Brutal Company Minus
BrutalCompany like mod with over 40+ events. Highly configurable.
| Date uploaded | 2 days ago |
| Version | 0.10.8 |
| Download link | DrinkableWater-Brutal_Company_Minus-0.10.8.zip |
| Downloads | 7838 |
| Dependency string | DrinkableWater-Brutal_Company_Minus-0.10.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Brutal Company Minus

This mod is required on all clients
Makes the game harder
Config is fully generated when you load on a moon.
Mod is highly configurable
Features
Event Mechanics
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Whenever you land on a moon, a couple of events will be chosen (Between 2 to 5 by default), these events will appear in the UI in the top right hand corner of your screen, this can be open and closed by pressing 'k' or a custom set value in the config.

-
Events will come in 6 main types and are categorized by color
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These types all have there own weights to get that type of event, this can be changed in the config to use custom set weights instead of type weights.

Weather Multipliers
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Weathers will now come with scrapValue, scrapAmount and factorySize multipliers.
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These will also be displayed ingame on the terminal in this format (xScrapValue, xScrapAmount, xFactorySize) as such

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You can also enable randomize weather multipliers in the config, which will give abit of rng to the weathers after every day.
-
Default multiplier values goes as follows, these can be changed in the config.
WARNING: Setting a factory size value below 1.00 may crash your game
| Weather | Scrap value | Scrap amount | Factory Size |
|---|---|---|---|
| None | 1.00 | 1.00 | 1.00 |
| DustClouds | 1.10 | 1.05 | 1.00 |
| Rainy | 1.10 | 1.05 | 1.00 |
| Stormy | 1.40 | 1.20 | 1.00 |
| Foggy | 1.20 | 1.10 | 1.00 |
| Flooded | 1.30 | 1.15 | 1.00 |
| Eclipsed | 1.50 | 1.25 | 1.00 |
Event List
- List of all events in corresponding types
Very Good
| Name | Description |
|---|---|
| Big Bonus | Large sum of credis |
| Scrap Galore | Increased scrap value and amount |
| Golden Bars | Only golden bars will spawn on the map |
| Big Delivery | Spawns a shipment with a bunch of items |
| Plenty Outside Scrap | Spawns scrap outside |
| Black Friday | Everything will go on sale |
Good
| Name | Description |
|---|---|
| Bounty | Killing enemies will now reward credits |
| Bonus | Sum of credits |
| Smaller Map | Reduces factory size |
| More Scrap | Increased scrap amount |
| Higher Scrap Value | Increased scrap value |
| Golden Facility | Only spawns Goldencup, Ring, Goldbar, Fancylamp, Perfumebottle, Painting and Cashregister on the map |
| Dentures | Only spawns teeth on the map |
| Pickles | Only spawns pickles on the map |
| Honk | Only spawns horns on the map |
| Transmute Scrap Small | Takes any one-handed scrap in map scrap pool and only spawns that |
| Small Delivery | Spawns a shipment with some items |
| Scarce Outside Scrap | Spawns scrap outside |
| Fragile Enemies | Decreases enemy hp |
Remove Enemy
- These will also prevent any event with that 'enemy' to be picked.| Name | Description |
|---|---|
| No Baboons | Removes Baboon Hawk |
| No Bracken | Removes Bracken |
| No Coilhead | Removes Coil Head |
| No Dogs | Removes Eyeless Dog |
| No Giants | Removes Forest Keeper |
| No Hoarding Bugs | Removes Hoarding Bug |
| No Jester | Removes Jester |
| No Little Girl | Removes Ghost Girl |
| No Lizards | Removes Spore Lizard |
| No Nutcrackers | Removes Nutcracker |
| No Spiders | Removes Bunker Spider |
| No Thumpers | Removes Thumper |
| No Snare Fleas | Removes Snare Flea |
| No Worm | Removes Earth Leviathan |
| No Slimes | Removes Hygrodere |
| No Maksks | Removes Masked and removes related scraps |
| No Turrets | Removes Turret |
| No Landmines | Removes Landmine |
Neutral
| Name | Description |
|---|---|
| Nothing | Nothing |
| Locusts | Spawns Roaming Locusts |
| Birds | Spawns Manticoils |
| Trees | Spawns Trees |
| Leafless Brown Trees | Spawns trees without leaves |
| Leafless Trees | Spawns spooky trees |
| Gloomy | Makes the atmosphere foggy |
| Rainy | Makes it rain (No mud) |
| Heavy Rain | Makes the atmosphere rainy, flooded and stormy. Triple rain. |
Bad
| Name | Description |
|---|---|
| Hoarding Bugs | Spawns Hoarding bugs outside and inside, comes with Scarce Outside Scrap |
| Bees | Spawns Bees outside |
| Landmines | Increased rates of landmines inside |
| Lizard | Spawns Spore Lizard inside |
| Slimes | Spawns Hygrodere outside and inside |
| Thumpers | Spawns Thumpers inside |
| Turrets | Increased rates of turrets inside |
| Spiders | Spawns Bunker Spiders outside and inside, comes with Leafless Brown Trees |
| Snare Fleas | Spawns Snare Fleas inside |
| Facility Ghost | The ghost can open/close bigdoors and doors, mess with lights, mess with the breaker and can lock/unlock doors(Rare) |
| Outside Turrets | Spawns turrets outside, comes with Trees |
| Outside Landmines | Spawns Landmines outside |
| Grabbable Turrets | Turns some of the turrets on the map into scrap |
| Grabbable Mines | Turns some of the mines on the map into scrap |
| Shipment Fees | Any shipment's on given moon will deduct credits as a fee |
| Strong Enemies | Increases enemy hp |
| Reality Warp | Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret |
| Kamikazie Bugs | Hoarding bugs will now blow up when angered |
| DDay | Every so often the map will be bombarded will artillery fire |
Very Bad
| Name | Description |
|---|---|
| Nutcracker | Spawns Nutcrackers outside and inside, comes with Turrets |
| Arachnophobia | Spawns alot of Bunker Spiders outside and inside, comes with Leafless Trees |
| Bracken | Spawns Brackens Inside |
| Coilhead | Spawns Coilheads Inside |
| BaboonHorde | Spawns alot of Baboon Hawks outside |
| Dogs | Spawns Eyeless Dogs outside and inside |
| Jester | Spawns Jesters inside |
| Little Girl | Spawns Ghost Girls inside |
| Anti Coilhead | Changes Coilhead AI and spawns them inside, comes with Leafless Trees and Gloomy |
| Chinese Produce | Decreased Scrap Value but Increased Scrap Amount |
| Transmute Scrap Big | Takes any two-handed scrap in map scrap pool and only spawns that |
| War Zone | Acts as Quad event including Turrets, Landmines, Outside Turrets and Outside Landmines |
| Bug Horde | Spawns a load of Hoarding Bugs outside and inside, comes with Scarce Outside Scrap |
| Forest Giant | Spawns a Forest Keeper inside |
| Inside Bees | Spawns Bees outside and inside |
| Nutslayer | Spawns the Nutslayer inside the facility, kills everything... comes with gloomy. |
| Hell | Great reward, but at what cost... |
Configuration
Alot of options in the config will contain a scale, a scale will contain a Base, Increment, MinCap and MaxCap.
This is used to scale the game harder the more days pass.
The formula used to compute the scale is Base + (DaysPassed * Increment).
MinCap is the value that the computed value wont go below.
MaxCap is the value that the computed value wont go above.
Config overview
Difficulty Config
Location: BrutalCompanyMinus\Difficulty_Settings.cfg
Ignore Scale Cap: This will ignore MinCap and MaxCap allowing for infinite scaling.
Spawn Chance Multiplier: A scale that multiplys the spawn rate.
Spawn Cap Multiplier: A scale that multiplys the spawn caps, this allows for a higher maximum amount of enemies to spawn outside and inside.
Additional Inside Max Enemy Power: A scale that adds to the inside max enemy power count.
Additional Outside Max Enemy Power: A scale that adds to the outside max enemy power count.
Addional hp: A scale that adds bonus hp to enemies.
Good event increment multiplier: A global multiplier that will multiply all Good and Very Good increments.
Bad event increment multiplier: A global multiplier that will multiply all Bad and Very Bad increments.
Events to spawn: The amount of events to spawn.
Weights for extra events: Weights for additionaly events, "40, 40, 15, 5" is equivalent to (+0, +1, +2, +3) events, this can be expanded.
Show events in chat: Show events in chat?
Use custom weights: If enabled, Custom weights will be used otherwise EventType weights will be used.
Event Type Weights
Very Good Weight: The weight for VeryGood event to be chosen
...
Very Bad Weight: The weight for VeryBad event to be chosen
Quota Settings
Deadline Days Amount: Deadline
Starting credits: Default is 60
Starting quota: It's in the name
Base Increase: Quota scaling
Increase Steepness: Quota scaling
Weather config
Location: BrutalCompanyMinus\Weather_Settings.cfg
Enable Weather Multipliers: Enable weather multipliers?
Enable Terminal Text: Enable terminal text?
Randomize Weather Multipliers: This will randomize ScrapValue, ScrapAmount and FactorySize multipliers for every weather after every day.
Random Weather Multiplier Min Inclusive: Lower bound of random value for ScrapValue, ScrapAmount and FactorySize.
Random Weather Multiplier Max Inclusive: Upper bound of random value for ScrapValue, ScrapAmount and FactorySize.
None
Value Multiplier: Multiply scrap value by.
Amount Multiplier: Multiply scrap amount by.
Factory Size Multiplier: Multiply factory size by.
...
Eclipsed
Value Multiplier: Multiply scrap value by.
Amount Multiplier: Multiply scrap amount by.
Factory Size Multiplier: Multiply factory size by.
UI config
Location: BrutalCompanyMinus\UI_Settings.cfg
UI Key: They key used to toggle the UI.
Normalize Scrap Value Display: In game default scrap value multiplier is 0.4, having this enabled will multiply the display value by 2.5 to make it look normal.
Enable UI: Enable UI?
Show UI Letter Box: Show UI Letter box that contains the key?
Show Extra Properties: Show additional info in the UI that is DaysPassed, ScrapValue, ScrapAmount, FactorySize, SpawnChance, SpawnCap and BonusEnemyHp
Pop Up UI: Will the UI popup when landing on a new moon?
UI Time: The time the UI will appear for when popped up.
Custom Enemy/Scrap weights config.
Location: BrutalCompanyMinus\Enemy_Scrap_Weights_Settings.cfg
Enable: Enable generation of enemy/scrap weight configs?
Custom Enemy Weights: Generate configs of weights for every enemy on every moon?
Custom Scrap Weights: Generate configs of weights for every scrap on every moon?
Enable All Enemies: Will enable all enemies to spawn on every moon, requires Custom Enemy Weights to be enabled.
Enable All Scrap: Will enable all scrap to spawn on every moon, requires Custom Scrap Weights to be enabled.
All Enemies Default Weights: The weight for if an enemy dosen't exist on the moon to be set to.
All Scrap Default Weights: The weight for if a scrap dosen't exist on the moon to be set to.
Events
Location: BrutalCompanyMinus\Events.cfg
This will contain conifgurable options for every single event.
_Temp Custom Monster Event Count: How many Temp custom monster event to generate in the config, this is temporary.
AntiCoilHead
Custom Weight: Requires Use Custom Weights enabled to be used.
Description: What will be outputted into the UI.
Color Hex: The color that the description will be displayed in.
Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled: Will the event be enabled?
Inside Enemy Rarity: A scale that describes the chance for the enemy to spawn inside
Outside Enemy Rarity: A scale that describes the chance for the enemy to spawn outside
Min Inside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn inside.
Max Inside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn inside.
Min Outside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn outside.
Max Outside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn outside.
...
Higher Scrap Value
Custom Weight: Requires Use Custom Weights enabled to be used.
Description: What will be outputted into the UI.
Color Hex: The color that the description will be displayed in.
Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled: Will the event be enabled?
Scrap Value: A scale that multiplies the scrap value.
...
WarZone
Custom Weight: Requires Use Custom Weights enabled to be used.
Description: What will be outputted into the UI.
Color Hex: The color that the description will be displayed in.
Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled: Will the event be enabled?
CHANGELOG
ChangeLog
0.10.7
- Added config option to show event's after ship leaves.
- Updated how UI key works
- Added back DDay, if it dosen't work i will cut my own dick off.
0.10.4
- DDay persisting should be fixed
- Lowered default Siren volume
0.10.3
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Added 2 new events
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(Bad) DDay: I like this one
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(VeryGood) BlackFriday: Every item in the shop will go on sale
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Reality shift will now grab the shifted object forcibly.
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WarZone will now come with DDay
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Hell will now come with WarZone
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Turned eventType Weights to scales
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Very bad will now scale (day:0 => 10 to day:60 => 30)
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Bad will now scale (day:0 => 40 to day:60 => 20)
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Other eventTypes wont scale by default
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Minus will now spawn outside Objects 8 per frame instead of being all in one frame.
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Fixed terminal codes for objects spawned by Minus.
0.10.2
- Forgor to multiply transmuted scrap values.
0.10.1
- Changed how the mod handles scrapAmount and scrapValue multipliers for comptability reasons.
- Reality Shift will now work on outside spawned scrap.
- Bounty should no longer be claimed multiplie times on a single enemy.
- Fixed some default scales for events.
- Shipment fee's should now be working
0.10.0
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Changed spawn rate multiplier default:(day:0 => x1.0 to day:60 => x2.0)
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Added spawn cap multiplier default:(day0 => x1.0, day:60 => x2.0)
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Set insideEnemyPowerCountScaling and outsideEnemyPowerCountScaling to 0, 0, 0, 0 by default
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Added 4 new events(1 is reworked but it's pratically new):
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(Bad)Kamikazie Bugs: Spawns kamikazie bugs inside
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(Bad)Reality Warp: Attempting to pick up any spawned scrap will transform it into something else, something a turret or landmine.
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(Bad)FacilityGhost(Used to be DoorGlitch): Will now open/close big doors and normal doors, will flicker lights, will mess with breaker and can rarely lock/unlock doors. The ghost will sometimes go crazy and cause alot of things to happen.
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(VeryBad)Hell: Great reward, but at what cost.
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Update default values for events
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Updated some eventNames and descriptions
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Fixed some things
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Changed assetBundle names to be less generic so it wont cause an IO_Exception with certain mods.
0.9.0
- Redid all the scaling for all events (Mostly nerfed sizably) (Sizable nerf to insideTurrets and insideLandmines also)
- Added minCap and maxCap to scales.
- Added new difficulty scalings.
- Added spawn rate multiplier scale default:(Scales from day:0 => x0.8 to day:60 => x2.5)
- Added hp bonus scale default:(Scales from day:0 => +0hp to day:60 => +5hp)
- Added maxInsideEnemyPower scale default:(Scales from day:0 => +0 to day:60 => +60)
- Added maxOutsideEnemyPower scale default:(Scales from day:0 => +0 to day:60 => +30)
- Changed extra event chance to weights => (40, 40, 15, 5) is equivalent to (+0, +1, +2, +3) events...
- TLDR: should be much easier at start but will now scale harder than it used to (In theory).
- Upated Icon
- Added 2 new events(Not interesting):
- (Good)Fragile Enemies: Decreased enemy hp.
- (Bad)Strong Enemies: Increased enemy hp.
- Fixed weather effects disapearring when entering/exiting facility.
- GrabbableLandmines will now longer be steppable on after ship leave(Stepping is enabled again on LoadNewLevel)
- Added a 250 spawn cap to outsideLandmines and outsideTurrets so it should no longer lag the game when spawning on a big map, and added a 1000 cap to other object.
- Generating and binding enemy + scrap configs should now be thread-safe (I hope).
- Next patches will be new unique events.
0.8.4
- Changed how scrap is handled in this mod, should no longer cause compatibility issues.
- Event default amount is now set 2 to but.
- There is now a default chance of 50% to add another event up to 4. (Can be configured)
- There is now 10 temp custom monster events at the bottom of the events config. (Haven't tested these too much)
- Made nutslayer much more harsh...
- Added config options for nutslayer, slayer shotgun, grabbable landmines and grabbable turrets.
0.8.3
- Added Quota config options
- Added customizable config weights for all enemies and all scrap for all moons (Including modded ones)
- Fixed items from this mod not saving
- Shipment fee's should no longer happen on the company moon. Literally
0.8.2
- Grabbable Landmines and Grabbable Turrets should no longer disapear.
- Shipment fee's should no longer happen on the company moon.
0.8.1
- Game should no longer break when disabling all events of one type.
- Fixed some things with grabbableLandmines(Still cant figure out why scan node is not working)
0.8.0
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Added 7 new events.
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Raining: Turns the atmosphere to raining (withouth the puddles)
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Gloomy: Turns atmopshere gloomy(foggy withouth the fog).
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Heavy Rain: Triple rain
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Shipment Fees: Any shipment on given planet will incur fees.
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Grabbable Landmines: Some landmines on the map will turn into scrap. (Wont blow you up straight away)
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Grabbable Turrets: Some turrets on the map will turn into scrap.
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Nut slayer: Spawns the nutslayer inside the facility, kills everything... If killed drops shotgun with infinite ammo.
-
Updated antiCoilHead, no longer double audio.
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Updated how transmuteScrapSmall and transmuteScrapBig scale scrapAmount.
-
Added Increment Global Multipliers config settings.
0.7.6
- Game wont outright break when loading any of the zingar moon mod's
- AntiCoilHead is now a seperate enemy(audio is doubling yet to fix)
- Reverted rm.mapSizeMultiplier to rm.currentLevel.factorySizeMultiplier
0.7.5
- Changed shitty code so game wont break
0.7.4
- Added config option to disabled terminal text
- Fixed eventType weights not updating properly with disabled events.
- Moved enemy spawn restoring to 'ShipLeave' instead of on scrapSpawn(I am monkey).
0.7.2
- Made horrible transpiler run last
- Updated how paying works
- Bounty pay amount is now configurable
0.7.1
- Horrible fix for scrap not being restored (Can't figure out which mod causes this)
0.7.0
- Restructered Code
- Slighly lowered density values and made it more conisitent throughout maps
- Added config option to change event amount
- Added config option to show events in chat
- Fixed some stuff
- Buffed weather multipliers
- Mod should now be much more stable with certain moon mods
0.6.5
- Made weight setting more clear.
- Added option to disable an event in the config.
0.6.4
- Added extra config options for UI.
- Fixed some things to deal with certain moon mods. Yet to implement a proper fix.
0.6.3
- Atlas_Abyss v1.1.3 by Zingar fucks with this mod for whatever reason by removing a bunch of prefabs? i have yet to get to the bottom of this
- Added some null checks
0.6.2
- Fixed mod breaking with certain moon mods.
0.6.0
- Made a proper README.md and a seperate CHANGELOG.md file
- Added a UI in the top right corner of the screen that will display event information
- UI can be open and closed with 'k' or a set value in the config
- Changed up the code a little
- Buffed Scrap value and amount events
- Tweaked some other values
- Added some events
- Fixed some stuff
0.5.2
- Fixed Anticoilhead event not working with late game upgrades
- Added noLandmine and noTurret events
0.5.1
- Reduced Density values overall
- Made outside and inside enemy spawning more proper
- ^^ Because of this hoarding bugs should no longer be squashed when outside
0.5.0
- Changed scaling for all events
- Scaling can now be changed in config
- Outside turret, landmine and tree density should be roughly conistent throught the maps
- Fixed some things
0.4.0
- Added Outside turret and Outside landmine events
0.3.2
- Terminal text should now be working properly with lethal expansion
0.3.1
- Changed MinInclusive from 0.6 to 0.9 - Randomize multipliers is now set to false by default - Terminal text dosent work well with 'lethal expansion'...0.3.0
- Implemented proper netcode for syncing
- Implemented weather multipliers
- Weather multipliers come with a bit of rng, can be disabled in config
- Made code abit better and cleaner
- More config options for events
- Config settings for weather multipliers
- AntiCoilHead event should now be properly fixed on multiplayer
0.2.4
- Implemented a basic config to set weights
0.2.3
- Added 6 new scrap related events
0.2.2
- You wont be stuck on waiting when trying to go to company building
0.2.1
- Hoarding bugs should no longer be depressed inside the facility
0.2.0
- Restructered Code
- factorySizeMultiplier, scrapAmountMultiplier and scrapValueMultiplier should now be synced on all clients.
- AntiCoilhead event should now work properly on all clients
0.1.6
- Multiplayer maps should be synced now(not on first round for whatever reason??)
0.1.4
- Scrap multipliers now reset properly
0.1.2
- Added AntiCoilHead Event
0.1.1
- Tweaked some things
- Added 8 new events
0.1.0
- Initial Release