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Decompiled source of SippyStrawWeapon v1.0.1
SippyStrawWeapon.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SippyStrawWeapon")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SippyStrawWeapon")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("efb97642-4114-4967-9687-366d461fe680")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SippyStrawWeapon; [BepInPlugin("DesperateDinosaur.SippyStrawWeapon", "SippyStrawWeapon", "1.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "DesperateDinosaur.SippyStrawWeapon"; private const string NAME = "SippyStrawWeapon"; private const string VERSION = "1.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sippystrawmod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Custom Objects/sippy_straw/sippy_straw_item.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "A heavy, metal spoon used for whacking enemies!\n\n"; val3.terminalEvent = ""; val3.creatureName = ""; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 30); val2.spawnPrefab.GetComponent<Shovel>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Item SippyStrawWeapon"); } }