![DemonMae-SubSystems_Interior-1.1.0 icon](https://gcdn.thunderstore.io/live/repository/icons/DemonMae-SubSystems_Interior-1.1.0.png.128x128_q95.png)
Date uploaded | a day ago |
Version | 1.1.0 |
Download link | DemonMae-SubSystems_Interior-1.1.0.zip |
Downloads | 885 |
Dependency string | DemonMae-SubSystems_Interior-1.1.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![Evaisa-HookGenPatcher-0.0.5 icon](https://gcdn.thunderstore.io/live/repository/icons/Evaisa-HookGenPatcher-0.0.5.png.64x64_q95.jpg)
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5![MaxWasUnavailable-LethalModDataLib-1.2.2 icon](https://gcdn.thunderstore.io/live/repository/icons/MaxWasUnavailable-LethalModDataLib-1.2.2.png.64x64_q95.png)
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2![Evaisa-LethalLib-0.16.1 icon](https://gcdn.thunderstore.io/live/repository/icons/Evaisa-LethalLib-0.16.1.png.64x64_q95.jpg)
![JacobG5-JLL-1.9.1 icon](https://gcdn.thunderstore.io/live/repository/icons/JacobG5-JLL-1.9.1.png.64x64_q95.png)
![IAmBatby-LethalLevelLoader-1.4.8 icon](https://gcdn.thunderstore.io/live/repository/icons/IAmBatby-LethalLevelLoader-1.4.8.png.64x64_q95.jpg)
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.8README
The Sub Systems are a Facility-like interior, Meant to be an alternative to the Vanilla Facility but with it's own identity. An emphasis on water traversal hazards can be found here. There are no Lethal death traps in any body of water, but pits are certain death. Some paths require a short dive through water to unlock them for the rest of the day, make sure your parkouring skills are up to the task and your stamina high. Hiding places can be utilized to escape entities like the nutcracker and thumper if you're fast enough.
The sub systems fit well in a diverse amount of moons.
This Dungeon has pre-configured Weights, the full list will be listed at a later date.
Related
- I've made Oneshot Themed Moons
- They have matching interiors.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Take a look at this Moon pack I've made.
- Spooky dooky moons For your enjoyment.
- A Cybersworld? In my lethal Company!?
CHANGELOG
1.1.0
- Custom Security doors are sporidically placed in wider halls.
- Skylights change color depending on the moon tag.
- 1 new tile, a 4th storage room type connecting to wider halls.
- JLL added as a dependency.
- The Massive bridge platforms audio is no longer globally heard.
1.0.1
- Fixed an offmeshlink I forgot to fix before release.
- Metal surfaces have the correct footstep noises.
- Blocked off the Navmesh generating under the grating in the entry room.
- The Catwalk in the Pit Tiles mesh was smoothed, making it consistent with the rest of the interior.
- Reassigned some inconsistent textures in various tiles.
- Fixed the near plane on the Ceiling lights in the big 2 story catwalk room.
- Water randomly drips from some pipes.
- Added a ladder interaction to the Water filled pipe in case you ran out of stamina and can't jump up the steps.
1.0.0
- Release Version.