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ut99 interiors

Adds Unreal Tournament Themed Interiors to Lethal Company, Contains 3 interiors.

CHANGELOG

1.2.11

Dreary Pipeworks

  • Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.

1.2.10

Gothic Monastery

  • Fixed a navmesh issue.

1.2.9

Guardia Fortress

  • Fixed a box with a Null reference.
  • Added LOD groups to more objects.
  • Replaced the Mesh Colliders on computer panels with box colliders.

Dreary Pipeworks

  • Added LOD groups to some objects.

1.2.8

Guardia Fortress

  • Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.

1.2.7

Dreary Pipeworks

  • Shrunk the pipe hitboxes to not overlap with Steam valves.

Guardia Fortress

  • Added details to doors that cover up gaps in certain doorways.

1.2.6

General

  • New Icons to better represent what the dungeons look like.

Dreary Pipeworks

  • Added Steam Pipes to the first third of the dungeon.
  • Added Water drip effects in some rooms.
  • Fixed missing seams.
  • Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.

Gothic Monastery

  • 1 new tile, the pedestal room.

Guardia Fortress

  • 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.

1.2.5

Gothic Monastery

  • Adjusted the position of the fire exit teleporters a teeny amount.

Guardia Fortress

  • Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
  • Removed a lot of Backfaces in walls.

1.2.4

Dreary Pipeworks

  • Removed the Moon teasers.

Gothic Monastery

  • Removed the Moon teasers.
  • 2 new tiles.
  • The Undercrofts can rarely be flooded.
  • Itty bitty max branch count increase. (42 => 44)

Guardia Fortress

  • Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
  • 1 new tile, the Pillar.
  • Enemies can climb up the Ladder in the Hangar.

1.2.3

General

  • Crunched File sizes into a singularity, all 3 interiors bundled went from 17 MB to 9 MB.

Dreary Pipeworks

  • Updated the Readme and moon weights.

Gothic Monastery

  • Updated the Readme and moon weights.

Guardia Fortress

  • Updated the Readme and moon weights.

1.2.2

Guardia Fortress

  • Fixed an incorrectly assigned empty socket in the entry room.

1.2.1

Dreary Pipeworks

  • Added Gorgonzola to the Default Moon config
  • Halation Listed in the Readme, it was already in there.
  • Properly tagged the catwalks in the Pipemaze water 4 way.
  • Sockets had incorrectly assigned emptys, this is fixed now.

1.2.0

General

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • New Interior, the Guardia Fortress.

Dreary Pipeworks

  • Brightened the Fire Exit light.
  • Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.

1.1.6

Gothic Monastery

  • Fixed some missing references.

1.1.5

Dreary Pipeworks

  • Added an Off Mesh link between the Bridges in the Transition Room.

1.1.4

  • Shuffled the hazard spawns.
  • Added Fray and Temper to the list of default moon matches for Gothic Monastery, Cambrian and Sierra for Dreary Pipeworks.

1.1.3

  • Gothic Monastery door frames have collision now.
  • Fixed an incorrect Door assignment in Gothic Monsteryyyy.
  • ???

1.1.2

  • Fixed the god awful flickering in Dreary Pipeworks.

1.1.1

  • Dreary Pipeworks doors are no longer offcenter and have a new animation.
  • Lighting Adjustments in Dreary Pipeworks.
  • The grate in Drearys Opening room should have the correct appearance now.
  • Reworked the Cross bridge in Dreary Pipeworks.
  • Gothic Monastery Doors have a window in them to the next room.
  • Normal mapping!
  • Added a few scrap spawn points in dreary Pipeworks.

1.1.0

  • Entry rooms should play nicer with Cullfactory.
  • Raised the Ceiling in the double bridge room in Dreary pipeworks.
  • Turrets will not be able to see you through walls now.
  • 1 New tile for Dreary pipeworks in the Pipe Maze, A downward sloping pipe. Watch your step
  • 1 New tile for Gothic Monastery, A corner room with a Decorated Table.

1.0.2

  • Fixed a window into the void in Gothic Monastery.
  • Elevators in Gothic Monastery can no longer be locked.
  • Removed Hazard spawn point from the the Double bridge room in Dreary Pipeworks.

1.0.1

  • Lights In Dreary Pipeworks adjusted, Blue lights are brighter and Yellow lights are less Saturated.

1.0.0

  • Release Version.