Remembered to save the changelog before I published the update this time
1.1.0
Recompiled for v80
1.0.6
Fixed weird offset
Fixed changelog
1.0.5
Updated for version 0.7.3 of Dawnlib
Various backend changes, some of it due to me having to remake the Unity project after the old one got corrupted. Hopefully nothing has broken
1.0.4
After waiting about 14 hours for samboy.dev to stop error 502'ing, I've finally updated the mod
Updated the mod to work with 0.4.10 of DawnLib - This might break compatibility with with earlier versions of DL. Custom configs will also need to be updated.
Rewrote a lot of the code
More special case moons - Eventually I'm going to look into adding a config for this, or a smarter prefab lookup.
Now compatible with Celestial Tint's non-vanilla mode - Celestial Tint overrides the planet preview prefabs so its awkward to get the original prefab, so I've done the next best thing and have globe textures assigned by content tags
Globe spinning now syncs between players, I think?
1.0.3
Config update
Artifice and Embrion globes are now consistent with the planet preview if Chameleon is enabled
Added a couple new moons to the special conditions list
Fixed a bug where globes would appear empty if they spawned in certain mansion drawers