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Decompiled source of EmptyChild v1.0.0
DodgyDon.EmptyChild - Copy.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DodgyDon.EmptyChild.NetcodePatcher; using ExampleEnemy.Configuration; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DodgyDon.EmptyChild")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EmptyChild")] [assembly: AssemblyTitle("DodgyDon.EmptyChild")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EmptyChild { public static class PluginInfo { public const string PLUGIN_GUID = "DodgyDon.EmptyChild"; public const string PLUGIN_NAME = "EmptyChild"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LCEmptyChildMod { public class EmptyChildAI : EnemyAI { public enum EmptyChildBehaviour { Idle, Seen, Following, Begging, Banging } private EmptyChildBehaviour currentBehaviour; private PlayerControllerB localPlayer; [Header("Seen")] public AudioClip seen1; public AudioClip seen2; [Header("Begging")] public AudioClip letmein1; public AudioClip letmein2; [Header("Kill")] public AudioClip[] killsound; [Header("Banging")] public AudioClip Banging; public void FetchTargetablePlayers() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) List<string> list = new List<string>(); PlayerControllerB[] allPlayerScripts = RoundManager.Instance.playersManager.allPlayerScripts; PlayerControllerB[] array = allPlayerScripts; foreach (PlayerControllerB val in array) { if (val.isInsideFactory) { NavMeshPath val2 = new NavMeshPath(); if (NavMesh.CalculatePath(((Component)base.agent).transform.position, ((Component)val).transform.position, -1, val2)) { list.Add(((Object)val).name); } } } if (list.Count > 0) { TargetNewPlayerClientRpc(list[Random.Range(0, list.Count)]); } else { base.targetPlayer = null; } } [ClientRpc] public void TargetNewPlayerClientRpc(string playerName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3230247923u, val, (RpcDelivery)0); bool flag = playerName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(playerName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3230247923u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } PlayerControllerB[] allPlayerScripts = RoundManager.Instance.playersManager.allPlayerScripts; foreach (PlayerControllerB val3 in allPlayerScripts) { if (((Object)val3).name == playerName) { base.targetPlayer = val3; } } } public override void Start() { ((EnemyAI)this).Start(); localPlayer = RoundManager.Instance.playersManager.localPlayerController; FetchTargetablePlayers(); } public void SeenVoiceHandler() { switch (Random.Range(0, 1)) { case 0: base.creatureVoice.PlayOneShot(seen1); break; case 1: base.creatureVoice.PlayOneShot(seen2); break; } } public void BeggingVoiceHandler() { switch (Random.Range(0, 1)) { case 0: base.creatureVoice.PlayOneShot(letmein1); break; case 1: base.creatureVoice.PlayOneShot(letmein2); break; } } [ClientRpc] public void LockDoorClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(656689626u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 656689626u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && !networkManager.IsClient && networkManager.IsHost) { } } } public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (currentBehaviour) { case EmptyChildBehaviour.Idle: break; case EmptyChildBehaviour.Seen: case EmptyChildBehaviour.Following: SeenVoiceHandler(); break; case EmptyChildBehaviour.Begging: BeggingVoiceHandler(); break; case EmptyChildBehaviour.Banging: break; } } public override void OnCollideWithPlayer(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if (!((Object)(object)val == (Object)null) && (Object)(object)val == (Object)(object)localPlayer) { val.KillPlayer(Vector3.zero, true, (CauseOfDeath)8, 0); base.creatureVoice.PlayOneShot(killsound[Random.Range(0, 1)]); } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_EmptyChildAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3230247923u, new RpcReceiveHandler(__rpc_handler_3230247923)); NetworkManager.__rpc_func_table.Add(656689626u, new RpcReceiveHandler(__rpc_handler_656689626)); } private static void __rpc_handler_3230247923(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string playerName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref playerName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((EmptyChildAI)(object)target).TargetNewPlayerClientRpc(playerName); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_656689626(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((EmptyChildAI)(object)target).LockDoorClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "EmptyChildAI"; } } } namespace ExampleEnemy { [BepInPlugin("DodgyDon.EmptyChild", "EmptyChild", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "modassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("EmptyChild"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("EmptyChildTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("EmptyChildTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3); Logger.LogInfo((object)"Plugin DodgyDon.EmptyChild is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } } namespace ExampleEnemy.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace DodgyDon.EmptyChild.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }