Decompiled source of DiplingsAdditions v1.0.3

DiplingsAdditions.dll

Decompiled 14 hours ago
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DiplingsAdditions;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DiplingsAdditions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DiplingsAdditions")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("72082814-6983-4ec2-991d-5133449b360d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class Music
{
	internal static bool playing;

	internal static IEnumerator PlayLevelMusic(AudioClip intro, AudioClip music)
	{
		playing = true;
		yield return (object)new WaitForSeconds(0.2f);
		HUDManager.Instance.UIAudio.PlayOneShot(intro);
		yield return (object)new WaitForSeconds(intro.length);
		while (playing)
		{
			HUDManager.Instance.UIAudio.PlayOneShot(music);
			yield return (object)new WaitForSeconds(music.length);
		}
	}
}
[HarmonyPatch]
internal class MusicPatches
{
	internal static bool inside;

	[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
	[HarmonyPrefix]
	private static void EntranceTeleportPreTeleportPlayer(EntranceTeleport __instance)
	{
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		IEnumerator enumerator = null;
		List<AudioClip> soundFX = DiplingsAdditionsBase.SoundFX;
		if (!inside)
		{
			if (!Music.playing)
			{
				int currentDungeonType = RoundManager.Instance.currentDungeonType;
				int num = currentDungeonType;
				if (num == 1)
				{
					inside = true;
					AudioClip intro = soundFX[0];
					AudioClip music = soundFX[1];
					enumerator = Music.PlayLevelMusic(intro, music);
					((MonoBehaviour)__instance).StartCoroutine(enumerator);
				}
			}
		}
		else if (enumerator != null)
		{
			Music.playing = false;
			((MonoBehaviour)__instance).StopCoroutine(enumerator);
			inside = false;
			HUDManager.Instance.UIAudio.Stop();
		}
	}

	[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
	[HarmonyPostfix]
	private static void StartOfRoundPostSetShipReadyToLand()
	{
		inside = false;
	}

	[HarmonyPatch(typeof(StartOfRound), "Awake")]
	[HarmonyPostfix]
	private static void StartOfRoundPostAwake()
	{
		inside = false;
	}
}
namespace DiplingsAdditions;

[BepInPlugin("DiplingsAdditions", "Dipling's Additions", "1.0.3")]
public class DiplingsAdditionsBase : BaseUnityPlugin
{
	private const string modGUID = "DiplingsAdditions";

	private const string modName = "Dipling's Additions";

	private const string modVersion = "1.0.3";

	private readonly Harmony harmony = new Harmony("DiplingsAdditions");

	private static DiplingsAdditionsBase Instance;

	internal ManualLogSource mls;

	internal static List<AudioClip> SoundFX;

	internal static AssetBundle Bundle;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("DiplingsAdditions");
		mls.LogInfo((object)"Dipling's Additions is about to patch...");
		harmony.PatchAll();
		mls.LogInfo((object)"Dipling's Additions has patched successfully!");
		SoundFX = new List<AudioClip>();
		string location = ((BaseUnityPlugin)Instance).Info.Location;
		location = location.TrimEnd("DiplingsAdditions.dll".ToCharArray());
		Bundle = AssetBundle.LoadFromFile(location + "levelmusics");
		if ((Object)(object)Bundle != (Object)null)
		{
			SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
			mls.LogInfo((object)"Asset bundle loaded successfully!");
		}
		else
		{
			mls.LogError((object)"Failed to load asset bundle.");
		}
	}
}