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DemonMae-ut99_interiors-1.1.0 icon

ut99 interiors

Adds Unreal Tournament Themed Interiors to Lethal Company, Contains 2 interiors.

Date uploaded a month ago
Version 1.1.0
Download link DemonMae-ut99_interiors-1.1.0.zip
Downloads 2455
Dependency string DemonMae-ut99_interiors-1.1.0

This mod requires the following mods to function

Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2

README

Unreal Tournament 99 Interiors

Interiors Based on the Classic Arena Shooter, Unreal Tournament. Custom interiors based off amalagamations of levels and their aesthetics from Unreal Tournament. While Unreal Interiors focuses on the levels taking place on the Alien Planet Na Pali, This mod instead focuses on levels in more distinctly human made environments.

Dreary Pipeworks

Modeled after CTF-Hydro16 and CTF-Dreary, and a touch of DM-Fetid. The inner workings of an abandoned Power plant and its pipeways slowly rust away, the now toxic coolant pooling in its depths. scrap and abandoned belongings are strewn everywhere. The sewers in the beginning lead way to a maze of pipes, here Fire exits can be found, but you must venture deeper into the Power plant to find the best loot.

This Dungeon has pre-configured Weights for the following moons,

Gothic Monastery

Modeled after DM-Gothic, DM-Bishop, with a little bit of DM-Peak for the catacombs. The wind blows throughout the empty sprawling halls of this church, abandoned artifacts and dusty scrap litter its floors and deep in the undercrofts. If you don't ensure the elevators are operational, you may find yourself stuck in the catacombs.

This Dungeon has pre-configured Weights for the following moons,

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.

Related

CHANGELOG

1.2.10

Gothic Monastery

  • Fixed a navmesh issue.

1.2.9

Guardia Fortress

  • Fixed a box with a Null reference.
  • Added LOD groups to more objects.
  • Replaced the Mesh Colliders on computer panels with box colliders.

Dreary Pipeworks

  • Added LOD groups to some objects.

1.2.8

Guardia Fortress

  • Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.

1.2.7

Dreary Pipeworks

  • Shrunk the pipe hitboxes to not overlap with Steam valves.

Guardia Fortress

  • Added details to doors that cover up gaps in certain doorways.

1.2.6

General

  • New Icons to better represent what the dungeons look like.

Dreary Pipeworks

  • Added Steam Pipes to the first third of the dungeon.
  • Added Water drip effects in some rooms.
  • Fixed missing seams.
  • Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.

Gothic Monastery

  • 1 new tile, the pedestal room.

Guardia Fortress

  • 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.

1.2.5

Gothic Monastery

  • Adjusted the position of the fire exit teleporters a teeny amount.

Guardia Fortress

  • Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
  • Removed a lot of Backfaces in walls.

1.2.4

Dreary Pipeworks

  • Removed the Moon teasers.

Gothic Monastery

  • Removed the Moon teasers.
  • 2 new tiles.
  • The Undercrofts can rarely be flooded.
  • Itty bitty max branch count increase. (42 => 44)

Guardia Fortress

  • Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
  • 1 new tile, the Pillar.
  • Enemies can climb up the Ladder in the Hangar.

1.2.3

General

  • Crunched File sizes into a singularity, all 3 interiors bundled went from 17 MB to 9 MB.

Dreary Pipeworks

  • Updated the Readme and moon weights.

Gothic Monastery

  • Updated the Readme and moon weights.

Guardia Fortress

  • Updated the Readme and moon weights.

1.2.2

Guardia Fortress

  • Fixed an incorrectly assigned empty socket in the entry room.

1.2.1

Dreary Pipeworks

  • Added Gorgonzola to the Default Moon config
  • Halation Listed in the Readme, it was already in there.
  • Properly tagged the catwalks in the Pipemaze water 4 way.
  • Sockets had incorrectly assigned emptys, this is fixed now.

1.2.0

General

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • New Interior, the Guardia Fortress.

Dreary Pipeworks

  • Brightened the Fire Exit light.
  • Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.

1.1.6

Gothic Monastery

  • Fixed some missing references.

1.1.5

Dreary Pipeworks

  • Added an Off Mesh link between the Bridges in the Transition Room.

1.1.4

  • Shuffled the hazard spawns.
  • Added Fray and Temper to the list of default moon matches for Gothic Monastery, Cambrian and Sierra for Dreary Pipeworks.

1.1.3

  • Gothic Monastery door frames have collision now.
  • Fixed an incorrect Door assignment in Gothic Monsteryyyy.
  • ???

1.1.2

  • Fixed the god awful flickering in Dreary Pipeworks.

1.1.1

  • Dreary Pipeworks doors are no longer offcenter and have a new animation.
  • Lighting Adjustments in Dreary Pipeworks.
  • The grate in Drearys Opening room should have the correct appearance now.
  • Reworked the Cross bridge in Dreary Pipeworks.
  • Gothic Monastery Doors have a window in them to the next room.
  • Normal mapping!
  • Added a few scrap spawn points in dreary Pipeworks.

1.1.0

  • Entry rooms should play nicer with Cullfactory.
  • Raised the Ceiling in the double bridge room in Dreary pipeworks.
  • Turrets will not be able to see you through walls now.
  • 1 New tile for Dreary pipeworks in the Pipe Maze, A downward sloping pipe. Watch your step
  • 1 New tile for Gothic Monastery, A corner room with a Decorated Table.

1.0.2

  • Fixed a window into the void in Gothic Monastery.
  • Elevators in Gothic Monastery can no longer be locked.
  • Removed Hazard spawn point from the the Double bridge room in Dreary Pipeworks.

1.0.1

  • Lights In Dreary Pipeworks adjusted, Blue lights are brighter and Yellow lights are less Saturated.

1.0.0

  • Release Version.