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DemonMae-oneshotmoons-1.4.1 icon

oneshotmoons

A mod that adds 3 of Oneshots major locations as playable moons, complete with matching custom interiors and Scrap!

Date uploaded a week ago
Version 1.4.1
Download link DemonMae-oneshotmoons-1.4.1.zip
Downloads 3408
Dependency string DemonMae-oneshotmoons-1.4.1

This mod requires the following mods to function

Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0

README

Oneshot Moons

A full modpack containing moons based on 3 of Oneshots Major Zones, with matching Dungeons and Scrap to be found.

The Barrens

The barrens is an entry level moon with a hazard rating of D. With a main entrance found directly across the plateau, and a small valley that contains the Fire Exit. The Barrens is patrolled on the outside by a Lone Old Bird, keep an eye on it to stay safe. Sparse life remains in the Barrens, and while you're chased on the surface by machines, a certain spirit is bound to give you trouble on the inside.

Blue Mines

Darkness and abandoned machines litter this Dungeon, with plenty of pits you can fall in. This is the Dominant dungeon choice in The Barrens, and can be chosen on any moons tagged with Rocky, Canyon, and Wasteland.

Glen

Glen is a mid level Moon with a hazard rating of B. Landing in a village, you can find the main entrance by following the lit road to the ruins, with a fire exit found above, but inaccessible without a ladder, jetpack, or the assistance of Tulip snakes. an alternate Fire exit can be found on the island to the south by crossing a long bridge. This island has much less cover to hide behind, and having somewhere to hide will be important when night falls. The houses in the village can be used to hide from Giants when they make an appearance. When inside, watch your back for a certain flower man skulking around.

Green Ruins

The ruins are home to many creatures, the dark empty halls and many inescapable pools providing a challenge in of themselves. This is the Dominant dungeon choice in Glen, and can be chosen on any moons tagged with Valley.

Refuge

Refuge is a Endgame Moon with a hazard rating of S+. The main entrance can be found down the street, your path lit by lamp posts. This moon has three fire exits in total, all found in the alleyway opposite from the Main Entrance. only one can be accessed from the ground, with the other 2 found in the catwalks above. Without a jetpack or ladder, you're out of luck reaching them. A diverse and unexpected selection of entities can be found patrolling the interior and exteriors of Refuge, bring a shovel and check your rear, you never know Who, or What, could be sprinting towards you, especially when outside.

Red Apartments

These sprawling halls are rife with libraries and abandoned dwellings, the light from outside filtering through the windows gives you a little light even when the power is out. This is the Dominant dungeon choice in Refuge, and can be chosen on Paid Moons.

This Modpack contains 27 original scrap items spread across the custom moons. For the best experience, I recommend GhostModelings Oneshot Collection and CreamerNation's Niko Plush, as they were used in the making of these screenshots.

Check out my Unreal themed Interiors.

CHANGELOG

1.4.1

Additions

  • A couple more AI Nodes added to the Barrens.

Changes

  • Fixed some typos and formatting quirks in the Readme

Fixes

  • The Old Bird (and probably maybe also Worms) in the Barrens can't chase you into the shack anymore.

1.4.0

Additions

  • Another scrap spawn point was added in the Big Library room in Red Apartments.
  • Props added to the Red Apartments Starting Room.

Changes

  • The entirety of the Moons Indoor and Outdoor spawns have been reworked, too many changes to list individually.
  • Factory Size Multiplier for The Barrens Increased. (1.1 => 1.15)
  • Barrens has the LLL Wasteland, and free Tags.
  • Glen has the LLL Marsh, and free Tags.
  • Refuge has the LLL Paid Tag.
  • Red Apartments now has a weight of 100 on moons tagged with Paid.
  • Updated the Readme and screenshots on the Mods Page.

1.3.0

Additions

  • Added prop detailing to many Red Apartments Rooms.
  • Added prop detailing to Green Ruins Homes.
  • A whole lot more detail was added to the Barrens to make it feel, Ironically, Less Barren.
  • 2 New Glen and Refuge exclusive Scrap Items, the Music Box for Glen, and a Roomba for Refuge.
  • Vendor Carts placed outside in Refuge.

Changes

  • Boat Tunnel tile in Green Ruins Dungeon is now Unique and won't repeat anymore.
  • Red Apartments Dungeon generations Structure Redesigned (again, but better).
  • Increased all Moons Dungeon size multiplier a little.
  • The Barrens spawns scrap total increased, Average value slightly increased.
  • Refuge street lamps are tied to the facilities power.
  • Various Lighting Changes on all Moons.
  • Flooding should work differently on the Barrens.

Fixes

  • Tiles on Refuges streets fixed. (again)
  • Green Ruins Entry room navmesh oddities fixed.

1.2.1

Fixes

  • Items won't get stuck inside walls in the Green Ruins Dungeon maze hall tiles.
  • Fixed AI node positions in the Red Apartments Generator room tile.
  • Fixed the missing texture in the Refuge Moon.
  • Fixed the Red Apartments Atrium hallways walls jutting out when blocked off.

1.2.0

Additions

  • Added an unlit, narrow side path in Glen leading from the Ship to the Ruins Entrance.
  • 2 new Tiles in the Blue Mines Dungeon, a factory floor and a drop pit room.
  • 1 New Tile in the Green Ruins Dungeon, The Boat Tunnel.
  • 3 New Tiles in the Red Apartments Dungeon, Lings Cafe, a Generator Room, and an Atrium Hallway.
  • 1 New Glen exclusive Scrap, a Fishing Pole.

Changes

  • Blue Mines Grand Stairwell room No longer have fire exits, and will only have boarded up doors if blocked off. It is also more likely to appear on the main path.
  • Green Ruins and Red Apartments Dungeon generations Structure Redesigned.
  • Lowered the height of Refuges Catwalks to be easier to access with an extension ladder.
  • Minor Details changed in Refuge.
  • Holy Dark Knight Rising Batman, Stormy weather was way too dim and it's a bit brighter now.
  • Removed Whoopie cushion from Glen Scrap Pool, Replaced with Bottle Bin. Magpie would be happy.
  • Removed Easter egg and Steering Wheel Scrap from Refuge Scrap pool.
  • Decreased the size of the bolt of wool and pancakes items.
  • Yellow Phosphor Scrap emit a small amount of light now.
  • Added Experimental Content matching Settings.
Show

Blue Mines can be chosen on moons tagged with Wasteland, Canyon, and Rocky

Green Ruins can be chosen on moons tagged with Valley

Red Apartments can be chosen on moons tagged with Tundra

Dungeons retain dominant picking choice on their respective moons.

Fixes

  • 3 of the 4 Blue Mines interior starting room doors were improperly defined, leading to only one of them working this whole time. This has been fixed, Oopsie doopsie
  • Enemies couldn't enter the ship because I forgot to adjust Navmesh offlinks, this has been fixed.
  • Fixed various items resting positions when dropped and held.

1.1.0

Additions

  • Added Unique Sun and Weather effects.
  • Added some phosphor jars in the Barrens Valley leading to the fire exit.
  • Minecarts can sometimes spawn in the Barrens.
  • A Secret in Refuge.

Changes

  • Increased outside power count in the Barrens. (3 => 4)
  • Decreased Daytime power count in the Barrens. (3 => 1)
  • Adjustments to Green Ruins Interior Lighting. Hopefully looking in certain directions won't make the game sad now.
  • Breaker Box spawns removed from Green Ruins.
  • Adjusted Barrens Spawn Weights
Show

Worm (6 => 3)

Spider (60 => 42)

Nutcracker (1 => 0)

Thumper (5 => 0)

Yippee bug (30 => 36)

  • Adjusted Glen Spawn Weights
Show

Coil Head (37 => 40)

Snare Flea (39 => 45)

Nutcracker (27 => 5)

Butler (16 => 7)

Masked (9 => 10)

Jester (6 => 5)

Thumper (0 => 10)

Forest Giant (72 => 82)

Old Bird (0 => 8)

  • Adjusted Refuge Spawn Weights
Show

Inside Jester (85 => 100)

Outside Jester (20 => 12)

Inside Spider (40 => 20)

Hygrodere (33 => 40)

Nutcracker (50 => 35)

Bracken (32 => 30)

Yippee bug (30 => 40)

Masked (18 => 23)

Ghost Girl (10 => 12)

  • Bolt of Wool sells for more now. (8-40) => (24-56)
  • Bolt of Wool is heavier. (7 lbs) => (12 lbs)
  • Bottle of Ink is Lighter (17 lbs) => (10 lbs)
  • Green Ruins Scrap spawn adjustments.
  • Minor changes to Glens southern island.
  • General changes to each environments lighting and fog.
  • New Ambient Track for Glen, and should be audible from anywhere on the surface now.

Fixes

  • Fixed Typo in Mod Description.
  • Ship shouldn't clip through Barrens Terrain anymore.
  • Blue Mines Dungeon won't have Extra Vents in some rooms.
  • Blue Mines Computer Corridor room no longer has duplicate Mini Breaker Boxes.
  • Blue Mines Cave with 2 minecarts don't have weird textures anymore.
  • Green Ruins Dungeon won't have Extra Vents in some rooms.
  • Green Ruins 4 way hallway tile boundary adjusted, the roof shouldn't pop into rooms above it now.
  • Fixed the Hole in the Green Ruins Home Ceiling tiles.
  • Lower path in Refuge correctly tagged, and the railing texture fixed.

1.0.0

  • Release Version