using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DodgyDon.EmptyChild.NetcodePatcher;
using ExampleEnemy.Configuration;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DodgyDon.EmptyChild")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmptyChild")]
[assembly: AssemblyTitle("DodgyDon.EmptyChild")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EmptyChild
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "DodgyDon.EmptyChild";
public const string PLUGIN_NAME = "EmptyChild";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LCEmptyChildMod
{
public class EmptyChildAI : EnemyAI
{
public enum EmptyChildBehaviour
{
Idle,
Seen,
Following,
Begging,
Banging
}
private EmptyChildBehaviour currentBehaviour;
private PlayerControllerB localPlayer;
[Header("Seen")]
public AudioClip seen1;
public AudioClip seen2;
[Header("Begging")]
public AudioClip letmein1;
public AudioClip letmein2;
[Header("Kill")]
public AudioClip[] killsound;
[Header("Banging")]
public AudioClip Banging;
public void FetchTargetablePlayers()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
List<string> list = new List<string>();
PlayerControllerB[] allPlayerScripts = RoundManager.Instance.playersManager.allPlayerScripts;
PlayerControllerB[] array = allPlayerScripts;
foreach (PlayerControllerB val in array)
{
if (val.isInsideFactory)
{
NavMeshPath val2 = new NavMeshPath();
if (NavMesh.CalculatePath(((Component)base.agent).transform.position, ((Component)val).transform.position, -1, val2))
{
list.Add(((Object)val).name);
}
}
}
if (list.Count > 0)
{
TargetNewPlayerClientRpc(list[Random.Range(0, list.Count)]);
}
else
{
base.targetPlayer = null;
}
}
[ClientRpc]
public void TargetNewPlayerClientRpc(string playerName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3230247923u, val, (RpcDelivery)0);
bool flag = playerName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(playerName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3230247923u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
PlayerControllerB[] allPlayerScripts = RoundManager.Instance.playersManager.allPlayerScripts;
foreach (PlayerControllerB val3 in allPlayerScripts)
{
if (((Object)val3).name == playerName)
{
base.targetPlayer = val3;
}
}
}
public override void Start()
{
((EnemyAI)this).Start();
localPlayer = RoundManager.Instance.playersManager.localPlayerController;
FetchTargetablePlayers();
}
public void SeenVoiceHandler()
{
switch (Random.Range(0, 1))
{
case 0:
base.creatureVoice.PlayOneShot(seen1);
break;
case 1:
base.creatureVoice.PlayOneShot(seen2);
break;
}
}
public void BeggingVoiceHandler()
{
switch (Random.Range(0, 1))
{
case 0:
base.creatureVoice.PlayOneShot(letmein1);
break;
case 1:
base.creatureVoice.PlayOneShot(letmein2);
break;
}
}
[ClientRpc]
public void LockDoorClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(656689626u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 656689626u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && !networkManager.IsClient && networkManager.IsHost)
{
}
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
switch (currentBehaviour)
{
case EmptyChildBehaviour.Idle:
break;
case EmptyChildBehaviour.Seen:
case EmptyChildBehaviour.Following:
SeenVoiceHandler();
break;
case EmptyChildBehaviour.Begging:
BeggingVoiceHandler();
break;
case EmptyChildBehaviour.Banging:
break;
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null) && (Object)(object)val == (Object)(object)localPlayer)
{
val.KillPlayer(Vector3.zero, true, (CauseOfDeath)8, 0);
base.creatureVoice.PlayOneShot(killsound[Random.Range(0, 1)]);
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_EmptyChildAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3230247923u, new RpcReceiveHandler(__rpc_handler_3230247923));
NetworkManager.__rpc_func_table.Add(656689626u, new RpcReceiveHandler(__rpc_handler_656689626));
}
private static void __rpc_handler_3230247923(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string playerName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref playerName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((EmptyChildAI)(object)target).TargetNewPlayerClientRpc(playerName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_656689626(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((EmptyChildAI)(object)target).LockDoorClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "EmptyChildAI";
}
}
}
namespace ExampleEnemy
{
[BepInPlugin("DodgyDon.EmptyChild", "EmptyChild", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "modassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("EmptyChild");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("EmptyChildTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("EmptyChildTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin DodgyDon.EmptyChild is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
}
namespace ExampleEnemy.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace DodgyDon.EmptyChild.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}