using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DiplingsAdditions;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DiplingsAdditions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DiplingsAdditions")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("72082814-6983-4ec2-991d-5133449b360d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class Music
{
internal static bool playing;
internal static IEnumerator PlayLevelMusic(AudioClip intro, AudioClip music)
{
playing = true;
yield return (object)new WaitForSeconds(0.2f);
HUDManager.Instance.UIAudio.PlayOneShot(intro);
yield return (object)new WaitForSeconds(intro.length);
while (playing)
{
HUDManager.Instance.UIAudio.PlayOneShot(music);
yield return (object)new WaitForSeconds(music.length);
}
}
}
[HarmonyPatch]
internal class MusicPatches
{
internal static bool inside;
[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
[HarmonyPrefix]
private static void EntranceTeleportPreTeleportPlayer(EntranceTeleport __instance)
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
IEnumerator enumerator = null;
List<AudioClip> soundFX = DiplingsAdditionsBase.SoundFX;
if (!inside)
{
if (!Music.playing)
{
int currentDungeonType = RoundManager.Instance.currentDungeonType;
int num = currentDungeonType;
if (num == 1)
{
inside = true;
AudioClip intro = soundFX[0];
AudioClip music = soundFX[1];
enumerator = Music.PlayLevelMusic(intro, music);
((MonoBehaviour)__instance).StartCoroutine(enumerator);
}
}
}
else if (enumerator != null)
{
Music.playing = false;
((MonoBehaviour)__instance).StopCoroutine(enumerator);
inside = false;
HUDManager.Instance.UIAudio.Stop();
}
}
[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
[HarmonyPostfix]
private static void StartOfRoundPostSetShipReadyToLand()
{
inside = false;
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
private static void StartOfRoundPostAwake()
{
inside = false;
}
}
namespace DiplingsAdditions;
[BepInPlugin("DiplingsAdditions", "Dipling's Additions", "1.0.3")]
public class DiplingsAdditionsBase : BaseUnityPlugin
{
private const string modGUID = "DiplingsAdditions";
private const string modName = "Dipling's Additions";
private const string modVersion = "1.0.3";
private readonly Harmony harmony = new Harmony("DiplingsAdditions");
private static DiplingsAdditionsBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("DiplingsAdditions");
mls.LogInfo((object)"Dipling's Additions is about to patch...");
harmony.PatchAll();
mls.LogInfo((object)"Dipling's Additions has patched successfully!");
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("DiplingsAdditions.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "levelmusics");
if ((Object)(object)Bundle != (Object)null)
{
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)"Asset bundle loaded successfully!");
}
else
{
mls.LogError((object)"Failed to load asset bundle.");
}
}
}