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DistinctMoonVariety

[v68] Adds 3 new moons to Lethal Company. Custom scrap & Story logs included.

CHANGELOG

v1.5.0

  • Converted the Terrain on all 3 moons into meshes, improving their shading and lighting significantly to be more in line with Vanilla

v1.4.0

  • Added JLL as a required Dependency
  • Updated README. Now includes level tags for all moons
  • Added 2 new scrap variants that can spawn on any of the 3 moons (Fog Airhorn, Party Clownhorn)
  • Fixed the Item Dropship playing its music way too early on all 3 moons

16 Attenuation

  • Added 1 new custom scrap to the spawn table (Broken Device)
  • Re-added Flooded as a possible weather, but now it's reversed
  • Removed Turrets from the Interior
  • Increased Interior Size (1.0 -> 1.15)

77 Volition

  • Removed Halloween decorations
  • Added 1 new custom scrap to the spawn table (Shroud Sample)
  • Map Changes
    • Main Entrance Building Area & Houses Area have been expanded
    • Added new routes for the side buildings at Main Entrance
    • Leveled some pits that would get the cruiser stuck guranteed to incentivize more cruiser travel
    • Separated the water trigger for the pits into 2 separate water triggers
  • Added Foggy as a possible random weather
  • Increased Routing Price (450 -> 550)

24 Detritus

  • Updated the section for Detritus on the README. It'll stay hidden in Terminal but is no longer super top secret
  • Map Changes
    • Changed lighting & ambience within the factory region
    • Removed all outside scrap spawn nodes
    • Added a new useable machine within the fire warehouse that can recharge a dull apparatus... if you can get inside
    • Have you seen Rusty?
  • Increased Routing Price (200 -> 250)

v1.3.3

???

  • Improved NavMesh
  • Adjusted OffMeshLinks and Terrain around the ship for easier navigation, both for enemies and players
  • Adjusted some Objects and Terrain within the first half of the map for better cruiser navigation between Main and Ship
  • Removed the Crate near the fence since you were able to climb it and jump over the fence into the map's second half without tools early, which was unintended (You can still use the Extension Ladder, Jetpack, or Cruiser)
  • Lowered value of the Apparatus (Inactive) scrap & renamed it to Dull Apparatus
  • Lowered value of the Missile scrap & increased its rarity weight
  • Adjusted scrap spawn table & weights
  • Adjusted spawn curves

v1.3.2

  • Rebaked Occlusion Culling on all moons

77 Volition

  • Changed "the hint" for more clarity

???

  • Slight rebalance to Scrap & enemy spawns

v1.3.1

  • Small Hotfix

v1.3.0

16 Attenuation

  • Remade the terrain because I accidently wiped the old one :What: (It should be basically the same as the original)
  • Removed Flooded as a possible random weather (might be revisited in the future)

77 Volition

  • Terrain improvements
  • Fixed Ground Fog not covering the entire map
  • Added Foggy as a possible random weather
  • Decorated the moon a bit for Halloween (Temporarily)
  • YOUR CALL AWAITS

v1.2.0

16 Attenuation

  • Updated Moon Info
  • Overhauled the outer terrain to give more of an impression of being within a canyon, similar to Assurance & Offense
  • Opened up a bit more space around the ship for better cruiser navigation
  • Extended the crevice section. Enemies can now wander a little into both crevice openings
  • Added the appropriate reverb & ambience within the building's opening to match how it is on Assurance & Offense
  • Increased chance of having the Factory Interior (~5% -> ~11%)
  • Lowered Min & Max Scrap Value (250 - 500 -> 100 - 250)
  • Increased Scrap Amount (10 - 14 -> 11 - 15)
  • Remade the scrap spawn table to be unique and not just a tweaked version of Experimentation's table
  • Raised Outside Power (6 -> 8)
  • Lowered Daytime Power (7 -> 6)
  • Adjusted enemy spawn chances

77 Volition

  • Updated Moon Info
  • Lowered Min & Max Scrap Value (400 - 800 -> 300 - 700)
  • Remade the scrap spawn table to be unique and not just a tweaked version of Rend's table

v1.1.0

16 Attenuation

  • Made slight changes to the beginning area
  • Flattened a bit of terrain near the fence that allowed you to jump over it
  • Lowered fence and adjusted collider so the extension ladder doesn't clip into it as bad and so you can jump over it if you have the cruiser
  • Increased Min & Max scrap (7 to 13 -> 10 to 14)
  • Increased Min total scrap value (200 to 500 -> 250 to 500)
  • Increased outdoor power (5 -> 6)
  • Significantly reduced factory chances (~25% -> ~5%)
  • Adjusted Landmine spawns & added Turrets to the interior
  • Adjusted enemy & scrap spawn chances

77 Volition

  • Fixed Volition using the wrong ambience clips
  • Misc. Map Fixes
  • Increased Price (300 -> 450)
  • Adjusted Min & Max scrap (17 to 22 -> 18 to 21)
  • Adjusted Spike Trap spawns & added Landmines to the interior
  • Adjusted Enemy & Scrap spawn chances

v1.0.0

  • Initial Release