Decompiled source of Digis Triple Jump v1.0.1

BepInEx/plugins/TripleJump.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TripleJump")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TripleJump")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f2d15718-154f-464b-8e71-fae314f107f9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TripleJump;

[BepInPlugin("Digi.TripleJump", "MultiJump", "1.0.0.0")]
public class TripleJumpModBase : BaseUnityPlugin
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBPatch
	{
		private static int jumpCount;

		private const int maxJumps = 3;

		[HarmonyPatch("Jump_performed")]
		[HarmonyPrefix]
		public static bool Jump_performed_Prefix(PlayerControllerB __instance, CallbackContext context)
		{
			if (__instance.thisController.isGrounded && jumpCount > 0)
			{
				jumpCount = 0;
			}
			if (jumpCount < 3)
			{
				PerformCustomJump(__instance);
				jumpCount++;
				return false;
			}
			return true;
		}

		private static bool CanJump(PlayerControllerB instance)
		{
			return instance.thisController.isGrounded || jumpCount < 3;
		}

		private static void PerformCustomJump(PlayerControllerB instance)
		{
			FieldInfo field = typeof(PlayerControllerB).GetField("playerSlidingTimer", BindingFlags.Instance | BindingFlags.NonPublic);
			FieldInfo field2 = typeof(PlayerControllerB).GetField("isJumping", BindingFlags.Instance | BindingFlags.NonPublic);
			FieldInfo field3 = typeof(PlayerControllerB).GetField("jumpCoroutine", BindingFlags.Instance | BindingFlags.NonPublic);
			if (field != null)
			{
				field.SetValue(instance, 0f);
			}
			if (field2 != null)
			{
				field2.SetValue(instance, true);
			}
			object? obj = field3?.GetValue(instance);
			Coroutine val = (Coroutine)((obj is Coroutine) ? obj : null);
			if (val != null)
			{
				((MonoBehaviour)instance).StopCoroutine(val);
			}
			Coroutine value = ((MonoBehaviour)instance).StartCoroutine("PlayerJump");
			if (field3 != null)
			{
				field3.SetValue(instance, value);
			}
			instance.sprintMeter = Mathf.Clamp(instance.sprintMeter - 0.08f, 0f, 1f);
			if ((Object)(object)instance.movementAudio != (Object)null && (Object)(object)StartOfRound.Instance?.playerJumpSFX != (Object)null)
			{
				instance.movementAudio.PlayOneShot(StartOfRound.Instance.playerJumpSFX);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ResetFallGravity")]
		[HarmonyPrefix]
		public static void ResetFallGravity_Prefix(PlayerControllerB instance)
		{
			jumpCount = 0;
		}
	}

	private const string modGUID = "Digi.TripleJump";

	private const string modName = "MultiJump";

	private const string modVersion = "1.0.0.0";

	private readonly Harmony harmony = new Harmony("Digi.TripleJump");

	private static TripleJumpModBase Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("Digi.TripleJump");
		mls.LogInfo((object)"MultiJump loading...");
		harmony.PatchAll(typeof(PlayerControllerBPatch));
		mls.LogInfo((object)"MultiJump loaded successfully.");
	}
}