CHANGELOG
2.1.1
- fixed some missing textures in the Blue Mines.
2.1.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
2.0.1
- Made the Ceiling light volumetrics less blinding.
- Lighting changes in various tiles.
- The pink blur outside windows has been changed to a parallaxing cityscape!
- Crunched Filesizes down even further.
- Texture quirks in some places fixed.
2.0.0
- Blue Mines has been completely Overhauled with new tiles, a different structure, and an interior specific hazard.
1.4.3
- Updated internal LLL dependencies for all dungeons.
1.4.2
- Changes to tilesets will prevent future cases of failed dungeon Generations in Red Apartments.
1.4.1
- Lings cafe is more likely to generate.
- Fixed some incorrectly assigned doorway Sockets.
1.4.0
- Dungeons assets have been internally separated.
- Blue mines has a ceiling light in the drop pit room.
- Materials are now GPU Instanced.
- Lings Cafe kitchen can be entered and more scrap spawns have been added.
1.3.0
- Added JLL as a dependency.
- Added Oneshot themed Apparatuses for Blue Mines and Red Apartments.
- Added a config option to swap Apparatus Style, by default this mod uses the Oneshot variants.
- Blue mines Lights are brighter.
1.2.7
- Fixed an out of bounds item spawn point in Red Apartments, if loot density seemed off it should be fixed now.
1.2.6
- Lighting changes in Green Ruins.
- Oopsie forgot a collider on a pedestal in Green ruins, it's there now.
1.2.5
- Added two new tiles, The Aquarium and the Greenhouse in Red Apartments.
- Added potted plants dispersed in various rooms in Red Apartments.
- Changed the Dungeon generation, hopefully Fixing potential generation failures in Red Apartments.
- Fire exits now generate in the Camera room, Aquarium, Greenhouse, large Library, small library, Apparatus room and Atrium at a much higher regularity in Red Apartments.
- 1 new tile for Green Ruins, a twisting T shaped room.
1.2.4
- Added two new home rooms in Red Apartments.
- Steam Valves can generate in the Blue Mines.
1.2.3?
- Crunched File size into a singularity, from 7 MB to 2 MB.
- 1 new tile for Green Ruins, A broken floored water filled room that generates in the Cave Maze.
- Changed the moon and tag assignments for the Red Apartments, it can be placed in any moon with a "City" LLL tag with a weight of 100, and lowered the Paid weight from 100 to 50.
- Added an alternative Entry room to Red Apartments.
- Wide hallways can have double doors in Red Apartments.
1.2.1
- Water rooms in Green Ruins had their scrap spawn denial volumes removed by accident when I replaced the kill zones with water, this has been rectified.
1.2.0
- Now With V60 Support.
- Ported to LLL V.1.3.9.
- Green Ruins Water No longer instantly kills you, but you still won't escape with outside assistance. (Hopefully your friends or VEGA can teleport you.)
- The Grand Library in Red Apartments can no longer have Security Doors.
- The Commons Room in Red Apartments won't have Security Doors.
- Fixed one of the Entry room light placements in Red Apartments.
1.1.4
- The Pit room in Blue Mines is now Unique and won't generate more than once.
- Fixed Missing References in Various rooms.
1.1.3
- Expanded Hazard and scrap spawn radii in all dungeons.
- Shuffled the types of Hazards that spawn in all dungeons rooms.
- Changes to Blue Mines Upper level generation.
- Added a ceiling light to the death pit in Blue Mines so you'll see it before walking in.
- Fixed Misplaced AI Nodes in Blue Mines.
- Items that spawn on pedestals in the Green Ruins Cave Maze should actually spawn on the pedestals now, but for real this time.
- Put another scrap spawn point in the Green ruins assembly hall room.
- Brightened the Entrance and Home rooms in Green Ruins a bit.
- Jazzed up the Blue Mines and Red Apartments Lighting.
- Reduced the Max Branch count in Red Apartments. (40 => 36)
1.1.2
- Fixed weird door placements in a certain Blue Mines Tile.
- The Green Ruins Cave Maze changed in a subtle way to make it a bit harder to get lost in.
- Items that spawn on pedestals in the Green Ruins Cave Maze should actually spawn on the pedestals now.
1.1.1
- Potential fix for hazards spawning in weird places and turrets seeing through walls in Blue Mines and Red Apartments.
- Drop pit Room in Blue Mines is less likely to appear now.
1.1.0
- Further measures to prevent items spawning in water in the Green Ruins.
- Blue Mines sprawls a little less in the Factory Region.
- Minor adjustments to the Blue Mines generation.
- Dungeons entrances should play nice with Cullfactory.
- 2 new tiles added to Green Ruins.
- 1 new tile added to Blue Mines.
- 1 new tile added to the Red Apartments.
1.0.3
- The drop pit room in the blue mines had the wrong door marked as it's entrance, you should no longer have trouble transferring two handed items in most cases now.
- Fixed Holes in walls in Green Ruins for real this time.
1.0.2
- Fixed Holes in walls in Green Ruins
1.0.1
- Removed redundant Starlancer AI fix dependency.
1.0.0
- Release Version.