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DemonMae-Spelunkers_Caverns_Interior-1.1.0 icon

Spelunkers Caverns Interior

A Cavern dungeon with a lot of variance.

Date uploaded 3 days ago
Version 1.1.0
Download link DemonMae-Spelunkers_Caverns_Interior-1.1.0.zip
Downloads 455
Dependency string DemonMae-Spelunkers_Caverns_Interior-1.1.0

This mod requires the following mods to function

Evaisa-LethalLib-1.1.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.0
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
JacobG5-JLL-1.9.5 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.5

README

The Spelunkers caverns, a regular cave system with quite a few variants. This interior was meant to fill a niche of just a Cavern interior, without being a mine or mineshaft.

This Dungeon's default weights are Tag Dependant.

Related

CHANGELOG

1.1.0

  • Fixed a whole lot of Tile bounds, fixing clipping issues.
  • Changed the Internal names of the Dungeon Flows. You may need to reassign your weights.

1.0.1

  • Fixed a tile with incorrect mesh smoothing.
  • Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
  • Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
  • Adjusted some weird geometry on a tile in the Basic Variant.
  • Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.

1.0.0

  • Release Version.
  • Rebalanced the default weights a bit.