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DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.4.0 icon

BepInEx Faster Load AssetBundles Patcher

Makes start up loading time faster

Date uploaded 7 months ago
Version 0.4.0
Download link DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.4.0.zip
Downloads 20553
Dependency string DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.4.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

BepInExFasterLoadAssetBundles

Makes start up loading time faster

What it does

Before loading assetbundle it will be decompressed into BepInEx/cache/AssetBundles. Decompressing can help with slow loading of assetbundle or high RAM usage.

Links

https://thunderstore.io/c/lethal-company/p/DiFFoZ/BepInEx_Faster_Load_AssetBundles_Patcher/

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.6.5] 2024-10-26

Changed

  • LZ4 compression is now used instead of uncompressed.

Fixed

  • Potential fix for Wine that it reports wrong free disk space.

[0.6.4] 2024-06-18

Changed

  • Internal size of stream buffer to speed up hashing.

Fixed

  • Bundle with enabled flag ShouldNotDecompress is not updating last access time.
  • Deletion of temp assetbundles called twice.

[0.6.3] 2024-06-18

Added

  • Deleting of unknown cached assetbundles on start up (unknown means that bundle doesn't have a metadata info).

[0.6.2] 2024-06-17

Fixed

  • Finding assetbundle metadata by hash failing.

[0.6.1] 2024-06-16

Changed

  • Algorithm of hashing assetbundle from SHA1 to Hash128 (spookyhash).

[0.6.0] 2024-06-16

Added

  • Big size assetbundles (larger than 300MB) are recompressed with LZ4 instead of uncompressed. This should fix crashes with very unoptimized mod assets.
  • Deleting temp files on game start up.
  • Deleting assetbundle metadata if uncompressed bundle was deleted.
  • Pre-check to not recompress, if original assetbundle is already uncompressed or compressed with LZ4.

Removed

  • Deleting of the old cache that was introduced in v0.4.0.

[0.5.0] 2024-04-24

Changed

  • All bundle loading by stream are now recompressed.

Fixed

  • Array leaking from the pool.

[0.4.0] 2024-04-04

Added

  • Check of drive space before trying to decompress.

Changed

  • Moved cache folder to the game installation.
    • The old cache folder will be deleted.
  • Switching to main thread when decompress the bundle.
  • Loading of uncompressed bundle to make them load faster.

Fixed

  • Exception that happens if mod trying to load non exists bundle.

[0.3.1] 2024-03-28

Fixed

  • Exception that prevents to decompress bundle.

[0.3.0] 2024-03-28

Changed

  • Cache folder is now global (%userprofile%\AppData\LocalLow\<companyname>\<productname>).

[0.2.0] 2024-03-28

Changed

  • Decompression is now happens in background.
  • Decompression thread priority is set to Normal instead of High.
  • AssetBundle loaded via FileStream will be now cached.

[0.1.0] 2024-03-25

Added

  • Debug log when decompressed assetbundle is loaded instead.
  • LastAccessTime to the metadata.json file.
  • Cached assetbundle will be deleted after 3 days of inactive usage.

Changed

  • Lock the metadata file when updating it.

Fixed

  • No logs are printed.

[0.0.2] 2024-03-22

Changed

  • Catch any exception when trying to load decompressed assetbundle.
  • Move logs to ManualLogSource instead of Console.

[0.0.1] 2024-03-22

Added

  • Project files