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Date uploaded | 2 days ago |
Version | 1.1.0 |
Download link | DemonMae-Studio_Interior-1.1.0.zip |
Downloads | 1486 |
Dependency string | DemonMae-Studio_Interior-1.1.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
The Recording Studio Floor, Home to many a movies and Radio shows. It's halls lay empty and old props and scrap can be found in its abandoned movie sets, recording booths and offices.
This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Experimentation | 50 |
Adamance | 100 |
Assurance | 100 |
Offense | 100 |
Rend | 75 |
Dine | 75 |
Artifice | 75 |
Temper | 250 |
Collateral | 50 |
Integrity | 225 |
Humidity | 225 |
Etern | 25 |
Polarus | 25 |
Desolation | 25 |
Halation | 150 |
Espira | 25 |
Rockwell | 300 |
Flicker | 250 |
Scallg | 125 |
Affliction | 75 |
Summit | 50 |
Related
The background in the Horror movie set comes from Gloom.
- I've made Oneshot Themed Moons
- They have matching interiors.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Fits thematically, but not lorewise with Flicker.
- A Cybersworld? In my lethal Company!?
CHANGELOG
1.1.0
- Removed Winter Lodge from the Readmes weight list, it wasn't configured for it.
- Increased Flickers default weight.
- Added JLL as a dependency.
- The atriums skylight color and temperature changes depending on the moons tags. It defaults to Beige if no compatible tags are detected.
- Lights in hallways are randomly distributed like how they are in the Facility. Lights in the Main Entrance and Film set spotlights are unaffected.
- The Storage closet tile has scrap spawns, it didn't before and it seemed like a big mistep.
- 1 new tile, The Power room.
- Doors are solid now.
- Doors have a rare chance to have a gold star on them. this is for waymarking purposes.
- Adjusted some prop positions in various rooms.
- Placed a vewnt spawn in the door in the horror movie film set.
- Fixed an incorrectly assigned texture in the Break room.
- Doors no longer reference a sound used in Gray Apartments.
- Fixed some blockers put in rooms where they didn't belong.
- An Obnoxious cat
1.0.0
- Release Version.