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SubSystems Interior

A Facility-like dungeon with elements of Hydro plants.

CHANGELOG

1.3.0

  • Updated for V70+.

1.2.2

  • Flooded weather floods the death pits with water.

1.2.1

  • Vanilla Water shaders implemented

1.2.0

  • Fixed a few holes in the level geometry.
  • Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
  • Increased the distance the Pipe pile in the entry room change.

1.1.2

  • Reduced the Dungeons Maximum Length. (9-11 => 9-10)
  • Increased the minimum branch count. (18-26 => 20-26)

1.1.1

  • Adjusted some default weights.
  • A Silly cat.
  • Rebalanced the floating objects in the water parkour Loot Room.

1.1.0

  • Custom Security doors are sporidically placed in wider halls.
  • Skylights change color depending on the moon tag.
  • 1 new tile, a 4th storage room type connecting to wider halls.
  • JLL added as a dependency.
  • The Massive bridge platforms audio is no longer globally heard.

1.0.1

  • Fixed an offmeshlink I forgot to fix before release.
  • Metal surfaces have the correct footstep noises.
  • Blocked off the Navmesh generating under the grating in the entry room.
  • The Catwalk in the Pit Tiles mesh was smoothed, making it consistent with the rest of the interior.
  • Reassigned some inconsistent textures in various tiles.
  • Fixed the near plane on the Ceiling lights in the big 2 story catwalk room.
  • Water randomly drips from some pipes.
  • Added a ladder interaction to the Water filled pipe in case you ran out of stamina and can't jump up the steps.

1.0.0

  • Release Version.