Decompiled source of LethalOri v1.0.2

BepInEx/plugins/LethalOri.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("CackleCrewMR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cce902c85ca406515720c80cb8b6f1a01e83fb36")]
[assembly: AssemblyProduct("CackleCrewMR")]
[assembly: AssemblyTitle("CackleCrewMR")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace CreatureModelReplacement
{
	public class BodyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "orimodel";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			Material material = (Material)(StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName switch
			{
				"OriOrange" => Assets.MainAssetBundle.LoadAsset<Material>("orange"), 
				"OriGreen" => Assets.MainAssetBundle.LoadAsset<Material>("green"), 
				"OriYellow" => Assets.MainAssetBundle.LoadAsset<Material>("yellow"), 
				"OriBlue" => Assets.MainAssetBundle.LoadAsset<Material>("blue"), 
				"OriRed" => Assets.MainAssetBundle.LoadAsset<Material>("red"), 
				"OriPurple" => Assets.MainAssetBundle.LoadAsset<Material>("purple"), 
				_ => Assets.MainAssetBundle.LoadAsset<Material>("orange"), 
			});
			SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
			Debug.Log((object)"Looking for meshes...");
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val2 in array)
			{
				Debug.Log((object)("Found a mesh: " + ((Object)val2).name));
				((Renderer)val2).SetMaterial(material);
			}
			return val;
		}
	}
	[BepInPlugin("OriMabober", "Cackle Crew", "2.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to replace every suit with Model. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to replace every suit that hasn't been otherwise registered with Model.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit,Green suit,Pajama suit,Hazard suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacement));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacement));
			}
			ModelReplacementAPI.RegisterSuitModelReplacement("OriOrange", typeof(BodyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("OriBlue", typeof(BodyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("OriYellow", typeof(BodyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("OriGreen", typeof(BodyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("OriRed", typeof(BodyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("OriPurple", typeof(BodyReplacement));
			Harmony val = new Harmony("orimodel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CreaturelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "orimodel";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}