using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CosmeticStuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ca12068bde3bdf94a84a8ded3e81bdaefded2f21")]
[assembly: AssemblyProduct("CosmeticStuff")]
[assembly: AssemblyTitle("CosmeticStuff")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CosmeticStuff
{
[BepInPlugin("MagicWesley.Cosmeticstuff", "Cosmeticstuff", "0.0.1")]
public class Cosmetic : BaseUnityPlugin
{
private void Awake()
{
}
}
}
namespace CosmeticStuff.CosmeticStuff
{
internal class ProstheticArm : MonoBehaviour
{
[Header("Prosthetic cosmetic pieces")]
[SerializeField]
private GameObject P_shoulder_L;
[SerializeField]
private GameObject P_arm_L_upper;
[SerializeField]
private GameObject P_arm_L_lower;
[SerializeField]
private GameObject P_hand_L;
[SerializeField]
private GameObject P_finger1_L;
[SerializeField]
private GameObject P_finger1_L_001;
[SerializeField]
private GameObject P_finger2_L;
[SerializeField]
private GameObject P_finger2_L_001;
[SerializeField]
private GameObject P_finger3_L;
[SerializeField]
private GameObject P_finger3_L_001;
[SerializeField]
private GameObject P_finger4_L;
[SerializeField]
private GameObject P_finger4_L_001;
[SerializeField]
private GameObject P_finger5_L;
[SerializeField]
private GameObject P_finger5_L_001;
private void Awake()
{
InstantiateCosmeticList();
}
private void InstantiateCosmeticList()
{
GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
Debug.Log((object)((Object)gameObject).name);
GameObject gameObject2 = ((Component)gameObject.transform.Find("shoulder_L")).gameObject;
GameObject gameObject3 = ((Component)gameObject2.transform.Find("arm_L_upper")).gameObject;
GameObject gameObject4 = ((Component)gameObject3.transform.Find("arm_L_lower")).gameObject;
GameObject gameObject5 = ((Component)gameObject4.transform.Find("hand_L")).gameObject;
GameObject gameObject6 = ((Component)gameObject5.transform.Find("finger1_L")).gameObject;
GameObject gameObject7 = ((Component)gameObject6.transform.Find("finger1_L_001")).gameObject;
GameObject gameObject8 = ((Component)gameObject5.transform.Find("finger2_L")).gameObject;
GameObject gameObject9 = ((Component)gameObject8.transform.Find("finger2_L_001")).gameObject;
GameObject gameObject10 = ((Component)gameObject5.transform.Find("finger3_L")).gameObject;
GameObject gameObject11 = ((Component)gameObject10.transform.Find("finger3_L_001")).gameObject;
GameObject gameObject12 = ((Component)gameObject5.transform.Find("finger4_L")).gameObject;
GameObject gameObject13 = ((Component)gameObject12.transform.Find("finger4_L_001")).gameObject;
GameObject gameObject14 = ((Component)gameObject5.transform.Find("finger5_L")).gameObject;
GameObject gameObject15 = ((Component)gameObject14.transform.Find("finger5_L_001")).gameObject;
InstantiateCosmeticPiece(gameObject2, P_shoulder_L);
InstantiateCosmeticPiece(gameObject3, P_arm_L_upper);
InstantiateCosmeticPiece(gameObject4, P_arm_L_lower);
InstantiateCosmeticPiece(gameObject5, P_hand_L);
InstantiateCosmeticPiece(gameObject6, P_finger1_L);
InstantiateCosmeticPiece(gameObject7, P_finger1_L_001);
InstantiateCosmeticPiece(gameObject8, P_finger2_L);
InstantiateCosmeticPiece(gameObject9, P_finger2_L_001);
InstantiateCosmeticPiece(gameObject10, P_finger3_L);
InstantiateCosmeticPiece(gameObject11, P_finger3_L_001);
InstantiateCosmeticPiece(gameObject12, P_finger4_L);
InstantiateCosmeticPiece(gameObject13, P_finger4_L_001);
InstantiateCosmeticPiece(gameObject14, P_finger5_L);
InstantiateCosmeticPiece(gameObject15, P_finger5_L_001);
}
private void InstantiateCosmeticPiece(GameObject bone, GameObject cosmetic)
{
if ((Object)(object)cosmetic != (Object)null)
{
Object.Instantiate<GameObject>(cosmetic, bone.transform);
}
}
}
public class WebleyLegsAnimationController : MonoBehaviour
{
public Animator LegsAnimator;
private PlayerControllerB player;
private void Awake()
{
player = ((Component)this).GetComponentInParent<PlayerControllerB>();
}
private void Update()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)player == (Object)null)
{
player = ((Component)this).GetComponentInParent<PlayerControllerB>();
return;
}
AnimatorStateInfo currentAnimatorStateInfo = player.playerBodyAnimator.GetCurrentAnimatorStateInfo(0);
AnimatorStateInfo currentAnimatorStateInfo2 = player.playerBodyAnimator.GetCurrentAnimatorStateInfo(1);
bool value = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("CrouchWalk") || ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("CrouchIdle") || ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("CrouchDown");
bool value2 = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Sprint");
bool value3 = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Jump") || ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("FallNoJump");
bool value4 = ((AnimatorStateInfo)(ref currentAnimatorStateInfo2)).IsName("Dance2") && player.performingEmote;
bool value5 = ((AnimatorStateInfo)(ref currentAnimatorStateInfo2)).IsName("Dance1") && player.performingEmote;
UpdateAnimBool("crouched", value);
UpdateAnimBool("running", value2);
UpdateAnimBool("jumping", value3);
UpdateAnimBool("pointing", value4);
UpdateAnimBool("dancing", value5);
}
private void UpdateAnimBool(string boolName, bool value)
{
if (LegsAnimator.GetBool(boolName) != value)
{
LegsAnimator.SetBool(boolName, value);
}
}
}
}