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DistinctBlaze-DistinctMoonVariety-1.3.3 icon

DistinctMoonVariety

[v64] Adds 3 new custom moons to Lethal Company.

Date uploaded a week ago
Version 1.3.3
Download link DistinctBlaze-DistinctMoonVariety-1.3.3.zip
Downloads 5042
Dependency string DistinctBlaze-DistinctMoonVariety-1.3.3

This mod requires the following mods to function

Yorimor-CustomStoryLogs-1.4.5 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.4.5
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

DistinctMoonVariety is a mod with one simple purpose, adding brand new custom moons to Lethal Company across all difficulties. Custom logs included. Currently, the mod contains 2 moons to play on.

It is recommended to download its partner mod, DistinctEnemyVariety, which adds enemy skins meant to accompany the new moons added by this mod! But not mandatory.

POPULATION: Abandoned

CONDITION: Weathered and mountainous terrain. Its canyons were previously mined for resources.

FAUNA: Canyon ecosystem supports dormant species. High Protista and Theraposa activity.

RISK LEVEL: C | ROUTE COST: ▮0

POPULATION: Unknown

CONDITIONS: Expansive hills. Frequent storms. Unidentified structures detected.

FAUNA: Not enough data to evaluate. Presumed teeming with life.

RISK LEVEL: A | ROUTE COST: ▮450

Credits

Created by DistinctBlaze

Additional Art, Playtesting, Suggestions, & Feedback by TheDiscoToad, DreamyBunnie, & RlyRlyKoolKid

Asset Credits

16 Attenuation

Silo by Pasquill (CC Attribution)

Maszt Sygnałowy signal tower by Sebslom (CC Attribution)

77 Volition

Simple University Building by Jungle Jim (CC Attribution)

Old Olive Tree by Massive-Graphisme (CC Attribution)

Outdoor Toilet by Zoey (CC Attribution)

Mushroom by Even (CC Attribution)

Old Lowpoly Furniture by Wardster (CC Attribution)

Folded Wrinkled Paper by Pozo3D (CC Attribution)

Warning Traffic Signs by CoderBoy (CC Attribution)

Tombstone by Yulya (CC Attribuation)

???

Tower Crane by Chamod1999 (CC Attribution)

Gantry Protica by speedtwo (CC Attribution)

Money Stacks Set by streetpharmacy (CC Attribution)

Abandoned Mattress by pamoan10 (CC Attribution)

CHANGELOG

v1.3.3

???

  • Improved NavMesh
  • Adjusted OffMeshLinks and Terrain around the ship for easier navigation, both for enemies and players
  • Adjusted some Objects and Terrain within the first half of the map for better cruiser navigation between Main and Ship
  • Removed the Crate near the fence since you were able to climb it and jump over the fence into the map's second half without tools early, which was unintended (You can still use the Extension Ladder, Jetpack, or Cruiser)
  • Lowered value of the Apparatus (Inactive) scrap & renamed it to Dull Apparatus
  • Lowered value of the Missile scrap & increased its rarity weight
  • Adjusted scrap spawn table & weights
  • Adjusted spawn curves

v1.3.2

  • Rebaked Occlusion Culling on all moons

77 Volition

  • Changed "the hint" for more clarity

???

  • Slight rebalance to Scrap & enemy spawns

v1.3.1

  • Small Hotfix

v1.3.0

16 Attenuation

  • Remade the terrain because I accidently wiped the old one :What: (It should be basically the same as the original)
  • Removed Flooded as a possible random weather (might be revisited in the future)

77 Volition

  • Terrain improvements
  • Fixed Ground Fog not covering the entire map
  • Added Foggy as a possible random weather
  • Decorated the moon a bit for Halloween (Temporarily)
  • YOUR CALL AWAITS

v1.2.0

16 Attenuation

  • Updated Moon Info
  • Overhauled the outer terrain to give more of an impression of being within a canyon, similar to Assurance & Offense
  • Opened up a bit more space around the ship for better cruiser navigation
  • Extended the crevice section. Enemies can now wander a little into both crevice openings
  • Added the appropriate reverb & ambience within the building's opening to match how it is on Assurance & Offense
  • Increased chance of having the Factory Interior (~5% -> ~11%)
  • Lowered Min & Max Scrap Value (250 - 500 -> 100 - 250)
  • Increased Scrap Amount (10 - 14 -> 11 - 15)
  • Remade the scrap spawn table to be unique and not just a tweaked version of Experimentation's table
  • Raised Outside Power (6 -> 8)
  • Lowered Daytime Power (7 -> 6)
  • Adjusted enemy spawn chances

77 Volition

  • Updated Moon Info
  • Lowered Min & Max Scrap Value (400 - 800 -> 300 - 700)
  • Remade the scrap spawn table to be unique and not just a tweaked version of Rend's table

v1.1.0

16 Attenuation

  • Made slight changes to the beginning area
  • Flattened a bit of terrain near the fence that allowed you to jump over it
  • Lowered fence and adjusted collider so the extension ladder doesn't clip into it as bad and so you can jump over it if you have the cruiser
  • Increased Min & Max scrap (7 to 13 -> 10 to 14)
  • Increased Min total scrap value (200 to 500 -> 250 to 500)
  • Increased outdoor power (5 -> 6)
  • Significantly reduced factory chances (~25% -> ~5%)
  • Adjusted Landmine spawns & added Turrets to the interior
  • Adjusted enemy & scrap spawn chances

77 Volition

  • Fixed Volition using the wrong ambience clips
  • Misc. Map Fixes
  • Increased Price (300 -> 450)
  • Adjusted Min & Max scrap (17 to 22 -> 18 to 21)
  • Adjusted Spike Trap spawns & added Landmines to the interior
  • Adjusted Enemy & Scrap spawn chances

v1.0.0

  • Initial Release