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TV World Interior
The Dark World from Deltarune Chapter 3, as a Lethal Company Interior!
By DemonMae
| Date uploaded | a month ago |
| Version | 1.2.0 |
| Download link | DemonMae-TV_World_Interior-1.2.0.zip |
| Downloads | 4327 |
| Dependency string | DemonMae-TV_World_Interior-1.2.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
Deltarune Chapter 3 Darkworld
Tennas TV world, and the preceding Couch cliffs rendered as a Lethal Company Interior! Find and challenge Minibosses to obtain Rank up keys, and turn them in to the Green Room to increase your Rank. Get to S-rank, and you may find something you'll need for later...
This Interior also contains a few NPCs acting as room hazards, Others can be interacted with to start a Minigame. Survive, and obtain scrap pulled from the moons loot pool.

This Dungeon has pre-configured Weights for the following moons,
| Moon | Default Weight |
|---|---|
| Vanilla (LLL Tag) | 25 |
| Custom (LLL Tag) | 25 |
| Oneshot (LLL Tag) | 30 |
| Hometown | 300 |
| The Wild East | 200 |
| Bozoros | 200 |
| Syndication | 250 |
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
Related
- I've made moons based off Oneshot.
- I've also made similar interiors based off Oneshot.
- Prefer Unreal? I've made Interiors for those too.
- The Arena shooter sequel too.
- Look here for more Original Interiors.
CHANGELOG
1.2.0
- More Navmesh fixes.
- Taking the Shadow Mantle triggers an apparatus event.
- Lighting changes when the apparatus is pulled.
- The Knight has idling animation.
- Compressed the Music a bit to lower file size.
- Fixed some wonky object placement in some areas.
1.1.1
- Enemies can now enter the videogame screens, and won't get stuck if they spawn on valid areas within them.
1.1.0
- Harnessing the power of ItoLib.
- Fixed the Music not playing in most battle instances, Big oopsies on my part.
- Changed the Weather (Always sticks together) duos dialogue.
1.0.1
- Changed the Texture on the A-Rank room wall.
- The A-rank room has an actual reward now. (subject to change.)
- Ramb has billboarding and will always face you.
- Fixed Rambs texture looking ugly.
- The Weather (Always sticks together) has new, and different dialogue indicating whether or not it's Solar centric or Rain centric.
- When the Weather battle is Rain centric, Warning indicators show which direction the rainfall rotates.
- Shuttah has a bit of dialogue.
- Black knife renamed to Black Shard.
- The Black Knife (Shard)s value has been nerfed.
- Potential bug fixes.
1.0.0
- Release Version