#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BellMonster.Configuration;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Drak.BellMonster.NetcodePatcher;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Drak.BellMonster")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6+c0b952c1e13a5b8690fe6c600e8e73ce8fb5fdb4")]
[assembly: AssemblyProduct("BellMonster")]
[assembly: AssemblyTitle("Drak.BellMonster")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BellMonster
{
internal class BellMonsterAI : EnemyAI
{
private enum State
{
SearchingForPlayer,
ChasingPlayer
}
private Random? bellPitchRandom;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
LogIfDebugBuild("Bell Monster Spawned");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
bellPitchRandom = new Random((int)(((Component)this).transform.position.x + ((Component)this).transform.position.z));
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((MonoBehaviour)this).StartCoroutine(PlayStep());
}
public override void Update()
{
((EnemyAI)this).Update();
if (!base.isEnemyDead)
{
}
}
public override void DoAIInterval()
{
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
base.agent.speed = 1f;
if (FoundClosestPlayerInRange(15f, 10f))
{
LogIfDebugBuild("Start Target Player");
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case 1:
base.agent.speed = 3f;
if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
{
LogIfDebugBuild("Stop Target Player");
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
base.targetPlayer.JumpToFearLevel(0.5f, true);
}
break;
default:
LogIfDebugBuild("This Behavior State doesn't exist!");
break;
}
}
public IEnumerator PlayStep()
{
while (!base.isEnemyDead)
{
if (base.currentBehaviourStateIndex == 0)
{
LogIfDebugBuild("Playing bellStep sound (Searching)");
base.creatureSFX.pitch = 1f;
switch (bellPitchRandom?.Next(0, 7))
{
case 1:
{
AudioSource creatureSFX6 = base.creatureSFX;
creatureSFX6.pitch *= Mathf.Pow(1.05946f, 3f);
break;
}
case 2:
{
AudioSource creatureSFX5 = base.creatureSFX;
creatureSFX5.pitch *= Mathf.Pow(1.05946f, 5f);
break;
}
case 3:
{
AudioSource creatureSFX4 = base.creatureSFX;
creatureSFX4.pitch /= Mathf.Pow(1.05946f, 3f);
break;
}
case 4:
{
AudioSource creatureSFX3 = base.creatureSFX;
creatureSFX3.pitch /= Mathf.Pow(1.05946f, 5f);
break;
}
case 5:
{
AudioSource creatureSFX2 = base.creatureSFX;
creatureSFX2.pitch /= Mathf.Pow(1.05946f, 7f);
break;
}
case 6:
{
AudioSource creatureSFX = base.creatureSFX;
creatureSFX.pitch /= Mathf.Pow(1.05946f, 10f);
break;
}
}
base.creatureSFX.PlayOneShot(Plugin.bellStep);
WalkieTalkie.TransmitOneShotAudio(base.creatureSFX, Plugin.bellStep, 1f);
yield return (object)new WaitForSeconds(Random.Range(3f, 6f));
yield return null;
}
if (base.currentBehaviourStateIndex == 1)
{
LogIfDebugBuild("Playing bellStep sound (Chasing)");
base.creatureSFX.pitch = Random.Range(0.2f, 0.4f);
base.creatureSFX.PlayOneShot(Plugin.bellStep);
WalkieTalkie.TransmitOneShotAudio(base.creatureSFX, Plugin.bellStep, 1f);
yield return (object)new WaitForSeconds(Random.Range(0.4f, 0.8f));
yield return null;
}
}
}
private bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
range = senseRange;
}
return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
return true;
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
val.DamagePlayer(90, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
val.JumpToFearLevel(1f, true);
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "BellMonsterAI";
}
}
[BepInPlugin("Drak.BellMonster", "BellMonster", "1.0.6")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
public static AudioClip? bellStep;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "bellmonsterassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load Bell Monster assets.");
return;
}
Logger.LogInfo((object)"Successfully loaded Bell Monster assets.");
EnemyType val = ModAssets.LoadAsset<EnemyType>("BellMonsterObj");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("BellMonsterTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("BellMonsterTK");
bellStep = ModAssets.LoadAsset<AudioClip>("BellStep.ogg");
if ((Object)(object)bellStep == (Object)null)
{
Logger.LogError((object)"Failed to load BellStep.ogg asset.");
return;
}
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin Drak.BellMonster is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Drak.BellMonster";
public const string PLUGIN_NAME = "BellMonster";
public const string PLUGIN_VERSION = "1.0.6";
}
}
namespace BellMonster.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for BellMonster, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace Drak.BellMonster.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}