Date uploaded | 2 weeks ago |
Version | 1.10.5 |
Download link | DemonMae-oneshotmoons-1.10.5.zip |
Downloads | 7261 |
Dependency string | DemonMae-oneshotmoons-1.10.5 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0README
Oneshot Moons
A Mod containing moons based on 3 of Oneshots Major Zones.
The Barrens
The barrens is an entry level moon. When the worlds oceans receded, they left these sandy flats rich in metal and coal, and with it the industrial age began. With the main entrance found directly across the plateau, and a small valley that contains the Fire Exit. The Barrens is patrolled on the outside by a Lone Old Bird, keep an eye on it to stay safe. Sparse life remains in the Barrens, and while you're chased on the surface by machines, a certain spirit is bound to give you trouble on the inside.
- Hazard Rating: D
- Cruiser Drivability: Rough
- Fire Exits: 1
- LLL Tags: Wasteland, Oneshot, Free
- "Off you go."
Glen
Glen is a mid level Moon. Home to the Glenfolk, a race of birdlike humans, who live simpler lives away from the bustling city of Refuge. Landing in a village, you can find the main entrance by following the lit road to the ruins, with a fire exit found above, but inaccessible without a ladder, jetpack, or the assistance of Tulip snakes. an alternate Fire exit can be found on the island to the south by crossing a long bridge. This island has much less cover to hide behind, and having somewhere to hide will be important when night falls. The houses in the village can be used to hide from Giants when they make an appearance. When inside, watch your back for a certain flower man skulking around.
- Hazard Rating: B
- Cruiser Drivability: Drivable
- Fire Exits: 3
- LLL Tags: Valley, Marsh, Oneshot, Free
- "Fish!"
Refuge
Refuge is an Endgame Moon. Home to a great many in a crumbling world, it's buildings slowly overcrowding. The main entrance can be found across the Wharf Stairs, your path lit by lamp posts. This moon has five fire exits in total, all found across the city, and some accessible only through a jetpack or ladder from the outside. A diverse and unexpected selection of entities can be found patrolling the interior and exteriors of Refuge, bring a shovel and check your rear, you never know Who, or What, could be sprinting towards you, especially when outside.
- Hazard Rating: S+
- Cruiser Drivability: Drivable
- Fire Exits: 5
- LLL Tags: Argon, City, Oneshot, Paid
- "THIS IS A QUESTION FOR THE HEAD LIBRARIAN, GEORGE. ALLOW ME TO CALL HER."
This is mod contains 28 original scrap items, I recommend GhostModelings Oneshot Collection, Low Poly Rue and CreamerNation's Niko Plush, as they were used in the making of these screenshots.
Related
- Meant to be played with These matching Themed interiors.
- Check out my Unreal themed Interiors.
- I've also made Interiors based off Unreals Arena shooter Sequel, Unreal Tournament.
- I've made non oneshot moons too.
CHANGELOG
1.11.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.10.5
- Updated internal LLL dependencies for all moons.
1.10.4
- Changes to the properties of several items that prevented them from being placed properly.
- Changed the properties of a door.
- Fixed an incompatibility with Diversity.
1.10.3
- Fixed The Barrens and Glen's Terrain causing immediate crashes upon Landing.
1.10.2
- Fixed an oversight in Refuge where you could sink in solid Concrete when it Rained.
- Fixed missing materials in decorative phosphor jars if Oneshot Interiors aren't installed.
1.10.1
- Fixed missing materials in the Outlands if Oneshot Interiors aren't installed.
- Corrected the Spawn Blockers in the Barrens.
1.10.0
- Redid Glen to be more detailed.
- The Fireflies are a local effect and follow you inside.
- Adjusted the Ladders in Refuge.
- Adjustments to outside spawning objects in general.
1.9.0
- Lessened the Stormy fog Intensity on all moons.
- Ditching the previous changelog format.
- An All New Refuge.
- Increased dungeon multiplier for Refuge to 2.0.
- Refuge can be flooded, And will still flood on any Custom weather that uses the 'Stormy' conditions of weather.
- There are 2 more Fire exits on Refuge.
- Increased Refuge Scrap count, (24-40 => 32-44)
- Increased Refuge Max indoor Power count. (13 => 14)
- Increased Refuge Max Nighttime Power count. (8 => 9)
- Switching the Power count of Baboon Hawks (36 => 20) and Old birds (20 => 36)
1.8.2
Changes
- Made the end of the Readme less cluttered.
1.8.1
Additions
- Added the 'City' content tag to Refuge.
Changes
- Updated the Readme and Dependencies.
- Reduced File sizes a smidge.
- Changed the position of the Drop pod in Glen.
- Simplified the Lamp colliders in Refuge, and fixed their tags.
- Changed the lamps in the Barrens to have the Room Tag.
- Reduced the Storm Fog intensity in all moons.
fixes
- Reassigned a missing Audio mixer group to the lamps in refuge.
1.8.0
Additions
- Added the V60 Enemy to the Barrens, and Glen.
- Added V60 Items to all various moons.
- Added the Vanilla Mineshaft Interior.
Changes
- Ported to V60.
- Ported to LLL V.1.3.9.
- If oneshot interiors aren't installed, The following Vanilla Interiors will be used with equal weights...
Show
Barrens (Facility and Mineshaft)
Glen (Mineshaft and Mansion)
Refuge (Mansion and Facility)
1.7.3
Additions
- Added Laser pointers to Glens scrap pool.
Changes
- Further Reduced the Total File Size of the mod.
- Adjusted Scrap Pool for Refuge.
- The Fireflies in glen are more numerous.
- Changed the Lit window material properties in Refuge.
fixes
- Removed duplicate reverb triggers and fixed existing broken ones in certain Moons.
- Fixed a overstretched wall in Refuge.
1.7.2
Changes
- Reduced the Total File Size of the mod.
- Updated the Readme
1.7.1
Additions
- I put a light near the ladder in the Barrens canyon.
Changes
- The water in Refuge is slightly less glaring on the eyes.
fixes
- Old bird can't enter the house in Barrens anymore. Again.
- Forgot to readd a ladder texture in the Barrens. It's there now.
- Fixed a weird reverb trigger in Glen.
- Unearthed a buried phosphor jar in Glen.
Removal
- Removed the Dungeons from this mod, they will be placed in a separate mod.
1.7.0
Changes
- The Barrens has recieved a touchup, Lamps with phosphor jars line the railway leading to the Main Entrance and the Buildings in the Canyon can be entered. The Main Entrance has a model thats not just an ugly box anymore, and Lights have been placed around the area to give some nicer ambience and so players can see better.
- Removed colliders in out of bounds areas in Refuge.
- Reduced Dungeon size multipliers for all moons a little bit.
- Lengthened the Ramp in Refuge closest to the ship.
fixes
- Fixed the Kill Trigger in the Barrens not actually killing the player. big sorry for people who got stuck out of bounds.
Removal
- Removed the Dungeons from this mod, they will be placed in a separate mod.
1.6.4
Changes
- Custom scrap weights removed from moons, instead enforcement of Item Rarities implemented so that Oneshot custom scrap will continue to spawn when 'Content Configuration' is enabled.
- Increased Refuge scrap min and max count a wee bit.
1.6.3
Additions
- Fancy New Apparatus Machines.
- I have added mini starting rooms to all 3 Dungeons, ensuring branching paths from the Main Entrance.
- Ported to Lethal Level Loader V1.3.1
- All moons and dungeons have a unique 'Oneshot' content Tag.
Changes
- Reduced total branching in the Green Ruins Maze.
- Disabled shadow mapping in select tiles in Green Ruins Maze and the Window Lights in Red Apartments. This should improve performance and lower log spam.
- Textures changes for Phosphor liquids.
- Green Ruins and Blue Mines Min/Max lengths have been increased by 1, because of changes in the dungeons structure, the actual dungeon length remains the same. Red Apartments will be shorter however.
- The Minecart Cave room in the Blue Mines won't dominate the Dungeons first Strata anymore.
- Boosted Oneshot specific scrap rarities in Blue Mines slightly.
- Adjusted Refuge Spawn Weights
Show
Barber (50 => 75)
Goyle (10 => 12)
Nutcracker (36 => 41)
Thumper (5 => 6)
Yippee bug (10 => 16)
Blob (39 => 42)
Masked (21 => 25)
Spore Lizard (8 => 9)
Snare Flea (28 => 27)
Brackman (10 => 14)
fixes
- Items shouldn't spawn in Inaccessible spots in the Green Ruins Water rooms anymore.
- Fixed misconfigured item properties of the Bolts of Wool, Vases, and Music box in Glen.
1.6.2
Changes
- Changed the Readme slightly.
fixes
- Filesize was two and a half times larger than it should have been, this has been fixed.
- Fixed a Misconfigured component in Refuge.
- Fixed custom scrap sounds.
- The Novelty Shirt is actually worth what it says now.
1.6.1
A gigantic blunder on my part ended up completely breaking the project and every single asset reference So I had to remake a lot of things from scratch. Expect some bugs probably.
Additions
- Fully V56 compatible.
- A Special something to find in Refuge if you know where to look.
- Barbers haunt The Barrens and Refuge.
- Added a firefly particle effect in Glen.
Changes
- Scrap spawns Overhauled on all interiors.
- Improvements to all Sockets and doorways in all interiors.
- Boundary fixes to tiles.
- Prop detailing changes in all dungeons.
- Dungeon Generation in all interiors overhauled.
- cobwebs in Green ruins should look better now.
- Water in Glen has the Vow Water Material.
1.6.0
Additions
- A bunch of Foilage (Foliage mom.) has been added to Glens Exterior.
Changes
- Item and Entity probability adjusted.
- Red Apartments should branch off a bit more near the beginning again.
- Interior Doors have unique Animations now. Blue Mines and Green ruins Slide open, Red Apartments have proper hinged animations. This also means that opening doors in the blue mines pitfall mineshaft won't accidentally knock you to your death anymore.
- Preliminary V55 support.
- Spike Traps removed from Refuge and also the Barrens(?)
Click for Details
The Southern Bridge in Glen has been Widened with support beams to accomodate the Company Cruiser. The main path leading the main entrance has also been flattened to allow better traversal. Houses have also been slightly spaced out to make Cruiser travel easier.
The landing zone and side paths in Refuge has been Widened so that they would be more navigable for the Company Cruiser. I have also removed the Colliders on the stairs and replaced them with flat Colliders to make them act more like Ramps. Barriers block off access to the Alleyway.
The Barrens was Unchanged, Navigation was already possible if a bit tricky with cluttered Terrain. This mostly comes down to player skill.
1.5.0
Additions
- A Secret...
- All Dungeons have a Unique Stinger.
Changes
- Barrens has received a new look.
- Changed Dungeon Structure for Blue Mines, Green Ruins and Red Apartments.
Show
Blue Mines is largely divided into two sections, with a more maze like structure in the starting area, with the factory floors appearing more frequently in the second section. The Stairwell marks the point where the two halves of the dungeon meet.
Green Ruins is much more sprawled out. Side Paths branch out less, but deeper.
Red Apartments is mostly the same with a little adjustments to rooms
Fixes
- One of the factory tiles in the Blue Mines had the wrong doors assigned, this has been fixed.
1.4.1
Additions
- A couple more AI Nodes added to the Barrens.
Changes
- Fixed some typos and formatting quirks in the Readme
Fixes
- The Old Bird (and probably maybe also Worms) in the Barrens can't chase you into the shack anymore.
1.4.0
Additions
- Another scrap spawn point was added in the Big Library room in Red Apartments.
- Props added to the Red Apartments Starting Room.
Changes
- The entirety of the Moons Indoor and Outdoor spawns have been reworked, too many changes to list individually.
- Factory Size Multiplier for The Barrens Increased. (1.1 => 1.15)
- Barrens has the LLL Wasteland, and free Tags.
- Glen has the LLL Marsh, and free Tags.
- Refuge has the LLL Paid Tag.
- Red Apartments now has a weight of 100 on moons tagged with Paid.
- Updated the Readme and screenshots on the Mods Page.
1.3.0
Additions
- Added prop detailing to many Red Apartments Rooms.
- Added prop detailing to Green Ruins Homes.
- A whole lot more detail was added to the Barrens to make it feel, Ironically, Less Barren.
- 2 New Glen and Refuge exclusive Scrap Items, the Music Box for Glen, and a Roomba for Refuge.
- Vendor Carts placed outside in Refuge.
Changes
- Boat Tunnel tile in Green Ruins Dungeon is now Unique and won't repeat anymore.
- Red Apartments Dungeon generations Structure Redesigned (again, but better).
- Increased all Moons Dungeon size multiplier a little.
- The Barrens spawns scrap total increased, Average value slightly increased.
- Refuge street lamps are tied to the facilities power.
- Various Lighting Changes on all Moons.
- Flooding should work differently on the Barrens.
Fixes
- Tiles on Refuges streets fixed. (again)
- Green Ruins Entry room navmesh oddities fixed.
1.2.1
Fixes
- Items won't get stuck inside walls in the Green Ruins Dungeon maze hall tiles.
- Fixed AI node positions in the Red Apartments Generator room tile.
- Fixed the missing texture in the Refuge Moon.
- Fixed the Red Apartments Atrium hallways walls jutting out when blocked off.
1.2.0
Additions
- Added an unlit, narrow side path in Glen leading from the Ship to the Ruins Entrance.
- 2 new Tiles in the Blue Mines Dungeon, a factory floor and a drop pit room.
- 1 New Tile in the Green Ruins Dungeon, The Boat Tunnel.
- 3 New Tiles in the Red Apartments Dungeon, Lings Cafe, a Generator Room, and an Atrium Hallway.
- 1 New Glen exclusive Scrap, a Fishing Pole.
Changes
- Blue Mines Grand Stairwell room No longer have fire exits, and will only have boarded up doors if blocked off. It is also more likely to appear on the main path.
- Green Ruins and Red Apartments Dungeon generations Structure Redesigned.
- Lowered the height of Refuges Catwalks to be easier to access with an extension ladder.
- Minor Details changed in Refuge.
- Holy Dark Knight Rising Batman, Stormy weather was way too dim and it's a bit brighter now.
- Removed Whoopie cushion from Glen Scrap Pool, Replaced with Bottle Bin. Magpie would be happy.
- Removed Easter egg and Steering Wheel Scrap from Refuge Scrap pool.
- Decreased the size of the bolt of wool and pancakes items.
- Yellow Phosphor Scrap emit a small amount of light now.
- Added Experimental Content matching Settings.
Show
Blue Mines can be chosen on moons tagged with Wasteland, Canyon, and Rocky
Green Ruins can be chosen on moons tagged with Valley
Red Apartments can be chosen on moons tagged with Tundra
Dungeons retain dominant picking choice on their respective moons.
Fixes
- 3 of the 4 Blue Mines interior starting room doors were improperly defined, leading to only one of them working this whole time. This has been fixed, Oopsie doopsie
- Enemies couldn't enter the ship because I forgot to adjust Navmesh offlinks, this has been fixed.
- Fixed various items resting positions when dropped and held.
1.1.0
Additions
- Added Unique Sun and Weather effects.
- Added some phosphor jars in the Barrens Valley leading to the fire exit.
- Minecarts can sometimes spawn in the Barrens.
- A Secret in Refuge.
Changes
- Increased outside power count in the Barrens. (3 => 4)
- Decreased Daytime power count in the Barrens. (3 => 1)
- Adjustments to Green Ruins Interior Lighting. Hopefully looking in certain directions won't make the game sad now.
- Breaker Box spawns removed from Green Ruins.
- Adjusted Barrens Spawn Weights
Show
Worm (6 => 3)
Spider (60 => 42)
Nutcracker (1 => 0)
Thumper (5 => 0)
Yippee bug (30 => 36)
- Adjusted Glen Spawn Weights
Show
Coil Head (37 => 40)
Snare Flea (39 => 45)
Nutcracker (27 => 5)
Butler (16 => 7)
Masked (9 => 10)
Jester (6 => 5)
Thumper (0 => 10)
Forest Giant (72 => 82)
Old Bird (0 => 8)
- Adjusted Refuge Spawn Weights
Show
Inside Jester (85 => 100)
Outside Jester (20 => 12)
Inside Spider (40 => 20)
Hygrodere (33 => 40)
Nutcracker (50 => 35)
Bracken (32 => 30)
Yippee bug (30 => 40)
Masked (18 => 23)
Ghost Girl (10 => 12)
- Bolt of Wool sells for more now. (8-40) => (24-56)
- Bolt of Wool is heavier. (7 lbs) => (12 lbs)
- Bottle of Ink is Lighter (17 lbs) => (10 lbs)
- Green Ruins Scrap spawn adjustments.
- Minor changes to Glens southern island.
- General changes to each environments lighting and fog.
- New Ambient Track for Glen, and should be audible from anywhere on the surface now.
Fixes
- Fixed Typo in Mod Description.
- Ship shouldn't clip through Barrens Terrain anymore.
- Blue Mines Dungeon won't have Extra Vents in some rooms.
- Blue Mines Computer Corridor room no longer has duplicate Mini Breaker Boxes.
- Blue Mines Cave with 2 minecarts don't have weird textures anymore.
- Green Ruins Dungeon won't have Extra Vents in some rooms.
- Green Ruins 4 way hallway tile boundary adjusted, the roof shouldn't pop into rooms above it now.
- Fixed the Hole in the Green Ruins Home Ceiling tiles.
- Lower path in Refuge correctly tagged, and the railing texture fixed.
1.0.0
- Release Version