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DeviousEquine-Company_Globes-1.1.1 icon

Company Globes

[v80] Adds globe scrap that change depending on the moon.

Date uploaded a week ago
Version 1.1.1
Download link DeviousEquine-Company_Globes-1.1.1.zip
Downloads 3570
Dependency string DeviousEquine-Company_Globes-1.1.1

This mod requires the following mods to function

TeamXiaolan-DawnLib-0.9.7 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.7
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Never get lost again with these fancy antique globes.

I recommend pairing this with a mod like Ship Windows or 2 Story Ship, and a mod that reenables the sun in orbit like Chameleon, so that you can look at the real thing while you look at your globe.

CHANGELOG

  • 1.1.1

    • Removed some debug stuff
    • Fixed a small loaded type error
    • Remembered to save the changelog before I published the update this time
  • 1.1.0

    • Recompiled for v80
  • 1.0.6

    • Fixed weird offset
    • Fixed changelog
  • 1.0.5

    • Updated for version 0.7.3 of Dawnlib
    • Various backend changes, some of it due to me having to remake the Unity project after the old one got corrupted. Hopefully nothing has broken
  • 1.0.4

    • After waiting about 14 hours for samboy.dev to stop error 502'ing, I've finally updated the mod
    • Updated the mod to work with 0.4.10 of DawnLib - This might break compatibility with with earlier versions of DL. Custom configs will also need to be updated.
    • Rewrote a lot of the code
    • More special case moons - Eventually I'm going to look into adding a config for this, or a smarter prefab lookup.
    • Now compatible with Celestial Tint's non-vanilla mode - Celestial Tint overrides the planet preview prefabs so its awkward to get the original prefab, so I've done the next best thing and have globe textures assigned by content tags
    • Globe spinning now syncs between players, I think?
  • 1.0.3

    • Config update
    • Artifice and Embrion globes are now consistent with the planet preview if Chameleon is enabled
    • Added a couple new moons to the special conditions list
    • Fixed a bug where globes would appear empty if they spawned in certain mansion drawers
  • 1.0.2

    • Saving and loading hopefully works now
    • Now with spinning
  • 1.0.1

    • Fixed unregistered Network object
    • Added some special condition moons
  • 1.0.0

    • Initial Release.