connector Hall lights.
  • Removed Security door spawns, The Laser gates are now this interiors versions of them. They also only generate in the Holding Cell rooms and X-Room near the end of the dungeon.
  • rebalanced connector door weights.
  • Laser gates no longer kill, but they Hurt a lot.
  • Fire Exits should no longer spawn in the first quarter of the dungeon.
  • Removed the lights from the Generator for Performance.
  • Added a standard Dynamic Dungeon limiter of 1.9.
  • Laser gates play a noise when they game end you.

1.1.4

  • New Entrance Tile
  • dungeon length increased. (10-11 => 11-12) It should be the same length in practice however.
  • Added security doors, they spawn very rarely.

1.1.3

  • New Icon.

1.1.2

  • Updated the Readme and moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added 1 new Asymetrical tile to give the Dungeon more variety.
  • Changed how Laser Gates Work.
  • Fixed a potential Laser gate desync.

1.1.0

  • Ported to V60
  • Ported to LLL V.1.3.9
  • Reduced the chance of the entry room having a door.
  • Fixed misplaced AI nodes.

1.0.3

  • Fixed an incorrectly tagged room.
  • Fixed some wild navmesh issues in the Hangar Room.

1.0.2

  • Hazard Spawns in rooms were shuffled.
  • Fire Exit lights are brighter and more Conspiscuous.
  • Added Cambrian to the list of Default moon assignments.

1.0.1

  • scrap and Hazard spawn ranges Increased in places.
  • Adjusted the Generator room Lighting.
  • 2 New Tiles, A storage bay and a fancy hallway.
  • Changes to Dungeon Generation.

1.0.0

  • Release Version