using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TurretTest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TurretTest")]
[assembly: AssemblyTitle("TurretTest")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TurretTest
{
[BepInPlugin("DAAMNturret", "DAAMNturret", "1.0.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Object turret;
public static Object leg;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TurretTest is loaded!");
new Harmony("DAAMNturret").PatchAll(typeof(Patches));
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "daamn");
AssetBundle val = AssetBundle.LoadFromFile(text);
turret = val.LoadAsset<Object>("damnturret.prefab");
leg = val.LoadAsset<Object>("damnleg.prefab");
}
}
internal class Patches
{
[HarmonyPatch(typeof(Turret), "Start")]
[HarmonyPostfix]
private static void Start(Turret __instance)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Patching turret");
Transform val = ((Component)__instance).transform.GetParent().Find("MeshContainer/Mount");
MeshFilter component = ((Component)val).GetComponent<MeshFilter>();
component.mesh = null;
Object val2 = Object.Instantiate(Plugin.leg, val);
((GameObject)((val2 is GameObject) ? val2 : null)).transform.localScale = new Vector3(7f, 8f, 7f);
((GameObject)((val2 is GameObject) ? val2 : null)).transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
((GameObject)((val2 is GameObject) ? val2 : null)).transform.localPosition = new Vector3(0f, -0.1f, -4.03f);
Transform val3 = ((Component)__instance).transform.GetParent().Find("MeshContainer/RotatingRodContainer/Rod/GunBody");
MeshFilter component2 = ((Component)val3).GetComponent<MeshFilter>();
component2.mesh = null;
Object val4 = Object.Instantiate(Plugin.turret, val3);
((GameObject)((val4 is GameObject) ? val4 : null)).transform.localScale = Vector3.one * 45f;
((GameObject)((val4 is GameObject) ? val4 : null)).transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
((GameObject)((val4 is GameObject) ? val4 : null)).transform.localPosition = new Vector3(0f, 3f, -8.3f);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "TurretTest";
public const string PLUGIN_NAME = "TurretTest";
public const string PLUGIN_VERSION = "1.0.0";
}
}