Decompiled source of GabrielUltrakill v0.0.4

BepInEx/plugins/GabrielJester/GabrielJester.dll

Decompiled 9 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GabrielJester.NetcodePatcher;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GabrielJester")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Gabriel Jester mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GabrielJester")]
[assembly: AssemblyTitle("GabrielJester")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GabrielJester
{
	public class GabrielConfig
	{
		public static void Load()
		{
		}
	}
	internal class GabrielControl : MonoBehaviour
	{
		public List<AudioClip> VoiceLines = new List<AudioClip>();

		private List<AudioClip> voiceLinesShuffled = new List<AudioClip>();

		public AudioClip MonologueA;

		public AudioClip MonologueB;

		public AudioClip SwordSwingA;

		public AudioClip SwordSwingB;

		public AudioClip Music;

		public AudioClip Silence;

		private JesterAI ai;

		private Animator anim;

		private AudioSource audioSource;

		private Coroutine swordSwingCoroutine;

		private bool startedA;

		private Coroutine monologueACoroutine;

		private bool startedB;

		private Coroutine monologueBCoroutine;

		private int voiceLineIndex = 0;

		public bool inKillAnimation;

		public void Awake()
		{
			anim = ((Component)this).GetComponent<Animator>();
			ai = ((Component)((Component)this).transform.parent).GetComponent<JesterAI>();
			ai.popGoesTheWeaselTheme = Silence;
			ai.popUpSFX = Silence;
			ai.screamingSFX = Silence;
			ai.killPlayerSFX = Silence;
			audioSource = ((Component)this).GetComponent<AudioSource>();
		}

		public void Reset()
		{
			if (swordSwingCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(swordSwingCoroutine);
				swordSwingCoroutine = null;
			}
			if (monologueACoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(monologueACoroutine);
				monologueACoroutine = null;
			}
			if (monologueBCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(monologueBCoroutine);
				monologueBCoroutine = null;
			}
			startedA = false;
			startedB = false;
			audioSource.Stop();
			ShuffleVoiceLines();
			anim.SetBool("Triggered", false);
			anim.SetTrigger("Reset");
		}

		public void ShuffleVoiceLines()
		{
			voiceLinesShuffled = new List<AudioClip>(VoiceLines);
			int count = voiceLinesShuffled.Count;
			int num = count - 1;
			for (int i = 0; i < num; i++)
			{
				int index = Random.Range(i, count);
				AudioClip value = voiceLinesShuffled[i];
				voiceLinesShuffled[i] = voiceLinesShuffled[index];
				voiceLinesShuffled[index] = value;
			}
		}

		public void Update()
		{
			if (swordSwingCoroutine == null && inKillAnimation)
			{
				swordSwingCoroutine = ((MonoBehaviour)this).StartCoroutine(Attack());
			}
			if (((EnemyAI)ai).currentBehaviourStateIndex == 0 && (Object)(object)((EnemyAI)ai).targetPlayer != (Object)null && !startedA && GameNetworkManager.Instance.isHostingGame)
			{
				GabrielNetworkManager.Instance.GabrielSayMonologueAClientRpc(((Component)((Component)this).transform.parent).GetComponent<NetworkObject>().NetworkObjectId);
				startedA = true;
				ai.beginCrankingTimer = 40.546f;
			}
			if (((EnemyAI)ai).currentBehaviourStateIndex == 1 && !startedB)
			{
				startedB = true;
				monologueBCoroutine = ((MonoBehaviour)this).StartCoroutine(SayMonologueB());
				ai.popUpTimer = 41.608f;
			}
		}

		public void MonologueAClientRpc()
		{
			monologueACoroutine = ((MonoBehaviour)this).StartCoroutine(SayMonologueA());
			startedA = true;
			ai.beginCrankingTimer = 40.546f;
		}

		private IEnumerator SayMonologueA()
		{
			audioSource.PlayOneShot(MonologueA);
			monologueACoroutine = null;
			yield break;
		}

		private IEnumerator SayMonologueB()
		{
			audioSource.PlayOneShot(MonologueB);
			yield return (object)new WaitForSeconds(39.167f);
			anim.SetTrigger("Cutscene");
			yield return (object)new WaitForSeconds(1.787f);
			yield return (object)new WaitForSeconds(0.654f);
			yield return (object)new WaitForSeconds(0.792f);
			CreateExplosion(((Component)this).transform.position + Vector3.up, spawnExplosionEffect: true, 0, 5.7f, 6.4f, 6, (CauseOfDeath)3);
			audioSource.loop = true;
			audioSource.clip = Music;
			audioSource.Play();
			anim.SetBool("Triggered", true);
			while (true)
			{
				yield return (object)new WaitForSeconds(8f);
				Debug.Log((object)"Playing voice line");
				if (voiceLineIndex >= 0 && voiceLineIndex < voiceLinesShuffled.Count)
				{
					audioSource.PlayOneShot(voiceLinesShuffled[voiceLineIndex]);
				}
				voiceLineIndex = (voiceLineIndex + 1) % voiceLinesShuffled.Count;
			}
		}

		private IEnumerator Attack()
		{
			anim.SetTrigger("Attack");
			yield return (object)new WaitForSeconds(0.43f);
			audioSource.PlayOneShot(SwordSwingA);
			yield return (object)new WaitForSeconds(1.06f);
			audioSource.PlayOneShot(SwordSwingB);
			yield return (object)new WaitForSeconds(1f);
			swordSwingCoroutine = null;
		}

		public static void CreateExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, int damage = 20, float minDamageRange = 0f, float maxDamageRange = 1f, int enemyHitForce = 6, CauseOfDeath causeOfDeath = 3, PlayerControllerB attacker = null, AudioClip playSound = null)
		{
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)"Spawning explosion at pos: {explosionPosition}");
			Transform val = null;
			if ((Object)(object)RoundManager.Instance != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer.transform != (Object)null)
			{
				val = RoundManager.Instance.mapPropsContainer.transform;
			}
			if (spawnExplosionEffect)
			{
				GameObject val2 = Object.Instantiate<GameObject>(StartOfRound.Instance.explosionPrefab, explosionPosition, Quaternion.Euler(-90f, 0f, 0f), val);
				if ((Object)(object)playSound != (Object)null)
				{
					AudioSource componentInChildren = val2.GetComponentInChildren<AudioSource>();
					componentInChildren.clip = playSound;
					componentInChildren.Play();
				}
				val2.SetActive(true);
			}
			float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, explosionPosition);
			if (num < 14f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			else if (num < 25f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
			}
			Collider[] array = Physics.OverlapSphere(explosionPosition, maxDamageRange, 2621448, (QueryTriggerInteraction)2);
			PlayerControllerB val3 = null;
			for (int i = 0; i < array.Length; i++)
			{
				float num2 = Vector3.Distance(explosionPosition, ((Component)array[i]).transform.position);
				if (num2 > 4f && Physics.Linecast(explosionPosition, ((Component)array[i]).transform.position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1))
				{
					continue;
				}
				if (((Component)array[i]).gameObject.layer == 3)
				{
					val3 = ((Component)array[i]).gameObject.GetComponent<PlayerControllerB>();
					if ((Object)(object)val3 != (Object)null && ((NetworkBehaviour)val3).IsOwner)
					{
						float num3 = 0f;
						if (damage > 0)
						{
							num3 = 1f - Mathf.Clamp01((num2 - minDamageRange) / (maxDamageRange - minDamageRange));
						}
						val3.DamagePlayer((int)((float)damage * num3), true, true, causeOfDeath, 0, false, default(Vector3));
					}
				}
				else if (((Component)array[i]).gameObject.layer == 19)
				{
					EnemyAICollisionDetect componentInChildren2 = ((Component)array[i]).gameObject.GetComponentInChildren<EnemyAICollisionDetect>();
					if ((Object)(object)componentInChildren2 != (Object)null && ((NetworkBehaviour)componentInChildren2.mainScript).IsOwner && num2 < 4.5f)
					{
						componentInChildren2.mainScript.HitEnemyOnLocalClient(enemyHitForce, default(Vector3), attacker, false);
					}
				}
			}
			int num4 = ~LayerMask.GetMask(new string[1] { "Room" });
			num4 = ~LayerMask.GetMask(new string[1] { "Colliders" });
			array = Physics.OverlapSphere(explosionPosition, 10f, num4);
			for (int j = 0; j < array.Length; j++)
			{
				Rigidbody component = ((Component)array[j]).GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.AddExplosionForce(70f, explosionPosition, 10f);
				}
			}
		}
	}
	internal class GabrielNetworkManager : NetworkBehaviour
	{
		public static GabrielNetworkManager Instance;

		private void Awake()
		{
			Instance = this;
		}

		[ClientRpc]
		public void GabrielSayMonologueAClientRpc(ulong id)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(927349973u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, id);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 927349973u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			GabrielControl[] array = Object.FindObjectsByType<GabrielControl>((FindObjectsSortMode)0);
			foreach (GabrielControl gabrielControl in array)
			{
				object obj;
				if (gabrielControl == null)
				{
					obj = null;
				}
				else
				{
					Transform transform = ((Component)gabrielControl).transform;
					if (transform == null)
					{
						obj = null;
					}
					else
					{
						Transform parent = transform.parent;
						obj = ((parent != null) ? ((Component)parent).GetComponent<NetworkObject>() : null);
					}
				}
				NetworkObject val3 = (NetworkObject)obj;
				if ((Object)(object)val3 != (Object)null && val3.NetworkObjectId == id)
				{
					gabrielControl.MonologueAClientRpc();
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_GabrielNetworkManager()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(927349973u, new RpcReceiveHandler(__rpc_handler_927349973));
		}

		private static void __rpc_handler_927349973(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong id = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref id);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((GabrielNetworkManager)(object)target).GabrielSayMonologueAClientRpc(id);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "GabrielNetworkManager";
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatcher
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void AddToPrefabs(ref GameNetworkManager __instance)
		{
			((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(Plugin.Instance.NetworkManagerPrefab);
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatcher
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void SpawnGabrielNetworkManager(StartOfRound __instance)
		{
			if (((NetworkBehaviour)__instance).IsHost)
			{
				Object.Instantiate<GameObject>(Plugin.Instance.NetworkManagerPrefab).GetComponent<NetworkObject>().Spawn(false);
			}
		}
	}
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterPatcher
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start(JesterAI __instance)
		{
			if (!(((object)__instance).GetType() != typeof(JesterAI)))
			{
				((Behaviour)((Component)__instance).GetComponentInChildren<Animator>()).enabled = false;
				Renderer[] componentsInChildren = ((Component)((Component)__instance).transform.Find("MeshContainer")).GetComponentsInChildren<Renderer>();
				foreach (Renderer val in componentsInChildren)
				{
					val.enabled = false;
				}
				GameObject val2 = Object.Instantiate<GameObject>(Plugin.Instance.GabrielPrefab, ((Component)__instance).transform);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void SendData(JesterAI __instance, ref bool ___inKillAnimation)
		{
			GabrielControl componentInChildren = ((Component)__instance).GetComponentInChildren<GabrielControl>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				componentInChildren.inKillAnimation = ___inKillAnimation;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("SetJesterInitialValues")]
		private static void Reset(JesterAI __instance)
		{
			GabrielControl componentInChildren = ((Component)__instance).GetComponentInChildren<GabrielControl>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				componentInChildren.Reset();
			}
		}
	}
	[BepInPlugin("56a5eedc-db9b-48b8-983d-d0b1f4a82c7e", "GabrielJester", "0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string PLUGIN_GUID = "56a5eedc-db9b-48b8-983d-d0b1f4a82c7e";

		private const string PLUGIN_NAME = "GabrielJester";

		private const string PLUGIN_VERSION = "0.1";

		public static Plugin Instance;

		public GameObject GabrielPrefab;

		public GameObject NetworkManagerPrefab;

		public static ConfigFile config;

		private void Awake()
		{
			config = ((BaseUnityPlugin)this).Config;
			GabrielConfig.Load();
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			Instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "gabriel");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			NetworkManagerPrefab = val.LoadAsset<GameObject>("Assets/Gabriel/GabrielNetworkManager.prefab");
			NetworkManagerPrefab.AddComponent<GabrielNetworkManager>();
			List<AudioClip> voiceLines = new List<AudioClip>
			{
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_phaseChange2.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry1.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry2.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry3.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry4.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry5.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry6.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntAngry7.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic1.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic2.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic3.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic4.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic5.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic6.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic7.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic8.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic9.wav"),
				val.LoadAsset<AudioClip>("Assets/Gabriel/gab2nd_TauntEcstatic10.wav")
			};
			AudioClip monologueA = val.LoadAsset<AudioClip>("Assets/Gabriel/monologue0.ogg");
			AudioClip monologueB = val.LoadAsset<AudioClip>("Assets/Gabriel/monologue1.ogg");
			AudioClip swordSwingA = val.LoadAsset<AudioClip>("Assets/Gabriel/GabrielSwing2.wav");
			AudioClip swordSwingB = val.LoadAsset<AudioClip>("Assets/Gabriel/GabrielSwing.wav");
			AudioClip music = val.LoadAsset<AudioClip>("Assets/Gabriel/music.ogg");
			EnemyType val2 = val.LoadAsset<EnemyType>("Assets/Gabriel/Gabriel.asset");
			GabrielControl gabrielControl = val2.enemyPrefab.AddComponent<GabrielControl>();
			gabrielControl.VoiceLines = voiceLines;
			gabrielControl.MonologueA = monologueA;
			gabrielControl.MonologueB = monologueB;
			gabrielControl.SwordSwingA = swordSwingA;
			gabrielControl.SwordSwingB = swordSwingB;
			gabrielControl.Music = music;
			GabrielPrefab = val2.enemyPrefab;
			Utilities.FixMixerGroups(val2.enemyPrefab);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "56a5eedc-db9b-48b8-983d-d0b1f4a82c7e");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 56a5eedc-db9b-48b8-983d-d0b1f4a82c7e is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "GabrielJester";

		public const string PLUGIN_NAME = "GabrielJester";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace GabrielJester.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}