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DemonMae-SubSystems_Interior-1.1.0 icon

SubSystems Interior

A Facility-like dungeon with elements of Hydro plants.

Date uploaded a day ago
Version 1.1.0
Download link DemonMae-SubSystems_Interior-1.1.0.zip
Downloads 885
Dependency string DemonMae-SubSystems_Interior-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
JacobG5-JLL-1.9.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.1
IAmBatby-LethalLevelLoader-1.4.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.8

README

The Sub Systems are a Facility-like interior, Meant to be an alternative to the Vanilla Facility but with it's own identity. An emphasis on water traversal hazards can be found here. There are no Lethal death traps in any body of water, but pits are certain death. Some paths require a short dive through water to unlock them for the rest of the day, make sure your parkouring skills are up to the task and your stamina high. Hiding places can be utilized to escape entities like the nutcracker and thumper if you're fast enough.

The sub systems fit well in a diverse amount of moons.

This Dungeon has pre-configured Weights, the full list will be listed at a later date.

Related

CHANGELOG

1.1.0

  • Custom Security doors are sporidically placed in wider halls.
  • Skylights change color depending on the moon tag.
  • 1 new tile, a 4th storage room type connecting to wider halls.
  • JLL added as a dependency.
  • The Massive bridge platforms audio is no longer globally heard.

1.0.1

  • Fixed an offmeshlink I forgot to fix before release.
  • Metal surfaces have the correct footstep noises.
  • Blocked off the Navmesh generating under the grating in the entry room.
  • The Catwalk in the Pit Tiles mesh was smoothed, making it consistent with the rest of the interior.
  • Reassigned some inconsistent textures in various tiles.
  • Fixed the near plane on the Ceiling lights in the big 2 story catwalk room.
  • Water randomly drips from some pipes.
  • Added a ladder interaction to the Water filled pipe in case you ran out of stamina and can't jump up the steps.

1.0.0

  • Release Version.