using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DinkysSuperSpeed.Patch;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SuperSpeed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SuperSpeed")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c177dd8c-e580-4b8a-b90e-3b86cc17225c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace DinkysSuperSpeed
{
[BepInPlugin("Dink.SuperSpeed", "SuperSpeed", "1.0.0")]
public class SpeedBase : BaseUnityPlugin
{
private const string modGUID = "Dink.SuperSpeed";
private const string modName = "SuperSpeed";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Dink.SuperSpeed");
private static SpeedBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
mls = Logger.CreateLogSource("SuperSpeed");
mls.LogInfo((object)"The mod is awake");
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace DinkysSuperSpeed.Patch
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static InputAction action;
private static bool sprintToggled;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void updatePatch(ref float ___sprintMultiplier, ref bool ___isSprinting, ref bool ___isFallingFromJump)
{
if (___isSprinting && sprintToggled)
{
___sprintMultiplier = 100f;
}
}
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePatch()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
if (action == null)
{
action = new InputAction("Toggle", (InputActionType)0, "<Keyboard>/r", (string)null, (string)null, (string)null);
action.performed += delegate
{
ToggleSprint();
};
action.Enable();
}
}
private static void ToggleSprint()
{
sprintToggled = !sprintToggled;
}
}
}