using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DropDaDeuce.LethalGargoyles.NetcodePatcher;
using GameNetcodeStuff;
using HarmonyLib;
using LethalGargoyles.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DropDaDeuce.LethalGargoyles")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.5.0")]
[assembly: AssemblyInformationalVersion("0.0.5+fd3cd7e889caf1c3f580751814861e33773e605a")]
[assembly: AssemblyProduct("LethalGargoyles")]
[assembly: AssemblyTitle("DropDaDeuce.LethalGargoyles")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalGargoyles
{
[BepInPlugin("DropDaDeuce.LethalGargoyles", "LethalGargoyles", "0.0.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger = null;
public static AssetBundle? ModAssets;
public static List<AudioClip> tauntClips = new List<AudioClip>();
public static List<AudioClip> aggroClips = new List<AudioClip>();
public static List<AudioClip> hideClips = new List<AudioClip>();
public static List<AudioClip> seenClips = new List<AudioClip>();
public static List<AudioClip> enemyClips = new List<AudioClip>();
public static List<AudioClip> playerDeathClips = new List<AudioClip>();
public static List<AudioClip> deathClips = new List<AudioClip>();
public static List<AudioClip> priorDeathClips = new List<AudioClip>();
public static List<AudioClip> activityClips = new List<AudioClip>();
public static Plugin Instance { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
internal static PluginConfig BoundConfig { get; private set; } = null;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "gargoyleassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("LethalGargoyle");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("LethalGargoyleTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("LethalGargoyleTK");
Logger.LogInfo((object)"Loading audio clips");
LoadClips();
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Instance = this;
Logger.LogInfo((object)"Plugin DropDaDeuce.LethalGargoyles is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
private void LoadClips()
{
if (!((Object)(object)ModAssets != (Object)null))
{
return;
}
AudioClip[] array = ModAssets.LoadAllAssets<AudioClip>();
AudioClip[] array2 = array;
foreach (AudioClip val in array2)
{
if (((Object)val).name.StartsWith("taunt_general"))
{
tauntClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_aggro"))
{
aggroClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_seen"))
{
seenClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_hide"))
{
hideClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_enemy"))
{
tauntClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_playerdeath"))
{
playerDeathClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_death"))
{
deathClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_priordeath"))
{
priorDeathClips.Add(val);
}
else if (((Object)val).name.StartsWith("taunt_activity"))
{
activityClips.Add(val);
}
}
}
}
public class LethalGargoylesAI : EnemyAI
{
private enum State
{
SearchingForPlayer,
StealthyPursuit,
GetOutOfSight,
AggressivePursuit,
Idle
}
public Transform turnCompass;
public Transform attackArea;
private PlayerControllerB closestPlayer;
private float randGenTauntTime;
private float randAgrTauntTime;
private float lastGenTauntTime;
private float lastAgrTauntTime;
private int lastGenTaunt = -1;
private int lastAgrTaunt = -1;
private float timeSinceHittingPlayer;
private float distanceToPlayer;
private float distanceToClosestPlayer;
private float idleDistance;
private Vector3 lastPosition = Vector3.zero;
private Vector3 curPosition = Vector3.zero;
private string? lastEnemy;
public AISearchRoutine? searchForPlayers;
private float baseSpeed;
private float attackRange;
private int attackDamage;
private float aggroRange;
private int minTaunt;
private int maxTaunt;
private float distWarn;
private float bufferDist;
private float awareDist;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
DoAnimationClientRpc("startWalk");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
baseSpeed = Plugin.BoundConfig.baseSpeed.Value;
attackRange = Plugin.BoundConfig.attackRange.Value;
attackDamage = Plugin.BoundConfig.attackDamage.Value;
aggroRange = Plugin.BoundConfig.aggroRange.Value;
idleDistance = Plugin.BoundConfig.idleDistance.Value;
minTaunt = Plugin.BoundConfig.minTaunt.Value;
maxTaunt = Plugin.BoundConfig.maxTaunt.Value;
distWarn = Plugin.BoundConfig.distWarn.Value;
bufferDist = Plugin.BoundConfig.bufferDist.Value;
awareDist = Plugin.BoundConfig.awareDist.Value;
AudioSource creatureVoice = base.creatureVoice;
creatureVoice.maxDistance *= 4f;
}
public override void Update()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0403: Unknown result type (might be due to invalid IL or missing references)
//IL_0566: Unknown result type (might be due to invalid IL or missing references)
//IL_0452: Unknown result type (might be due to invalid IL or missing references)
//IL_049d: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.isEnemyDead)
{
return;
}
closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
distanceToPlayer = (((Object)(object)base.targetPlayer != (Object)null) ? Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) : 0f);
distanceToClosestPlayer = (((Object)(object)closestPlayer != (Object)null) ? Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) : 0f);
if ((Object)(object)base.targetPlayer != (Object)null && !base.isOutside && !base.targetPlayer.isInsideFactory)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
bool flag = false;
bool flag2 = false;
if (distanceToClosestPlayer <= awareDist)
{
flag2 = GargoyleIsSeen(((Component)this).transform);
if (flag2 && base.currentBehaviourStateIndex != 3)
{
if ((Object)(object)base.targetPlayer != (Object)null)
{
if (distanceToPlayer <= aggroRange)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
}
else
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
}
}
else if (!flag2 && distanceToPlayer <= idleDistance && base.currentBehaviourStateIndex != 3 && base.currentBehaviourStateIndex != 0)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(4);
}
switch (base.currentBehaviourStateIndex)
{
case 4:
base.agent.speed = 0f;
if (!((Object)(object)base.targetPlayer != (Object)null))
{
break;
}
LookAtTarget(((Component)base.targetPlayer).transform.position);
if (!base.targetPlayer.isInsideFactory)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
lastGenTauntTime = 0f;
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
break;
}
if (Time.time - lastGenTauntTime >= randGenTauntTime && ((NetworkBehaviour)this).IsHost)
{
Taunt();
}
if (!flag2 && distanceToPlayer > idleDistance)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case 0:
base.agent.speed = baseSpeed * 1.5f;
SearchForPlayers();
if (FoundClosestPlayerInRange())
{
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case 1:
base.agent.speed = baseSpeed;
if ((Object)(object)base.targetPlayer != (Object)null)
{
if (!base.targetPlayer.isInsideFactory)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
lastGenTauntTime = 0f;
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
break;
}
base.creatureSFX.volume = 0.5f;
if (!SetDestinationToHiddenPosition() && distanceToPlayer < idleDistance)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else if (Time.time - lastGenTauntTime >= randGenTauntTime && ((NetworkBehaviour)this).IsHost)
{
Taunt();
}
}
else
{
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
break;
case 3:
{
base.agent.speed = baseSpeed * 2.5f;
if (!((Object)(object)base.targetPlayer != (Object)null))
{
break;
}
if (!base.targetPlayer.isInsideFactory)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
lastAgrTauntTime = 0f;
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
break;
}
base.creatureSFX.volume = 1.5f;
bool flag3 = CanSeePlayer(base.targetPlayer);
if (distanceToPlayer > aggroRange && distanceToClosestPlayer > aggroRange && SetDestinationToHiddenPosition())
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
if (!FoundClosestPlayerInRange())
{
break;
}
if (Time.time - lastAgrTauntTime >= randAgrTauntTime && ((NetworkBehaviour)this).IsHost)
{
OtherTaunt("aggro", ref lastAgrTaunt, ref lastAgrTauntTime, ref randAgrTauntTime);
}
((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
timeSinceHittingPlayer += Time.deltaTime;
if (timeSinceHittingPlayer >= 1f && flag3)
{
if (distanceToPlayer < attackRange)
{
LookAtTarget(((Component)base.targetPlayer).transform.position);
AttackPlayer(base.targetPlayer);
}
else if (distanceToClosestPlayer < attackRange && (Object)(object)closestPlayer != (Object)null)
{
base.targetPlayer = closestPlayer;
LookAtTarget(((Component)base.targetPlayer).transform.position);
AttackPlayer(base.targetPlayer);
}
else
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
}
break;
}
case 2:
base.agent.speed = baseSpeed * 1.5f;
if (!((Object)(object)base.targetPlayer != (Object)null))
{
break;
}
if (!base.targetPlayer.isInsideFactory)
{
if (!FoundClosestPlayerInRange())
{
break;
}
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
if (Time.time - lastGenTauntTime >= randGenTauntTime && ((NetworkBehaviour)this).IsHost)
{
Taunt();
}
flag = SetDestinationToHiddenPosition();
if (!flag && flag2)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else if (!flag && (Object)(object)closestPlayer != (Object)null)
{
((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
}
else if (!flag2)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
}
}
public override void DoAIInterval()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
lastPosition = curPosition;
curPosition = ((Component)this).transform.position;
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
if ((base.currentBehaviourStateIndex == 1 || base.currentBehaviourStateIndex == 4) && ((NetworkBehaviour)this).IsHost)
{
EnemyTaunt();
}
switch (base.currentBehaviourStateIndex)
{
case 1:
if (curPosition == lastPosition)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(4);
DoAnimationClientRpc("startIdle");
}
else
{
DoAnimationClientRpc("startWalk");
}
break;
case 4:
DoAnimationClientRpc("startIdle");
break;
case 0:
if (curPosition == lastPosition)
{
DoAnimationClientRpc("startIdle");
}
else
{
DoAnimationClientRpc("startWalk");
}
break;
case 3:
if (curPosition == lastPosition)
{
DoAnimationClientRpc("startIdle");
}
else
{
DoAnimationClientRpc("startChase");
}
break;
case 2:
if (curPosition == lastPosition)
{
DoAnimationClientRpc("startIdle");
}
else
{
DoAnimationClientRpc("startWalk");
}
break;
}
}
private AudioClip? FindClip(string clipName, List<AudioClip> clips)
{
foreach (AudioClip clip in clips)
{
if (((Object)clip).name == clipName)
{
return clip;
}
}
return null;
}
private EnemyAI? EnemyNearGargoyle()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer != (Object)null)
{
EnemyAI[] array = Object.FindObjectsOfType<EnemyAI>();
EnemyAI[] array2 = array;
foreach (EnemyAI val in array2)
{
float num = Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position);
if (num <= distWarn)
{
return val;
}
}
}
return null;
}
private bool FoundClosestPlayerInRange()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = null;
float num = float.MaxValue;
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[i];
if (val2.isInsideFactory)
{
float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
if (num2 < num)
{
val = val2;
num = num2;
}
}
}
if ((Object)(object)val != (Object)null)
{
base.targetPlayer = val;
return true;
}
return false;
}
public void SearchForPlayers()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
if (searchForPlayers != null && !searchForPlayers.inProgress)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, searchForPlayers);
}
}
private bool SetDestinationToHiddenPosition()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
Transform val = null;
List<Transform> coverPoints = new List<Transform>();
FindCoverPointsAroundTarget(ref coverPoints);
if (coverPoints.Count > 0)
{
val = ChooseBestCoverPoint(coverPoints);
}
if ((Object)(object)val != (Object)null)
{
base.agent.SetDestination(val.position);
return true;
}
return false;
}
public void FindCoverPointsAroundTarget(ref List<Transform> coverPoints)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
Bounds val = default(Bounds);
((Bounds)(ref val))..ctor(((Component)base.targetPlayer).transform.position, new Vector3(40f, 20f, 40f));
Bounds val2 = default(Bounds);
((Bounds)(ref val2))..ctor(((Component)this).transform.position, new Vector3(40f, 20f, 40f));
for (int i = 0; i < base.allAINodes.Length; i++)
{
if (!((Bounds)(ref val2)).Contains(base.allAINodes[i].transform.position) && !((Bounds)(ref val)).Contains(base.allAINodes[i].transform.position))
{
continue;
}
bool flag = true;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val3 in allPlayerScripts)
{
if ((((Bounds)(ref val)).Contains(((Component)val3).transform.position) || ((Bounds)(ref val2)).Contains(((Component)val3).transform.position)) && (val3.HasLineOfSightToPosition(base.allAINodes[i].transform.position, 60f, 60, 25f) || ((EnemyAI)this).PathIsIntersectedByLineOfSight(base.allAINodes[i].transform.position, false, true, false)))
{
flag = false;
break;
}
}
if (flag)
{
coverPoints.Add(base.allAINodes[i].transform);
}
}
}
public Transform? ChooseBestCoverPoint(List<Transform> coverPoints)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
if (coverPoints.Count == 0)
{
return null;
}
Transform val = coverPoints[0];
Transform val2 = coverPoints[0];
float num = 40f;
float num2 = 40f;
foreach (Transform coverPoint in coverPoints)
{
float num3 = Vector3.Distance(((Component)base.targetPlayer).transform.position, coverPoint.position);
if (num3 < num && num3 >= bufferDist)
{
val = coverPoint;
num = num3;
}
else if (num3 < num2 && num3 >= aggroRange + 1f)
{
val2 = coverPoint;
num2 = num3;
}
}
if ((Object)(object)val == (Object)(object)coverPoints[0])
{
val = val2;
}
return val;
}
private bool GargoyleIsSeen(Transform t)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
bool result = false;
bool flag = false;
Vector3[] array = (Vector3[])(object)new Vector3[4]
{
t.position + Vector3.up * 0.25f,
t.position + Vector3.up * 1.3f,
t.position + Vector3.left * 1.6f,
t.position + Vector3.right * 1.6f
};
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
float num = Vector3.Distance(((Component)val).transform.position, t.position);
if (!(num <= awareDist) || ((base.isOutside || !val.isInsideFactory) && !base.isOutside))
{
continue;
}
Vector3[] array2 = array;
foreach (Vector3 val2 in array2)
{
if (val.HasLineOfSightToPosition(val2, 68f, 60, -1f))
{
flag = true;
break;
}
}
if (((EnemyAI)this).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && flag && PlayerHasHorizontalLOS(StartOfRound.Instance.allPlayerScripts[i]))
{
result = true;
}
}
return result;
}
public bool PlayerHasHorizontalLOS(PlayerControllerB player)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position - ((Component)player).transform.position;
val.y = 0f;
return Vector3.Angle(((Component)player).transform.forward, val) < 68f;
}
public bool CanSeePlayer(PlayerControllerB player, float width = 45f, int range = 60, int proximityAwareness = -1)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = ((Component)player.gameplayCamera).transform.position;
if (Vector3.Distance(position, base.eye.position) < (float)range && !Physics.Linecast(base.eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
{
Vector3 val = position - base.eye.position;
if (Vector3.Angle(base.eye.forward, val) < width || (proximityAwareness != -1 && Vector3.Distance(base.eye.position, position) < (float)proximityAwareness))
{
return true;
}
}
return false;
}
public override void OnCollideWithPlayer(Collider other)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
timeSinceHittingPlayer += Time.deltaTime;
if (timeSinceHittingPlayer >= 1f)
{
AttackPlayer(val);
}
}
}
public void AttackPlayer(PlayerControllerB player)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
base.agent.speed = 0f;
timeSinceHittingPlayer = 0f;
DoAnimationClientRpc("startIdle");
DoAnimationClientRpc("swingAttack");
player.DamagePlayer(attackDamage, false, true, (CauseOfDeath)1, 0, false, default(Vector3));
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true);
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (!base.isEnemyDead)
{
base.enemyHP -= force;
if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
{
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
}
public void LookAtTarget(Vector3 target)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(target - ((Component)this).transform.position);
((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, val, 300f * Time.deltaTime);
}
public override void KillEnemy(bool destroy = false)
{
((EnemyAI)this).KillEnemy(destroy);
Collider component = ((Component)((Component)this).transform).GetComponent<Collider>();
component.enabled = false;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>();
foreach (Collider val in componentsInChildren)
{
val.enabled = false;
}
int index = Random.Range(0, Plugin.deathClips.Count() - 1);
TauntClientRpc(((Object)Plugin.deathClips[index]).name, "death");
}
public void Taunt()
{
int num = Random.Range(1, 100);
if (num < 3)
{
OtherTaunt("enemy", ref lastGenTaunt, ref lastGenTauntTime, ref randGenTauntTime);
}
else
{
OtherTaunt("general", ref lastGenTaunt, ref lastGenTauntTime, ref randGenTauntTime);
}
}
public void OtherTaunt(string clipType, ref int lastTaunt, ref float lastTauntTime, ref float randTime)
{
List<AudioClip> list = new List<AudioClip>();
switch (clipType)
{
case "general":
list = Plugin.tauntClips;
break;
case "enemy":
list = Plugin.enemyClips;
break;
case "aggro":
list = Plugin.aggroClips;
break;
case "death":
list = Plugin.deathClips;
break;
}
if (list.Count != 0 && !GargoyleIsTalking())
{
int num;
do
{
num = Random.Range(0, list.Count() - 1);
}
while (num == lastTaunt);
TauntClientRpc(((Object)list[num]).name, clipType);
lastTauntTime = Time.time;
randTime = Random.Range(minTaunt, maxTaunt);
}
}
public bool GargoyleIsTalking()
{
EnemyAI[] array = Object.FindObjectsOfType<EnemyAI>();
EnemyAI[] array2 = array;
foreach (EnemyAI val in array2)
{
if (val.enemyType.enemyName.ToUpper() == "LETHALGARGOYLE" && val.creatureVoice.isPlaying)
{
return true;
}
}
return false;
}
public void EnemyTaunt()
{
int num = Random.Range(1, 200);
string text = null;
if (num >= 2 || base.creatureVoice.isPlaying)
{
return;
}
EnemyAI val = EnemyNearGargoyle();
if (!((Object)(object)val != (Object)null))
{
return;
}
lastEnemy = val.enemyType.enemyName;
if (val.enemyType.enemyName != lastEnemy)
{
switch (val.enemyType.enemyName.ToUpper())
{
case "BLOB":
text = "taunt_enemy_Slime1";
break;
case "BUTLER":
text = "taunt_enemy_Butler1";
break;
case "CENTIPEDE":
text = "taunt_enemy_Centipede1";
break;
case "GIRL":
text = "taunt_enemy_GhostGirl1";
break;
case "HOARDINGBUG":
text = "taunt_enemy_HoardingBug1";
break;
case "JESTER":
text = "taunt_enemy_Jester1";
break;
case "MANEATER":
text = "taunt_enemy_Maneater1";
break;
case "MASKED":
text = "taunt_enemy_Masked1";
break;
case "CRAWLER":
text = "taunt_enemy_Thumper1";
break;
case "BUNKERSPIDER":
text = "taunt_enemy_Spider1";
break;
case "SPRING":
text = "taunt_enemy_SpringHead1";
break;
case "NUTCRACKER":
text = "taunt_enemy_Nutcracker1";
break;
case "FLOWERMAN":
text = "taunt_enemy_Bracken1";
break;
}
if (text != null)
{
TauntClientRpc(text, "enemy");
}
}
}
[ClientRpc]
private void TauntClientRpc(string clipName, string clipType)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2632180766u, val, (RpcDelivery)0);
bool flag = clipName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(clipName, false);
}
bool flag2 = clipType != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag2, default(ForPrimitives));
if (flag2)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(clipType, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2632180766u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
List<AudioClip> list = new List<AudioClip>();
switch (clipType)
{
case "general":
list = Plugin.tauntClips;
break;
case "enemy":
list = Plugin.enemyClips;
break;
case "aggro":
list = Plugin.aggroClips;
break;
case "death":
list = Plugin.deathClips;
break;
}
if (list.Count > 0)
{
base.creatureVoice.PlayOneShot(FindClip(clipName, list));
}
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(590826057u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 590826057u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetTrigger(animationName);
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_LethalGargoylesAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(2632180766u, new RpcReceiveHandler(__rpc_handler_2632180766));
NetworkManager.__rpc_func_table.Add(590826057u, new RpcReceiveHandler(__rpc_handler_590826057));
}
private static void __rpc_handler_2632180766(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string clipName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref clipName, false);
}
bool flag2 = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag2, default(ForPrimitives));
string clipType = null;
if (flag2)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref clipType, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((LethalGargoylesAI)(object)target).TauntClientRpc(clipName, clipType);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_590826057(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((LethalGargoylesAI)(object)target).DoAnimationClientRpc(animationName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "LethalGargoylesAI";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DropDaDeuce.LethalGargoyles";
public const string PLUGIN_NAME = "LethalGargoyles";
public const string PLUGIN_VERSION = "0.0.5";
}
}
namespace LethalGargoyles.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public ConfigEntry<int> baseSpeed;
public ConfigEntry<int> attackRange;
public ConfigEntry<int> attackDamage;
public ConfigEntry<int> aggroRange;
public ConfigEntry<int> idleDistance;
public ConfigEntry<int> minTaunt;
public ConfigEntry<int> maxTaunt;
public ConfigEntry<int> distWarn;
public ConfigEntry<int> bufferDist;
public ConfigEntry<int> awareDist;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 50, "The spawn chance weight for the Gargoyle, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
baseSpeed = cfg.Bind<int>("General", "Base Speed", 4, "The base speed that the Gargoyle travels.");
attackRange = cfg.Bind<int>("General", "Attack Range", 2, "The range that that the Gargoyle can attack.");
attackDamage = cfg.Bind<int>("General", "Attack Damage", 20, "The base damage that the Gargoyle deals.");
aggroRange = cfg.Bind<int>("General", "Aggro Range", 6, "The range in which the Gargoyle will agro.");
idleDistance = cfg.Bind<int>("General", "Idle Distance", 30, "The distance in which the Gargoyle will stay idle if not seen.");
minTaunt = cfg.Bind<int>("General", "Min Taunt", 15, "The minimum amount of time in seconds to wait between taunts. Other types of taunts will be half this number.");
maxTaunt = cfg.Bind<int>("General", "Max Taunt", 45, "The maximum amount of time in seconds to wait between general taunts. Other types of taunts will be half this number.");
distWarn = cfg.Bind<int>("General", "Enemy Distance Warning", 45, "The distance at which a gargoyle will warn players about enemies with his taunts. This taunt is set to a 20% chance to play if an enemy is near the gargoyle, and not all enemy warnings are real!");
bufferDist = cfg.Bind<int>("General", "Buffer Distance", 12, "How much buffer the Gargoyle will try to keep between him and the target player.");
awareDist = cfg.Bind<int>("General", "Awareness", 60, "How far away is the gargoyle aware of other players. This will affect performance, as this setting is used to calculate pathing.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace DropDaDeuce.LethalGargoyles.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}