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Date uploaded | 2 weeks ago |
Version | 1.0.0 |
Download link | DistinctBlaze-DistinctMoonVariety-1.0.0.zip |
Downloads | 723 |
Dependency string | DistinctBlaze-DistinctMoonVariety-1.0.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
DistinctMoonVariety is a mod with one simple purpose, adding brand new custom moons to Lethal Company across all difficulties. Custom logs included. Currently, the mod contains 2 moons to play on.
It is recommended to download its partner mod, DistinctEnemyVariety, which adds enemy skins meant to accompany the new moons added by this mod! But not mandatory.
Rough, mountainous terrain. Previously sought for mining minerals, but deemed unsatisfactory.
RISK LEVEL: C
Expansive hills, frequent storms. Structures suggest operation work of unknown origin.
RISK LEVEL: A
Credits
Created by DistinctBlaze
Additional Art, Playtesting, Suggestions, & Feedback by TheDiscoToad, DreamyBunnie, & RlyRlyKoolKid
Asset Credits
16 Attenuation
Silo by Pasquill (CC Attribution)
Maszt SygnaĆowy signal tower by Sebslom (CC Attribution)
77 Volition
Simple University Building by Jungle Jim (CC Attribution)
Old Olive Tree by Massive-Graphisme (CC Attribution)
Outdoor Toilet by Zoey (CC Attribution)
Mushroom by Even (CC Attribution)
Old Lowpoly Furniture by Wardster (CC Attribution)
Folded Wrinkled Paper by Pozo3D (CC Attribution)
CHANGELOG
v1.2.0
16 Attenuation
- Updated Moon Info
- Overhauled the outer terrain to give more of an impression of being within a canyon, similar to Assurance & Offense
- Opened up a bit more space around the ship for better cruiser navigation
- Extended the crevice section. Enemies can now wander a little into both crevice openings
- Added the appropriate reverb & ambience within the building's opening to match how it is on Assurance & Offense
- Increased chance of having the Factory Interior (~5% -> ~11%)
- Lowered Min & Max Scrap Value (250 - 500 -> 100 - 250)
- Increased Scrap Amount (10 - 14 -> 11 - 15)
- Remade the scrap spawn table to be unique and not just a tweaked version of Experimentation's table
- Raised Outside Power (6 -> 8)
- Lowered Daytime Power (7 -> 6)
- Adjusted enemy spawn chances
77 Volition
- Updated Moon Info
- Lowered Min & Max Scrap Value (400 - 800 -> 300 - 700)
- Remade the scrap spawn table to be unique and not just a tweaked version of Rend's table
v1.1.0
16 Attenuation
- Made slight changes to the beginning area
- Flattened a bit of terrain near the fence that allowed you to jump over it
- Lowered fence and adjusted collider so the extension ladder doesn't clip into it as bad and so you can jump over it if you have the cruiser
- Increased Min & Max scrap (7 to 13 -> 10 to 14)
- Increased Min total scrap value (200 to 500 -> 250 to 500)
- Increased outdoor power (5 -> 6)
- Significantly reduced factory chances (~25% -> ~5%)
- Adjusted Landmine spawns & added Turrets to the interior
- Adjusted enemy & scrap spawn chances
77 Volition
- Fixed Volition using the wrong ambience clips
- Misc. Map Fixes
- Increased Price (300 -> 450)
- Adjusted Min & Max scrap (17 to 22 -> 18 to 21)
- Adjusted Spike Trap spawns & added Landmines to the interior
- Adjusted Enemy & Scrap spawn chances
v1.0.0
- Initial Release