You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | a week ago |
| Version | 1.5.0 |
| Download link | DemonMae-Studio_Interior-1.5.0.zip |
| Downloads | 791 |
| Dependency string | DemonMae-Studio_Interior-1.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11README

The Recording Studio Floor, Home to many a movies and Radio shows. It's halls lay empty and old props and scrap can be found in its abandoned movie sets, recording booths and offices.

This Dungeon has pre-configured Weights for the following moons,
| Moon | Default Weight |
|---|---|
| Experimentation | 50 |
| Adamance | 100 |
| Assurance | 100 |
| Offense | 100 |
| Rend | 75 |
| Dine | 75 |
| Artifice | 75 |
| Temper | 250 |
| Collateral | 50 |
| Integrity | 225 |
| Humidity | 225 |
| Etern | 25 |
| Polarus | 25 |
| Desolation | 25 |
| Halation | 150 |
| Espira | 25 |
| Rockwell | 300 |
| Flicker | 250 |
| Scallg | 125 |
| Affliction | 75 |
| Summit | 50 |
Related
The background in the Horror movie set comes from Gloom.
- I've made Oneshot Themed Moons
- They have matching interiors.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Fits thematically, but not lorewise with Flicker.
- A Cybersworld? In my lethal Company!?
CHANGELOG
1.5.1
- Fixed the Sci-fi set having a hole in the floor if it picks the Asteroid-13 set.
1.5.0
- Texture overhaul.
1.4.0
- Now Zeranos Compatible.
1.3.3
- Overhauled the Default Weights.
- Doors are a bit thinner.
1.3.2
- Fixed Scrap Oddities.
1.3.1
- Drawers don't have the white cubes on them anymore.
1.3.0
- Updated to V70+.
- Added a bunch of room variants.
- Improved the Bathroom tile.
1.2.1
- Reassigned a rooms blocker.
1.2.0
- Storage rooms and Offices have random arrangements, they won't all be exactly the same anymore.
- Mesh Smoothing applied to various materials.
- The Recording booth hallway tile is now non repeatable.
- 1 New tile, The Assembly room.
- The Horror Movie set has two different possible sets, The original Spooky forest, and now a mansion shot referencing the Shining.
- The Sci-fi Movie set has two different possible sets, The Moon with coil heads, and a spaceship interior.
- Why is the sink so low? who's it for? Hoarding bugs? It's been raised.
- Jazzed up the carpets a bit.
- Lighting Adjustments.
- Changed the Ceiling Textures.
- Updated Dependencies.
1.1.1
- Updated LLL Dependencies.
1.1.0
- Removed Winter Lodge from the Readmes weight list, it wasn't configured for it.
- Increased Flickers default weight.
- Added JLL as a dependency.
- The atriums skylight color and temperature changes depending on the moons tags. It defaults to Beige if no compatible tags are detected.
- Lights in hallways are randomly distributed like how they are in the Facility. Lights in the Main Entrance and Film set spotlights are unaffected.
- The Storage closet tile has scrap spawns, it didn't before and it seemed like a big mistep.
- 1 new tile, The Power room.
- Doors are solid now.
- Doors have a rare chance to have a gold star on them. this is for waymarking purposes.
- Adjusted some prop positions in various rooms.
- Placed a vewnt spawn in the door in the horror movie film set.
- Fixed an incorrectly assigned texture in the Break room.
- Doors no longer reference a sound used in Gray Apartments.
- Fixed some blockers put in rooms where they didn't belong.
- An Obnoxious cat
1.0.0
- Release Version.