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Date uploaded | 2 weeks ago |
Version | 1.2.1 |
Download link | DemonMae-Studio_Interior-1.2.1.zip |
Downloads | 4063 |
Dependency string | DemonMae-Studio_Interior-1.2.1 |
This mod requires the following mods to function


IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
README
The Recording Studio Floor, Home to many a movies and Radio shows. It's halls lay empty and old props and scrap can be found in its abandoned movie sets, recording booths and offices.
This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Experimentation | 50 |
Adamance | 100 |
Assurance | 100 |
Offense | 100 |
Rend | 75 |
Dine | 75 |
Artifice | 75 |
Temper | 250 |
Collateral | 50 |
Integrity | 225 |
Humidity | 225 |
Etern | 25 |
Polarus | 25 |
Desolation | 25 |
Halation | 150 |
Espira | 25 |
Rockwell | 300 |
Flicker | 250 |
Scallg | 125 |
Affliction | 75 |
Summit | 50 |
Related
The background in the Horror movie set comes from Gloom.
- I've made Oneshot Themed Moons
- They have matching interiors.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Fits thematically, but not lorewise with Flicker.
- A Cybersworld? In my lethal Company!?
CHANGELOG
1.2.1
- Reassigned a rooms blocker.
1.2.0
- Storage rooms and Offices have random arrangements, they won't all be exactly the same anymore.
- Mesh Smoothing applied to various materials.
- The Recording booth hallway tile is now non repeatable.
- 1 New tile, The Assembly room.
- The Horror Movie set has two different possible sets, The original Spooky forest, and now a mansion shot referencing the Shining.
- The Sci-fi Movie set has two different possible sets, The Moon with coil heads, and a spaceship interior.
- Why is the sink so low? who's it for? Hoarding bugs? It's been raised.
- Jazzed up the carpets a bit.
- Lighting Adjustments.
- Changed the Ceiling Textures.
- Updated Dependencies.
1.1.1
- Updated LLL Dependencies.
1.1.0
- Removed Winter Lodge from the Readmes weight list, it wasn't configured for it.
- Increased Flickers default weight.
- Added JLL as a dependency.
- The atriums skylight color and temperature changes depending on the moons tags. It defaults to Beige if no compatible tags are detected.
- Lights in hallways are randomly distributed like how they are in the Facility. Lights in the Main Entrance and Film set spotlights are unaffected.
- The Storage closet tile has scrap spawns, it didn't before and it seemed like a big mistep.
- 1 new tile, The Power room.
- Doors are solid now.
- Doors have a rare chance to have a gold star on them. this is for waymarking purposes.
- Adjusted some prop positions in various rooms.
- Placed a vewnt spawn in the door in the horror movie film set.
- Fixed an incorrectly assigned texture in the Break room.
- Doors no longer reference a sound used in Gray Apartments.
- Fixed some blockers put in rooms where they didn't belong.
- An Obnoxious cat
1.0.0
- Release Version.