using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreItems.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreItems")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("MoreItems")]
[assembly: AssemblyTitle("MoreItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreItems
{
[BepInPlugin("MoreItems", "MoreItems", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("MoreItems");
private void Awake()
{
try
{
harmony.PatchAll(typeof(GameNetworkManagerPatch));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MoreItems is loaded!");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin MoreItems failed to load and threw an exception:\n" + ex.Message));
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MoreItems";
public const string PLUGIN_NAME = "MoreItems";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace MoreItems.Patches
{
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
private const int newMaxItemCapacity = 999;
[HarmonyPatch("SaveItemsInShip")]
[HarmonyPrefix]
private static void IncreaseShipItemCapacity()
{
StartOfRound.Instance.maxShipItemCapacity = 999;
Logger.CreateLogSource("MoreItems").LogInfo((object)$"Maximum amount of items that can be saved set to {999} just before saving.");
}
}
}