using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HotelInsanity")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HotelInsanity")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("050df474-407b-4e5f-b74b-1f18f5a9a8a1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AppleMonsterAnimation : MonoBehaviour
{
public void Awake()
{
((Component)this).GetComponent<Animation>()["idle"].speed = 0.3f;
}
}
public class HIElevatorController : NetworkBehaviour
{
[CompilerGenerated]
private sealed class <AnimationEvent_ElevatorHitBottom>d__26 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public float duration;
public HIElevatorController <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <AnimationEvent_ElevatorHitBottom>d__26(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(duration);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.ShakePlayerCamera(shakeHard: true);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <DisableButtons>d__24 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public float duration;
public HIElevatorController <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisableButtons>d__24(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this.elevatorMoving = true;
<>4__this.upButtonAnim.SetBool("Press", true);
<>4__this.upTrigger.SetActive(false);
<>4__this.upLight.SetActive(false);
((Renderer)<>4__this.upRenderer).material = <>4__this.buttonDisabled;
<>4__this.downButtonAnim.SetBool("Press", true);
<>4__this.downTrigger.SetActive(false);
<>4__this.downLight.SetActive(false);
((Renderer)<>4__this.downRenderer).material = <>4__this.buttonDisabled;
<>2__current = (object)new WaitForSeconds(duration);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (<>4__this.floor != 3)
{
<>4__this.upButtonAnim.SetBool("Press", false);
<>4__this.upTrigger.SetActive(true);
<>4__this.upLight.SetActive(true);
((Renderer)<>4__this.upRenderer).material = <>4__this.buttonEnabled;
}
if (<>4__this.floor != 1)
{
<>4__this.downButtonAnim.SetBool("Press", false);
<>4__this.downTrigger.SetActive(true);
<>4__this.downLight.SetActive(true);
((Renderer)<>4__this.downRenderer).material = <>4__this.buttonEnabled;
}
<>4__this.elevatorMoving = false;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public Animator upButtonAnim;
public Animator downButtonAnim;
public GameObject upTrigger;
public GameObject downTrigger;
public AudioClip elevatorMove;
public AudioClip elevatorMoveLong;
public AudioSource elevatorAudio;
public Animator door1;
public Animator door2;
public Animator door3;
public Material buttonEnabled;
public Material buttonDisabled;
public Transform elevatorPoint;
public GameObject upLight;
public GameObject downLight;
private Animator elevatorAnim;
private MeshRenderer upRenderer;
private MeshRenderer downRenderer;
private bool elevatorMoving;
[SerializeField]
private int floor;
public void Awake()
{
elevatorAnim = ((Component)this).GetComponent<Animator>();
upRenderer = ((Component)upButtonAnim).GetComponent<MeshRenderer>();
downRenderer = ((Component)downButtonAnim).GetComponent<MeshRenderer>();
downButtonAnim.SetBool("Press", true);
downTrigger.SetActive(false);
downLight.SetActive(false);
((Renderer)downRenderer).material = buttonDisabled;
}
public void GoUp()
{
floor = Mathf.Clamp(floor + 1, 1, 3);
elevatorAnim.SetInteger("Floor", floor);
elevatorAudio.PlayOneShot(elevatorMove);
((MonoBehaviour)this).StartCoroutine(DisableButtons(7.333f));
AnimationEvent_ElevatorStartFromBottom();
}
public void GoDown()
{
floor = Mathf.Clamp(floor - 1, 1, 3);
elevatorAnim.SetInteger("Floor", floor);
elevatorAudio.PlayOneShot(elevatorMove);
((MonoBehaviour)this).StartCoroutine(DisableButtons(7.333f));
((MonoBehaviour)this).StartCoroutine(AnimationEvent_ElevatorHitBottom(7f));
}
public void Call(int f)
{
if (f == floor || elevatorMoving)
{
return;
}
if (Mathf.Abs(floor - f) == 2)
{
elevatorAudio.PlayOneShot(elevatorMoveLong);
((MonoBehaviour)this).StartCoroutine(DisableButtons(14.333f));
if (floor > f)
{
((MonoBehaviour)this).StartCoroutine(AnimationEvent_ElevatorHitBottom(14f));
}
else
{
AnimationEvent_ElevatorStartFromBottom();
}
}
else
{
elevatorAudio.PlayOneShot(elevatorMove);
((MonoBehaviour)this).StartCoroutine(DisableButtons(7.333f));
if (floor > f)
{
((MonoBehaviour)this).StartCoroutine(AnimationEvent_ElevatorHitBottom(7f));
}
else
{
AnimationEvent_ElevatorStartFromBottom();
}
}
floor = Mathf.Clamp(f, 1, 3);
elevatorAnim.SetInteger("Floor", floor);
}
[IteratorStateMachine(typeof(<DisableButtons>d__24))]
private IEnumerator DisableButtons(float duration)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisableButtons>d__24(0)
{
<>4__this = this,
duration = duration
};
}
public void AnimationEvent_ElevatorStartFromBottom()
{
ShakePlayerCamera(shakeHard: false);
}
[IteratorStateMachine(typeof(<AnimationEvent_ElevatorHitBottom>d__26))]
public IEnumerator AnimationEvent_ElevatorHitBottom(float duration)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <AnimationEvent_ElevatorHitBottom>d__26(0)
{
<>4__this = this,
duration = duration
};
}
private void ShakePlayerCamera(bool shakeHard)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
if (Vector3.Distance(((Component)StartOfRound.Instance.audioListener).transform.position, elevatorPoint.position) < 4f)
{
if (shakeHard)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
else
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)2);
}
}
}
}
namespace HotelInsanity;
[BepInPlugin("DrgnLrd.HotelInsanityInterior", "Hotel Insanity Interior", "1.0.0.0")]
public class HotelInsanity : BaseUnityPlugin
{
private const string modGUID = "DrgnLrd.HotelInsanityInterior";
private const string modName = "Hotel Insanity Interior";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("DrgnLrd.HotelInsanityInterior");
private static HotelInsanity Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("DrgnLrd.HotelInsanityInterior");
mls.LogInfo((object)"HotelInsanity has loaded");
harmony.PatchAll(typeof(HotelInsanity));
}
}