ut99 interiors
Adds Unreal Tournament Themed Interiors to Lethal Company, Contains 3 interiors.
By DemonMae
CHANGELOG
1.2.11
Dreary Pipeworks
- Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.
1.2.10
Gothic Monastery
- Fixed a navmesh issue.
1.2.9
Guardia Fortress
- Fixed a box with a Null reference.
- Added LOD groups to more objects.
- Replaced the Mesh Colliders on computer panels with box colliders.
Dreary Pipeworks
- Added LOD groups to some objects.
1.2.8
Guardia Fortress
- Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.
1.2.7
Dreary Pipeworks
- Shrunk the pipe hitboxes to not overlap with Steam valves.
Guardia Fortress
- Added details to doors that cover up gaps in certain doorways.
1.2.6
General
- New Icons to better represent what the dungeons look like.
Dreary Pipeworks
- Added Steam Pipes to the first third of the dungeon.
- Added Water drip effects in some rooms.
- Fixed missing seams.
- Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.
Gothic Monastery
- 1 new tile, the pedestal room.
Guardia Fortress
- 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.
1.2.5
Gothic Monastery
- Adjusted the position of the fire exit teleporters a teeny amount.
Guardia Fortress
- Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
- Removed a lot of Backfaces in walls.
1.2.4
Dreary Pipeworks
- Removed the Moon teasers.
Gothic Monastery
- Removed the Moon teasers.
- 2 new tiles.
- The Undercrofts can rarely be flooded.
- Itty bitty max branch count increase. (42 => 44)
Guardia Fortress
- Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
- 1 new tile, the Pillar.
- Enemies can climb up the Ladder in the Hangar.
1.2.3
General
- Crunched File sizes into a singularity, all 3 interiors bundled went from 17 MB to 9 MB.
Dreary Pipeworks
- Updated the Readme and moon weights.
Gothic Monastery
- Updated the Readme and moon weights.
Guardia Fortress
- Updated the Readme and moon weights.
1.2.2
Guardia Fortress
- Fixed an incorrectly assigned empty socket in the entry room.
1.2.1
Dreary Pipeworks
- Added Gorgonzola to the Default Moon config
- Halation Listed in the Readme, it was already in there.
- Properly tagged the catwalks in the Pipemaze water 4 way.
- Sockets had incorrectly assigned emptys, this is fixed now.
1.2.0
General
- Ported to V60.
- Ported to LLL V.1.3.9.
- New Interior, the Guardia Fortress.
Dreary Pipeworks
- Brightened the Fire Exit light.
- Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.
1.1.6
Gothic Monastery
- Fixed some missing references.
1.1.5
Dreary Pipeworks
- Added an Off Mesh link between the Bridges in the Transition Room.
1.1.4
- Shuffled the hazard spawns.
- Added Fray and Temper to the list of default moon matches for Gothic Monastery, Cambrian and Sierra for Dreary Pipeworks.
1.1.3
- Gothic Monastery door frames have collision now.
- Fixed an incorrect Door assignment in Gothic Monsteryyyy.
- ???
1.1.2
- Fixed the god awful flickering in Dreary Pipeworks.
1.1.1
- Dreary Pipeworks doors are no longer offcenter and have a new animation.
- Lighting Adjustments in Dreary Pipeworks.
- The grate in Drearys Opening room should have the correct appearance now.
- Reworked the Cross bridge in Dreary Pipeworks.
- Gothic Monastery Doors have a window in them to the next room.
- Normal mapping!
- Added a few scrap spawn points in dreary Pipeworks.
1.1.0
- Entry rooms should play nicer with Cullfactory.
- Raised the Ceiling in the double bridge room in Dreary pipeworks.
- Turrets will not be able to see you through walls now.
- 1 New tile for Dreary pipeworks in the Pipe Maze, A downward sloping pipe. Watch your step
- 1 New tile for Gothic Monastery, A corner room with a Decorated Table.
1.0.2
- Fixed a window into the void in Gothic Monastery.
- Elevators in Gothic Monastery can no longer be locked.
- Removed Hazard spawn point from the the Double bridge room in Dreary Pipeworks.
1.0.1
- Lights In Dreary Pipeworks adjusted, Blue lights are brighter and Yellow lights are less Saturated.
1.0.0
- Release Version.