Resacled every event to fit the 0 => 100 where as old was 0 => 60, and some other rescaling.
Messed with the config alot(Sorry but I had to)
Added 1 new vanilla events
(Bad) HolidaySeason: Transmutes scrap to eggs and gift boxes and spawns nutcrackers and hoarding bugs.
Added 4 new modded events, Moonswept, ShockwaveDrones and FacelessStalker mod
(Bad) Cleaners: Spawns cleaners inside.
(Bad) MobileTurrets: Spawns walking turrets inside.
(Bad) ShockwaveDrones: Spawns shockwave drones inside.
(VeryBad) SlenderMan: Spawns slenderman.
SafeOutside should now properly prevent outside spawns.
Fixed FullAccess event not working when loading in for too long.
Transmutation events now only transmute a percent(Most events will scale 50% at difficulty 0 to 90% at difficulty 50)
Fixed an issue with cullfactory and passages(MoreExits event).
Added eventType pecrentages when UI text is cleared.
Warzone artillery will now ignore the TriggerLayer, Sometimes it used to blow up midair for no reason.
GrabbableLandmines should now be synced properly.(Not buggy I hope)
LateShip And EarlyShip time values is now synced between all clients.
Added quota and weather scaling(Disabled by default)
Reworked hell event(Same idea but a little different)
And other things I forgot about.
AllWeather event will now only spawn possible weathers on said moon and can only appear on moons with 2 or more weathers.
AllWeather can now come with foggy(Nerfed foggy compared to vanilla)
Flooded on AllWeather show now be normal on all maps(Slighly nerfed flooded from vanilla)
FacilityGhost can now disable turrets, landmines and rage turrets(This also works with toilheads mod)
RealityShift now has a 50% chance to transmute.
When RealityShift is active, hitting an enemy has a 10% chance to teleport them.
MoreExits event will now work for all clients
Improved MoreExits spawning of exits.
Added MMOONS command.
And other minor things i forgot about.
Added 3 new vanilla events
(Good) MoreExits: Spawns more entrances and exits into the facility
(Good) EarlyShip: Ship arrives earlier than usual
(Bad) LateShip: Ship arrives later than usual
Added 4 new mooded events (ToilHeads, EmergencyDice and LCGoldScrapMod)
(VeryGood) CityOfGold: Uses only LCGoldScrapMod scrap table
(Good) Dice: Spawns only dice
(Very Bad) BadDice: Only spawns bad dice
(Very Bad) Toilhead: Spawns toilheads
Alot of numbers ahead
Added arrows to the UI so you can more easily scroll.
Added 3 new scaling options, scaleByDaysPassed, scaleByScrapInShip and scaleByMoonGrade.
Mod will now use a difficulty value to scale things, this go from 0 => 100, old scaling was 0 => 60 from days passed.
scaleByDaysPassed will add 1 difficulty per day
scaleByScrapInShip will add 1 difficulty per 400 scrap value in ship
scaleByMoonGrade will add (D => -8), (C => -8), (B => -4), (A => +5), (S => +10), (S+ => +15), (S++ => +20), (S+++ => +30), (Other => +10) difficulty
Updated eventType rarity scales
VeryBad (Difficulty:0 => 0) to (Difficulty:100 => 40)
Bad (Difficulty:0 => 50) to (Difficulty:100 => 10)
Neutral (Difficulty:0 => 15) to (Difficulty:30 => 10)
Good (Difficulty:0 => 23) to (Difficulty:30 => 15)
VeryGood (Difficulty:0 => 2) to (Difficulty:100 => 12)
Remove (Difficulty:0 => 15) to (Difficulty:30 => 10)
Updated weatherMultipliers
Removed factorySizeMultiplier
Rainy (x1.05, x1.00)
Foggy (x1.15, x1.10)
Flooded (x1.25, x1.15)
Stormy (x1.35, x1.20)
Eclipsed (x1.35, x1.20)
Some other stuff i forgot about
UI event descriptions and chat event descriptions should now match.
Arachnophobia event should no longer spawn anti coilheads
Bees event should now appear
Added terminal commands which only host can use, to display all commands type 'mhelp' into the terminal.
MHELP => Provides help information for commands.
MEVENT => Forces a mEvent to occur for next day.
MCLEAR => Clears the forced event list.
MEVENTS => Displays all events.
MPAY => Adds or subtracts credits.
MENEMIES => Displays all enemies.
MITEMS => Displays all items.
v50 update
Added 9 new vanilla events
(VeryGood) SafeOutside: Prevents spawning outside and related events
(Bad) Butlers: Spawns butlers
(Bad) SpikeTraps: Spawns spike traps
(Bad) FlowerSnake: Spawns flower snakes
(VeryBad) Worms: Spawns worms outside and inside and comes with alot of snare fleas
(VeryBad) OldBirds: Spawns Oldbirds inside and outside and comes with landmines and outside landmines
(RemoveEnemy) NoOldbirds: Prevents oldbirds from spawning and related events
(RemoveEnemy) NoButlers: Prevents butlers from spawning and related events
(RemoveEnemy) NoSpikeTraps: Prevents spike traps from spawning and related events
Added 21 modded events (Will only appear if related mods are downloaded) ()
Current supported mods are Lethalthings, Diversity, Scopophobia, HerobrineMod, SirenHead, RollingGiant, TheFiend, Lockers, TheGiantSpecimens, Football, Mimics and Peepers
Dm me on the lethal modding discord in the brutal company minus thread if there is any other you want to add
(Bad) Roomba: Spawns boombas inside and sometimes outside
(Bad) TeleporterTraps: Spawns teleporter traps inside
(Bad) Mimics: Increased spawn rates of mimics
(Bad) Peepers: Spawns peepers outside and inside
(Bad) Shrimp: Spawns shrimps inside
(Bad) Rollinggiants: Spawns rolling giants
(Bad) ImmortalSnail: Spawns the immortal snail
(Bad) Lockers: Spawns lockers inside
(Bad) Football: Spawns football
(VeryBad) TheFiend: Spawns the fiend
(Verybad) Herobrine: Spawns herobrine
(Verybad) Sirenhead: Spawns sirenheads
(VeryBad) Walkers: Spawns walkers
(VeryBad) ShyGuy: Spawns shyguys
(VeryBad) GiantShowdown: Spawns redwoodgiants and giants outside
(RemoveEnemy) NoLockers: Prevents the lockers from spawning
(RemoveEnemy) NoImmortalSnail: Prevents the immmortal snail from spawning
(RemoveEnemy) NoFiend: Prevents the fiend from spawning
(RemoveEnemy) NoShyGuy: Prevents Shyguy from spawning
(RemoveEnemy) NoPeepers: Prevents peepers from spawning
(RemoveEnemy) NoMimics: Prevents mimics from appearing
Events descriptions will vary, nearly every event will have atleast 3 descriptions or more, some 2
Event count will now scale (2 => day:0, 3 => day:25, 4 => day:50)
There is now a no scale option in the config
You can now change which enemies spawns for events(And all inside and outside spawns)
You can now modify scrap transmuation events
Yippeee is now compatible with kamikazie bugs, kamikazie bugs will now say yippeeeee
Updated some events
Removed scrap and enemies weights config
Added 'all' and 'allall' config options which will allow spawning of all enemies on all moons, these will make the game harder
Made some slight event changes
Reduced default density values on tree related events
And other stuff i forgor about
Added 2 new events
(Bad) DDay: I like this one
(VeryGood) BlackFriday: Every item in the shop will go on sale
Reality shift will now grab the shifted object forcibly.
WarZone will now come with DDay
Hell will now come with WarZone
Turned eventType Weights to scales
Very bad will now scale (day:0 => 10 to day:60 => 30)
Bad will now scale (day:0 => 40 to day:60 => 20)
Other eventTypes wont scale by default
Minus will now spawn outside Objects 8 per frame instead of being all in one frame.
Fixed terminal codes for objects spawned by Minus.
Changed spawn rate multiplier default:(day:0 => x1.0 to day:60 => x2.0)
Added spawn cap multiplier default:(day0 => x1.0, day:60 => x2.0)
Set insideEnemyPowerCountScaling and outsideEnemyPowerCountScaling to 0, 0, 0, 0 by default
Added 4 new events(1 is reworked but it's pratically new):
(Bad)Kamikazie Bugs: Spawns kamikazie bugs inside
(Bad)Reality Warp: Attempting to pick up any spawned scrap will transform it into something else, something a turret or landmine.
(Bad)FacilityGhost(Used to be DoorGlitch): Will now open/close big doors and normal doors, will flicker lights, will mess with breaker and can rarely lock/unlock doors. The ghost will sometimes go crazy and cause alot of things to happen.
(VeryBad)Hell: Great reward, but at what cost.
Update default values for events
Updated some eventNames and descriptions
Fixed some things
Changed assetBundle names to be less generic so it wont cause an IO_Exception with certain mods.
Added 7 new events.
Raining: Turns the atmosphere to raining (withouth the puddles)
Gloomy: Turns atmopshere gloomy(foggy withouth the fog).
Heavy Rain: Triple rain
Shipment Fees: Any shipment on given planet will incur fees.
Grabbable Landmines: Some landmines on the map will turn into scrap. (Wont blow you up straight away)
Grabbable Turrets: Some turrets on the map will turn into scrap.
Nut slayer: Spawns the nutslayer inside the facility, kills everything... If killed drops shotgun with infinite ammo.
Updated antiCoilHead, no longer double audio.
Updated how transmuteScrapSmall and transmuteScrapBig scale scrapAmount.
Added Increment Global Multipliers config settings.