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oneshotinteriors

A mod that adds 3 Dungeons themed after major locations from Oneshot

CHANGELOG

2.1.1

  • fixed some missing textures in the Blue Mines.

2.1.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

2.0.1

  • Made the Ceiling light volumetrics less blinding.
  • Lighting changes in various tiles.
  • The pink blur outside windows has been changed to a parallaxing cityscape!
  • Crunched Filesizes down even further.
  • Texture quirks in some places fixed.

2.0.0

  • Blue Mines has been completely Overhauled with new tiles, a different structure, and an interior specific hazard.

1.4.3

  • Updated internal LLL dependencies for all dungeons.

1.4.2

  • Changes to tilesets will prevent future cases of failed dungeon Generations in Red Apartments.

1.4.1

  • Lings cafe is more likely to generate.
  • Fixed some incorrectly assigned doorway Sockets.

1.4.0

  • Dungeons assets have been internally separated.
  • Blue mines has a ceiling light in the drop pit room.
  • Materials are now GPU Instanced.
  • Lings Cafe kitchen can be entered and more scrap spawns have been added.

1.3.0

  • Added JLL as a dependency.
  • Added Oneshot themed Apparatuses for Blue Mines and Red Apartments.
  • Added a config option to swap Apparatus Style, by default this mod uses the Oneshot variants.
  • Blue mines Lights are brighter.

1.2.7

  • Fixed an out of bounds item spawn point in Red Apartments, if loot density seemed off it should be fixed now.

1.2.6

  • Lighting changes in Green Ruins.
  • Oopsie forgot a collider on a pedestal in Green ruins, it's there now.

1.2.5

  • Added two new tiles, The Aquarium and the Greenhouse in Red Apartments.
  • Added potted plants dispersed in various rooms in Red Apartments.
  • Changed the Dungeon generation, hopefully Fixing potential generation failures in Red Apartments.
  • Fire exits now generate in the Camera room, Aquarium, Greenhouse, large Library, small library, Apparatus room and Atrium at a much higher regularity in Red Apartments.
  • 1 new tile for Green Ruins, a twisting T shaped room.

1.2.4

  • Added two new home rooms in Red Apartments.
  • Steam Valves can generate in the Blue Mines.

1.2.3?

  • Crunched File size into a singularity, from 7 MB to 2 MB.
  • 1 new tile for Green Ruins, A broken floored water filled room that generates in the Cave Maze.
  • Changed the moon and tag assignments for the Red Apartments, it can be placed in any moon with a "City" LLL tag with a weight of 100, and lowered the Paid weight from 100 to 50.
  • Added an alternative Entry room to Red Apartments.
  • Wide hallways can have double doors in Red Apartments.

1.2.1

  • Water rooms in Green Ruins had their scrap spawn denial volumes removed by accident when I replaced the kill zones with water, this has been rectified.

1.2.0

  • Now With V60 Support.
  • Ported to LLL V.1.3.9.
  • Green Ruins Water No longer instantly kills you, but you still won't escape with outside assistance. (Hopefully your friends or VEGA can teleport you.)
  • The Grand Library in Red Apartments can no longer have Security Doors.
  • The Commons Room in Red Apartments won't have Security Doors.
  • Fixed one of the Entry room light placements in Red Apartments.

1.1.4

  • The Pit room in Blue Mines is now Unique and won't generate more than once.
  • Fixed Missing References in Various rooms.

1.1.3

  • Expanded Hazard and scrap spawn radii in all dungeons.
  • Shuffled the types of Hazards that spawn in all dungeons rooms.
  • Changes to Blue Mines Upper level generation.
  • Added a ceiling light to the death pit in Blue Mines so you'll see it before walking in.
  • Fixed Misplaced AI Nodes in Blue Mines.
  • Items that spawn on pedestals in the Green Ruins Cave Maze should actually spawn on the pedestals now, but for real this time.
  • Put another scrap spawn point in the Green ruins assembly hall room.
  • Brightened the Entrance and Home rooms in Green Ruins a bit.
  • Jazzed up the Blue Mines and Red Apartments Lighting.
  • Reduced the Max Branch count in Red Apartments. (40 => 36)

1.1.2

  • Fixed weird door placements in a certain Blue Mines Tile.
  • The Green Ruins Cave Maze changed in a subtle way to make it a bit harder to get lost in.
  • Items that spawn on pedestals in the Green Ruins Cave Maze should actually spawn on the pedestals now.

1.1.1

  • Potential fix for hazards spawning in weird places and turrets seeing through walls in Blue Mines and Red Apartments.
  • Drop pit Room in Blue Mines is less likely to appear now.

1.1.0

  • Further measures to prevent items spawning in water in the Green Ruins.
  • Blue Mines sprawls a little less in the Factory Region.
  • Minor adjustments to the Blue Mines generation.
  • Dungeons entrances should play nice with Cullfactory.
  • 2 new tiles added to Green Ruins.
  • 1 new tile added to Blue Mines.
  • 1 new tile added to the Red Apartments.

1.0.3

  • The drop pit room in the blue mines had the wrong door marked as it's entrance, you should no longer have trouble transferring two handed items in most cases now.
  • Fixed Holes in walls in Green Ruins for real this time.

1.0.2

  • Fixed Holes in walls in Green Ruins

1.0.1

  • Removed redundant Starlancer AI fix dependency.

1.0.0

  • Release Version.