#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DreWulff.SkaarjPupae.NetcodePatcher;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SkaarjPupae.Configuration;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DreWulff.SkaarjPupae")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cf3d8c495b0e2029d9dc243d456314aff6bf1306")]
[assembly: AssemblyProduct("SkaarjPupae")]
[assembly: AssemblyTitle("DreWulff.SkaarjPupae")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SkaarjPupae
{
[RequireComponent(typeof(Rigidbody))]
internal class PupaeAI : EnemyAI
{
private enum State
{
ROAMING,
SURVEILLING,
SPOTTED,
CHASING,
LEAPING
}
private enum SquadState
{
ROAMING,
SURVEILLING,
SPOTTED,
CHASING
}
[Tooltip("Leaping cooldown.")]
[SerializeField]
private float _leapCooldown;
[Tooltip("Curve that defines how gravity increases during a leap.")]
[SerializeField]
private AnimationCurve _gravityCurve;
private bool jumping = false;
private bool jumped = false;
private float height;
private float startingHeight;
private float timeSinceLeap;
private Vector3 startingPosition;
private float followDelay = 0f;
private float surveillanceTimer = 0f;
[Tooltip("Cooldown for damage instances.")]
[SerializeField]
private float damageCooldown;
[Tooltip("Damage done to the player when hit during a leap.")]
[SerializeField]
private int leapDamage;
private float timeSinceDamagingPlayer;
[HideInInspector]
public Rigidbody rb;
[HideInInspector]
public bool isLeader;
[HideInInspector]
public PupaeAI[] squad;
[HideInInspector]
public PupaeAI squadLeader;
[HideInInspector]
public int squadState;
[HideInInspector]
public PlayerControllerB? squadTargetPlayer;
public void StartChase()
{
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
((Behaviour)base.agent).enabled = true;
base.inSpecialAnimation = false;
if (isLeader)
{
UpdateSquadState(3);
}
DoAnimationClientRpc("Chase");
}
private void ChaseAI()
{
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
if (squadState == 0)
{
StartRoam();
return;
}
if (isLeader && (!IsTargetInRange() || base.targetPlayer.isPlayerDead))
{
UpdateSquadState(0);
StartRoam();
return;
}
if (timeSinceLeap < _leapCooldown)
{
timeSinceLeap += base.AIIntervalTime;
}
if ((Object)(object)base.targetPlayer != (Object)null)
{
if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 10f && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 5f && timeSinceLeap >= _leapCooldown && ((Component)base.targetPlayer).transform.position.y - ((Component)this).transform.position.y < 2f && ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null))
{
StartLeap();
return;
}
base.agent.speed = 6f;
((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
}
}
private void StartLeap()
{
((EnemyAI)this).SwitchToBehaviourClientRpc(4);
base.inSpecialAnimation = true;
DoAnimationClientRpc("Leap");
}
[ClientRpc]
public void LeapClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3580704240u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3580704240u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
jumping = true;
jumped = false;
base.inSpecialAnimation = false;
timeSinceLeap = 0f;
((Behaviour)base.agent).enabled = false;
rb.isKinematic = false;
float x = ((Component)base.targetPlayer).transform.position.x;
float y = ((Component)base.targetPlayer).transform.position.y;
float x2 = ((Component)this).transform.position.x;
float y2 = ((Component)this).transform.position.y;
Rigidbody obj = rb;
Vector3 val3 = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
obj.velocity = ((Vector3)(ref val3)).normalized * 30f + new Vector3(0f, 7f, 0f);
NavMeshHit val4 = default(NavMeshHit);
if (NavMesh.SamplePosition(((Component)this).transform.position, ref val4, 10f, -1))
{
startingPosition = ((Component)this).transform.position;
startingHeight = Mathf.Max(Mathf.Abs(startingPosition.y - ((NavMeshHit)(ref val4)).position.y), 0.1f);
}
}
}
private void LeapAI()
{
if (!jumping && jumped)
{
jumped = false;
if (squadState == 3)
{
StartChase();
}
else
{
StartRoam();
}
}
}
private void LeapUpdate()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
if (jumping && !jumped)
{
((Behaviour)base.agent).enabled = false;
NavMeshHit val = default(NavMeshHit);
if (NavMesh.SamplePosition(((Component)this).transform.position, ref val, 10f, -1))
{
Debug.DrawLine(((Component)this).transform.position, ((NavMeshHit)(ref val)).position, Color.cyan);
height = ((Component)this).transform.position.y - ((NavMeshHit)(ref val)).position.y;
}
timeSinceLeap += Time.deltaTime;
Rigidbody obj = rb;
obj.velocity += new Vector3(0f, Mathf.Lerp(0f, Physics.gravity.y, _gravityCurve.Evaluate(timeSinceLeap)), 0f);
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(((Component)this).transform.position, rb.velocity);
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val2, ref val3, 1f, LayerMask.GetMask(new string[3] { "NavigationSurface", "Terrain", "Room" })) && (double)((RaycastHit)(ref val3)).distance < 0.4)
{
EndLeapClientRpc();
return;
}
if ((timeSinceLeap > base.AIIntervalTime && height < startingHeight) || timeSinceLeap > 1.4f)
{
EndLeapClientRpc();
}
}
if (!jumping && (Object)(object)base.targetPlayer != (Object)null)
{
Vector3 val4 = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
Vector3 normalized = ((Vector3)(ref val4)).normalized;
Quaternion val5 = Quaternion.LookRotation(normalized);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val5, Time.deltaTime * 8f);
}
}
[ClientRpc]
private void EndLeapClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1966885826u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1966885826u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
jumping = false;
jumped = true;
NavMeshHit val3 = default(NavMeshHit);
if (!NavMesh.SamplePosition(((Component)this).transform.position, ref val3, 10f, -1))
{
((Component)this).transform.position = startingPosition;
}
rb.isKinematic = true;
((Behaviour)base.agent).enabled = true;
base.agent.Warp(((Component)this).transform.position);
base.inSpecialAnimation = false;
timeSinceLeap = 0f;
}
}
private void StartRoam()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
((Behaviour)base.agent).enabled = true;
base.inSpecialAnimation = false;
timeSinceLeap = _leapCooldown;
DoAnimationClientRpc("Crawl");
if (isLeader)
{
UpdateSquadState(0);
surveillanceTimer = Random.Range(10f, 25f);
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
else
{
StartFollow();
}
}
private void StartFollow()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
followDelay = Random.Range(1, 4);
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SetDestinationToPosition(((Component)squadLeader).transform.position, false);
LogIfDebugBuild("Following leader!");
}
private void RoamAI()
{
if (FoundClosestPlayerInRange(10f, 10f))
{
PlayerSpotted(this);
return;
}
if (squadState == 2)
{
StartSpot();
return;
}
if (surveillanceTimer > 0f)
{
surveillanceTimer -= base.AIIntervalTime;
}
if (surveillanceTimer <= 0f)
{
StartSurveillance();
return;
}
base.agent.speed = 3f;
SetCrawlingSpeed();
}
private void RoamFollowerAI()
{
if (FoundClosestPlayerInRange(10f, 5f))
{
Debug.Log((object)"Spotted player! Alerting group!");
PlayerSpotted(this);
}
else if (followDelay <= 0f)
{
if (squadState == 1)
{
StartFollowerSurveillance();
}
else if (squadState == 2)
{
StartSpot();
}
else
{
FollowLeader();
}
followDelay = Random.Range(1, 11);
}
else
{
followDelay -= 1f;
}
}
private void FollowLeader()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
if (Vector3.Distance(((Component)squadLeader).transform.position, ((Component)this).transform.position) > 7f)
{
((EnemyAI)this).SetDestinationToPosition(((Component)squadLeader).transform.position, false);
base.agent.speed = 4.5f;
SetCrawlingSpeed();
return;
}
if ((Object)(object)((EnemyAI)squadLeader).currentSearch.currentTargetNode != (Object)null)
{
((EnemyAI)this).SetDestinationToPosition(((EnemyAI)squadLeader).currentSearch.currentTargetNode.transform.position + new Vector3(Random.Range(-2f, 2f), 0f, Random.Range(-2f, 2f)), false);
}
else
{
((EnemyAI)this).SetDestinationToPosition(((Component)squadLeader).transform.position, false);
}
base.agent.speed = 2.5f + Random.Range(-0.5f, 0.5f);
SetCrawlingSpeed();
}
private void SetCrawlingSpeed()
{
SetAnimationParameterClientRpc("CrawlSpeed", base.agent.speed / 3f);
}
public void PlayerSpotted(PupaeAI sender)
{
UpdateSquadState(2);
UpdateSquadTarget(((EnemyAI)sender).targetPlayer);
StartSpot();
}
public void StartSpot()
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
((EnemyAI)this).StopSearch(base.currentSearch, true);
((Behaviour)base.agent).enabled = true;
base.inSpecialAnimation = false;
base.agent.speed = 0f;
DoAnimationClientRpc("Spot");
}
private void SpotUpdate()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer != (Object)null)
{
Vector3 val = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
Quaternion val2 = Quaternion.LookRotation(normalized);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val2, Time.deltaTime * 2f);
}
}
private void StartSurveillance()
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
base.agent.speed = 0f;
if (isLeader)
{
UpdateSquadState(1);
}
DoAnimationClientRpc("Surveil");
}
private void StartFollowerSurveillance()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
if ((double)Random.Range(0f, 1f) > 0.4)
{
base.agent.speed = 0f;
DoAnimationClientRpc("Surveil");
return;
}
Vector3 position = ((Component)squadLeader).transform.position;
Vector3 val = Vector3.Cross(((Component)squadLeader).transform.position - ((Component)this).transform.position, Vector3.up);
Vector3 val2 = position + ((Vector3)(ref val)).normalized * 7f;
((EnemyAI)this).SetDestinationToPosition(val2, false);
base.agent.speed = 2f;
SetCrawlingSpeed();
}
private void SurveilAI()
{
if (FoundClosestPlayerInRange(12f, 10f))
{
PlayerSpotted(this);
}
else if (squadState == 2)
{
StartSpot();
}
else if (squadState == 0)
{
StartRoam();
}
}
public void EndSurveillance()
{
if (isLeader)
{
UpdateSquadState(0);
}
}
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
float num = _gravityCurve.Evaluate(Random.Range(0f, 1f)) * 0.3f + 0.9f;
if (num > 1f)
{
base.enemyHP = (int)((float)base.enemyHP * 1.5f);
leapDamage = (int)((float)leapDamage * 1.5f);
}
((Component)((Component)this).gameObject.transform).transform.localScale = new Vector3(num, num, num);
rb = ((Component)this).gameObject.GetComponent<Rigidbody>();
timeSinceDamagingPlayer = damageCooldown;
squad = new PupaeAI[1] { this };
isLeader = true;
squadLeader = this;
LogIfDebugBuild("Skaarj Pupae Spawned");
StartRoam();
}
public override void Update()
{
((EnemyAI)this).Update();
if (!base.isEnemyDead || jumping)
{
if (timeSinceDamagingPlayer < damageCooldown)
{
timeSinceDamagingPlayer += Time.deltaTime;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
break;
case 1:
break;
case 2:
SpotUpdate();
break;
case 3:
break;
case 4:
LeapUpdate();
break;
}
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
if (isLeader)
{
RoamAI();
}
else
{
RoamFollowerAI();
}
break;
case 1:
SurveilAI();
break;
case 2:
break;
case 3:
ChaseAI();
break;
case 4:
LeapAI();
break;
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (!base.isEnemyDead)
{
base.enemyHP -= force;
if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
{
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
}
public override void KillEnemy(bool destroy = false)
{
((EnemyAI)this).KillEnemy(destroy);
RemovePupae(this);
((Behaviour)base.creatureSFX).enabled = false;
((Behaviour)base.creatureVoice).enabled = false;
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null && timeSinceDamagingPlayer >= damageCooldown)
{
val.DamagePlayer(leapDamage, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
timeSinceDamagingPlayer = 0f;
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2747714262u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2747714262u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetTrigger(animationName);
}
}
[ClientRpc]
public void SetAnimationParameterClientRpc(string parameter, float value)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(744276610u, val, (RpcDelivery)0);
bool flag = parameter != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(parameter, false);
}
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref value, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 744276610u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetFloat(parameter, value);
}
}
public bool FindTarget(float range = 15f)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > range && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)) || base.targetPlayer.isPlayerDead)
{
return false;
}
return true;
}
private bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(5f, true, 140f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(5f, false, 70f);
range = senseRange;
}
return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range && !base.targetPlayer.isPlayerDead;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null || base.targetPlayer.isPlayerDead)
{
return false;
}
return true;
}
public void CreateSquad(PupaeAI other)
{
if (squad.Length < 4 && base.currentBehaviourStateIndex == 0 && !squad.Contains(other) && !((EnemyAI)other).isEnemyDead && !base.isEnemyDead && ((Object)other).GetInstanceID() <= ((Object)this).GetInstanceID())
{
other.Join(squad);
UpdateSquadState(0);
}
}
public void BecomeLeader(PupaeAI[] n_squad)
{
isLeader = true;
squadLeader = this;
UpdateSquad();
}
public void RemovePupae(PupaeAI remove)
{
PupaeAI remove2 = remove;
squad = squad.Where((PupaeAI obj) => ((Object)obj).GetInstanceID() != ((Object)remove2).GetInstanceID()).ToArray();
if (isLeader && squad.Length != 0)
{
PupaeAI[] array = squad;
foreach (PupaeAI pupaeAI in array)
{
if (!((EnemyAI)pupaeAI).isEnemyDead)
{
pupaeAI.BecomeLeader(squad);
squadLeader = pupaeAI;
squadLeader.squadState = squadState;
}
}
}
UpdateSquad();
}
public void Join(PupaeAI[] n_squad)
{
squad = squad.Concat(n_squad).ToArray();
UpdateSquad();
}
public void UpdateSquad()
{
PupaeAI[] array = squad;
foreach (PupaeAI pupaeAI in array)
{
pupaeAI.isLeader = false;
pupaeAI.squad = squad;
pupaeAI.squadLeader = squadLeader;
}
squadLeader.isLeader = true;
}
public void UpdateSquadTarget(PlayerControllerB target)
{
PupaeAI[] array = squad;
foreach (PupaeAI pupaeAI in array)
{
((EnemyAI)pupaeAI).targetPlayer = target;
}
}
public void UpdateSquadState(int state)
{
PupaeAI[] array = squad;
foreach (PupaeAI pupaeAI in array)
{
pupaeAI.squadState = state;
}
}
public bool IsTargetInRange()
{
PupaeAI[] array = squad;
foreach (PupaeAI pupaeAI in array)
{
if (pupaeAI.FindTarget())
{
UpdateSquadTarget(((EnemyAI)pupaeAI).targetPlayer);
return true;
}
}
return false;
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_PupaeAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3580704240u, new RpcReceiveHandler(__rpc_handler_3580704240));
NetworkManager.__rpc_func_table.Add(1966885826u, new RpcReceiveHandler(__rpc_handler_1966885826));
NetworkManager.__rpc_func_table.Add(2747714262u, new RpcReceiveHandler(__rpc_handler_2747714262));
NetworkManager.__rpc_func_table.Add(744276610u, new RpcReceiveHandler(__rpc_handler_744276610));
}
private static void __rpc_handler_3580704240(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((PupaeAI)(object)target).LeapClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1966885826(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((PupaeAI)(object)target).EndLeapClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2747714262(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((PupaeAI)(object)target).DoAnimationClientRpc(animationName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_744276610(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string parameter = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref parameter, false);
}
float value = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref value, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((PupaeAI)(object)target).SetAnimationParameterClientRpc(parameter, value);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "PupaeAI";
}
}
internal class DebugText : MonoBehaviour
{
[SerializeField]
private PupaeAI mainAI;
private TMP_Text text;
private void Awake()
{
text = ((Component)this).GetComponent<TMP_Text>();
}
public void Update()
{
text.text = "IS LEADER? " + mainAI.isLeader + "\nSTATE: " + ((EnemyAI)mainAI).currentBehaviourState.name + "\nSQUAD STATE: " + mainAI.squadState + "\n";
}
}
[BepInPlugin("DreWulff.SkaarjPupae", "SkaarjPupae", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? pupaeAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "skaarj-pupae-assets";
pupaeAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)pupaeAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = pupaeAssets.LoadAsset<EnemyType>("SkaarjPupae");
TerminalNode val2 = pupaeAssets.LoadAsset<TerminalNode>("SkaarjPupaeTN");
TerminalKeyword val3 = pupaeAssets.LoadAsset<TerminalKeyword>("SkaarjPupaeTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
{
{
(LevelTypes)4,
50
},
{
(LevelTypes)8,
200
},
{
(LevelTypes)16,
100
},
{
(LevelTypes)32,
30
},
{
(LevelTypes)2048,
150
},
{
(LevelTypes)(-1),
0
},
{
(LevelTypes)1024,
30
}
};
Dictionary<string, int> dictionary2 = new Dictionary<string, int>
{
{ "46 Infernis", 69 },
{ "76 Acidir", 200 },
{ "240 Alcatras", 50 },
{ "84 Junic", 300 },
{ "6 Mazon", 150 }
};
Enemies.RegisterEnemy(val, dictionary, dictionary2, val2, val3);
Logger.LogInfo((object)"Plugin DreWulff.SkaarjPupae is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal class PupaeAnimationEvents : MonoBehaviour
{
[SerializeField]
private PupaeAI mainAI;
public void Chase()
{
mainAI.StartChase();
}
public void EndLeapAnimation()
{
mainAI.LeapClientRpc();
}
public void EndSurveillance()
{
mainAI.EndSurveillance();
}
}
internal class PupaeScanner : MonoBehaviour
{
[SerializeField]
private PupaeAI mainAI;
public void OnTriggerEnter(Collider other)
{
SquadLogic(other);
}
private void SquadLogic(Collider other)
{
PupaeScanner pupaeScanner = default(PupaeScanner);
if (((Component)other).TryGetComponent<PupaeScanner>(ref pupaeScanner))
{
pupaeScanner.AttemptSquadJoin(mainAI);
}
}
public void AttemptSquadJoin(PupaeAI otherPupae)
{
mainAI.CreateSquad(otherPupae);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DreWulff.SkaarjPupae";
public const string PLUGIN_NAME = "SkaarjPupae";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SkaarjPupae.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 100, "The spawn chance weight for SkaarjPupae, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace DreWulff.SkaarjPupae.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}