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Date uploaded | 2 weeks ago |
Version | 1.6.0 |
Download link | Dio93-DuckMod-1.6.0.zip |
Downloads | 1953 |
Dependency string | Dio93-DuckMod-1.6.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
This mod adds a pet duck to your game. It is available in the ingame store. Your new pet duck will follow you on your adventure and is able to grab one item.
If you like my work please consider supporting me on Ko-fi :)
What's New?
- Ducks can now use fire exits (thanks to TerabyteTim).
- Changed distance calculation to players:
- The duck will follow player through entrances.
- Ducks can be killed, grabbed and sold (disabled by default).
- New configuration options.
Known issues
- There are still some sync issues when you start/ land the ship
- Ordering a duck on the company moon will let the duck freeze. NavMeshInCompany fixes this issue
- There are issues when using custom interiors
- There are issues with Little Company
- Textures are not saved and change every time you start the game
Installation
- Install BepInEx.
- Place the DuckMod folder in your BepInEx/plugins/ folder.
- Everyone joining needs this mod installed.
CHANGELOG
Version 1.6.0
- Ducks can now use fire exits (thanks to TerabyteTim).
- Changed distance calculation to players:
- The duck will follow player through entrances.
- Ducks can be killed, grabbed and sold now.
- New configuration options.
Version 1.5.0
- The duck can now grab dead players.
- Fixed an issue with PushCompany.
- Fixed invisible items when using CullFactory.
Version 1.4.0
- When the boombox is playing, the duck starts dancing.
- The duck can open doors. Can be switched on/off in the config.
- If the duck is holding a key, it can open closed doors.
- Conflicts with CullFactory have been fixed.
- Textures are synchronous.
Version 1.3.0
- New settings in config. The following settings can be made:
- Can the duck use items it is holding?
- Is the duck able to grab beehives?
- Is the duck able to grab two handed items?
- Probability of different textures
- There are now multiple textures that are randomly assigned
- Maybe you will get a rare golden duck
- The duck ignores apparatus now
- Some changes in the ai
- If you interact with the duck, it will follow you (the duck will follow you into the factory even if other players are still outside)
- Several fixes
Version 1.2.0
- There is now a config file in BepInEx/config/. The following settings can be made:
- The maximum number of ducks (if you buy more ducks than you can have you will still lose your money without getting more ducks)
- Price of ducks
- How many items a duck can carry
- The ducks speed
- Is it hittable by players? (it can die if true)
- Health points (irrelevant if hittable set to false)
- Logging into terminal (false by default)
- There are two different types of duck you can buy now
- Several fixes
Version 1.1.0
- The duck's speed now depends on player's speed.
- If the duck is too far away, it can now run to get to the player faster.
- You can now let the duck drop its item. Just Get close to the duck and hold down the [E] key.
- Some new animations just for fun.