Decompiled source of FurnitureGrid v1.0.2

DumbassStuff.FurnitureEnhanced.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using App1.Patches.Furniture;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("DumbassStuff.FurnitureEnhanced")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("App1")]
[assembly: AssemblyTitle("DumbassStuff.FurnitureEnhanced")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace App1
{
	[BepInPlugin("DumbassStuff.FurnitureEnhanced", "App1", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class App1 : BaseUnityPlugin
	{
		internal static ConfigEntry<bool>? GridEnabled;

		internal static ConfigEntry<float>? GridSize;

		internal static ConfigEntry<bool>? SnapOnWalls;

		internal static ConfigEntry<float>? GridSizeStep;

		internal static ConfigEntry<bool>? RotationSnapEnabled;

		internal static ConfigEntry<float>? RotationSnapAngle;

		internal static ConfigEntry<float>? RotationSnapAngleStep;

		internal static ConfigEntry<float>? GridDisplayExtent;

		internal static ConfigEntry<Color>? GridLineColor;

		internal static ConfigEntry<float>? GridMinorLineWidth;

		internal static ConfigEntry<float>? GridMajorLineWidth;

		internal static ConfigEntry<int>? GridMajorLineEvery;

		internal static ConfigEntry<bool>? ShowGridOverlay;

		internal GridOverlay overlay;

		internal static GridSnapInputs Inputs { get; private set; }

		public static App1 Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			BindConfiguration();
			InitializeInputs();
			InitializeOverlay();
			Patch();
			Logger.LogInfo((object)"DumbassStuff.FurnitureEnhanced v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("DumbassStuff.FurnitureEnhanced");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void BindConfiguration()
		{
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			GridEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Grid", "Enabled", true, "Enable grid snapping in ship build mode");
			GridSize = ((BaseUnityPlugin)this).Config.Bind<float>("Grid", "Size", 0.5f, "Grid cell size in meters");
			GridSizeStep = ((BaseUnityPlugin)this).Config.Bind<float>("Grid", "SizeStep", 0.05f, "Grid size adjustment increment");
			SnapOnWalls = ((BaseUnityPlugin)this).Config.Bind<bool>("Grid", "SnapOnWalls", false, "Enable grid snapping on walls");
			RotationSnapEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Rotation", "Enabled", true, "Enable rotation snapping");
			RotationSnapAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Rotation", "AngleStep", 45f, "Rotation snap angle in degrees");
			RotationSnapAngleStep = ((BaseUnityPlugin)this).Config.Bind<float>("Rotation", "AngleStepIncrement", 15f, "Rotation angle adjustment");
			ShowGridOverlay = ((BaseUnityPlugin)this).Config.Bind<bool>("Display", "ShowOverlay", true, "Show visual grid overlay");
			GridDisplayExtent = ((BaseUnityPlugin)this).Config.Bind<float>("Display", "Extent", 15f, "Grid display radius in meters");
			GridLineColor = ((BaseUnityPlugin)this).Config.Bind<Color>("Display", "LineColor", new Color(1f, 1f, 0f, 0.4f), "Grid line color");
			GridMinorLineWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Display", "MinorLineWidth", 0.01f, "Minor grid line thickness");
			GridMajorLineWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Display", "MajorLineWidth", 0.03f, "Major grid line thickness");
			GridMajorLineEvery = ((BaseUnityPlugin)this).Config.Bind<int>("Display", "MajorLineEvery", 4, "Major line frequency");
		}

		private void InitializeOverlay()
		{
			overlay = new GridOverlay();
		}

		internal static void UpdateBuildModeTip()
		{
			if ((Object)(object)ShipBuildModeManager.Instance == (Object)null || !ShipBuildModeManager.Instance.InBuildMode || GridSize == null || RotationSnapAngle == null)
			{
				return;
			}
			HUDManager instance = HUDManager.Instance;
			if (!((Object)(object)instance?.buildModeControlTip == (Object)null))
			{
				string text = ((TMP_Text)instance.buildModeControlTip).text;
				int num = text.IndexOf(" | Grid:", StringComparison.Ordinal);
				if (num >= 0)
				{
					text = text.Substring(0, num);
				}
				ConfigEntry<bool> gridEnabled = GridEnabled;
				string text2 = ((gridEnabled != null && gridEnabled.Value) ? "ON" : "OFF");
				gridEnabled = RotationSnapEnabled;
				string text3 = ((gridEnabled != null && gridEnabled.Value) ? "ON" : "OFF");
				string text4 = $"Grid: {text2} ({GridSize.Value:F2}m) | Rot: {text3} ({RotationSnapAngle.Value:F0}°)";
				((TMP_Text)instance.buildModeControlTip).text = text + " | " + text4;
			}
		}

		private void InitializeInputs()
		{
			Inputs = new GridSnapInputs();
			((LcInputActions)Inputs).Enable();
			SetupInputHandlers();
		}

		private void SetupInputHandlers()
		{
			Inputs.ToggleGrid.performed += delegate
			{
				ToggleGrid();
			};
			Inputs.IncreaseGrid.performed += delegate
			{
				AdjustGridSize(increase: true);
			};
			Inputs.DecreaseGrid.performed += delegate
			{
				AdjustGridSize(increase: false);
			};
			Inputs.ToggleRotationSnap.performed += delegate
			{
				ToggleRotationSnap();
			};
			Inputs.IncreaseRotationSnapAngle.performed += delegate
			{
				AdjustRotationAngle(increase: true);
			};
			Inputs.DecreaseRotationSnapAngle.performed += delegate
			{
				AdjustRotationAngle(increase: false);
			};
		}

		private void ToggleGrid()
		{
			if (GridEnabled != null)
			{
				GridEnabled.Value = !GridEnabled.Value;
			}
			UpdateBuildModeTip();
			ManualLogSource logger = Logger;
			ConfigEntry<bool> gridEnabled = GridEnabled;
			logger.LogInfo((object)("Grid snapping " + ((gridEnabled != null && gridEnabled.Value) ? "enabled" : "disabled")));
			if ((Object)(object)ShipBuildModeManager.Instance != (Object)null && ShipBuildModeManager.Instance.InBuildMode)
			{
				overlay?.UpdateVisibility();
			}
		}

		private void AdjustGridSize(bool increase)
		{
			if (GridSizeStep != null && GridSize != null)
			{
				float value = (increase ? (GridSize.Value + GridSizeStep.Value) : Mathf.Max(GridSizeStep.Value, GridSize.Value - GridSizeStep.Value));
				GridSize.Value = value;
			}
			overlay.Rebuild();
			UpdateBuildModeTip();
			if (GridSize != null)
			{
				Logger.LogInfo((object)$"Grid size: {GridSize.Value:F2}m");
			}
		}

		private static void ToggleRotationSnap()
		{
			if (RotationSnapEnabled != null)
			{
				RotationSnapEnabled.Value = !RotationSnapEnabled.Value;
			}
			UpdateBuildModeTip();
			ManualLogSource logger = Logger;
			ConfigEntry<bool> rotationSnapEnabled = RotationSnapEnabled;
			logger.LogInfo((object)("Rotation snapping " + ((rotationSnapEnabled != null && rotationSnapEnabled.Value) ? "enabled" : "disabled")));
		}

		private static void AdjustRotationAngle(bool increase)
		{
			if (RotationSnapAngleStep != null && RotationSnapAngle != null)
			{
				float value = (increase ? (RotationSnapAngle.Value + RotationSnapAngleStep.Value) : Mathf.Max(0f, RotationSnapAngle.Value - RotationSnapAngleStep.Value));
				RotationSnapAngle.Value = value;
			}
			UpdateBuildModeTip();
			if (RotationSnapAngle != null)
			{
				Logger.LogInfo((object)$"Rotation angle: {RotationSnapAngle.Value:F0}°");
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DumbassStuff.FurnitureEnhanced";

		public const string PLUGIN_NAME = "App1";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace App1.Patches.Furniture
{
	[HarmonyPatch(typeof(ShipBuildModeManager))]
	public class FurnitureEvents
	{
		private static readonly FieldInfo PlacingObjectField;

		private static readonly FieldInfo CurrentColliderField;

		private static readonly FieldInfo PlacementMaskAndBlockersField;

		private static readonly FieldInfo CanConfirmPositionField;

		static FurnitureEvents()
		{
			Type typeFromHandle = typeof(ShipBuildModeManager);
			PlacingObjectField = AccessTools.Field(typeFromHandle, "placingObject");
			CurrentColliderField = AccessTools.Field(typeFromHandle, "currentCollider");
			PlacementMaskAndBlockersField = AccessTools.Field(typeFromHandle, "placementMaskAndBlockers");
			CanConfirmPositionField = AccessTools.Field(typeFromHandle, "CanConfirmPosition");
		}

		private static PlaceableShipObject? GetPlacingObject(ShipBuildModeManager instance)
		{
			object? value = PlacingObjectField.GetValue(instance);
			return (PlaceableShipObject?)((value is PlaceableShipObject) ? value : null);
		}

		private static bool GetReloadBatteriesInput()
		{
			InputAction obj = IngamePlayerSettings.Instance.playerInput.actions.FindAction("ReloadBatteries", false);
			return obj != null && obj.WasPressedThisFrame();
		}

		private static BoxCollider? GetCurrentCollider(ShipBuildModeManager instance, PlaceableShipObject placingObject)
		{
			object? value = CurrentColliderField.GetValue(instance);
			BoxCollider val = (BoxCollider)((value is BoxCollider) ? value : null);
			return (BoxCollider?)(((object)val) ?? ((object)/*isinst with value type is only supported in some contexts*/));
		}

		private static int GetPlacementMask(ShipBuildModeManager instance)
		{
			return (int)(PlacementMaskAndBlockersField.GetValue(instance) ?? ((object)0));
		}

		private static bool CheckCollisions(Transform ghost, BoxCollider collider, PlaceableShipObject placingObject, int placementMask)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			bool flag = Physics.CheckBox(ghost.position, collider.size * 0.5f * 0.5f, ghost.rotation, placementMask, (QueryTriggerInteraction)1);
			if (flag || !placingObject.doCollisionPointCheck)
			{
				return flag;
			}
			Vector3 val = ghost.position + ghost.forward * placingObject.collisionPointCheck.z + ghost.right * placingObject.collisionPointCheck.x + ghost.up * placingObject.collisionPointCheck.y;
			return Physics.CheckSphere(val, 1f * ((Component)ghost).transform.localScale.x, placementMask, (QueryTriggerInteraction)1);
		}

		private static bool IsWithinShipBounds(Vector3 position)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			StartOfRound instance = StartOfRound.Instance;
			bool? obj;
			if (instance == null)
			{
				obj = null;
			}
			else
			{
				Collider shipInnerRoomBounds = instance.shipInnerRoomBounds;
				if (shipInnerRoomBounds == null)
				{
					obj = null;
				}
				else
				{
					Bounds bounds = shipInnerRoomBounds.bounds;
					obj = ((Bounds)(ref bounds)).Contains(position);
				}
			}
			bool? flag = obj;
			return flag.GetValueOrDefault();
		}

		private static void SetCanConfirmPosition(ShipBuildModeManager instance, bool canConfirm)
		{
			CanConfirmPositionField?.SetValue(instance, canConfirm);
		}

		private static void UpdateGhostMaterial(ShipBuildModeManager instance, bool blocked)
		{
			if ((Object)(object)instance.ghostObjectRenderer != (Object)null)
			{
				((Renderer)instance.ghostObjectRenderer).sharedMaterial = (blocked ? instance.ghostObjectRed : instance.ghostObjectGreen);
			}
		}

		private static void ValidatePlacement(ShipBuildModeManager instance, PlaceableShipObject placingObject)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			Transform ghostObject = instance.ghostObject;
			if (!((Object)(object)ghostObject == (Object)null))
			{
				BoxCollider currentCollider = GetCurrentCollider(instance, placingObject);
				if (!((Object)(object)currentCollider == (Object)null))
				{
					int placementMask = GetPlacementMask(instance);
					bool flag = CheckCollisions(ghostObject, currentCollider, placingObject, placementMask);
					bool flag2 = IsWithinShipBounds(ghostObject.position);
					bool canConfirm = !flag && flag2;
					SetCanConfirmPosition(instance, canConfirm);
					UpdateGhostMaterial(instance, flag);
				}
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static void Update_Prefix(ShipBuildModeManager __instance)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.InBuildMode)
			{
				return;
			}
			PlaceableShipObject placingObject = GetPlacingObject(__instance);
			if (!((Object)(object)placingObject == (Object)null) && GetReloadBatteriesInput())
			{
				Transform ghostObject = __instance.ghostObject;
				if ((Object)(object)ghostObject != (Object)null && App1.RotationSnapAngle != null)
				{
					ghostObject.eulerAngles += new Vector3(0f, App1.RotationSnapAngle.Value, 0f);
				}
			}
		}

		private static void ApplyGridSnapping(Transform ghost)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			Transform val = StartOfRound.Instance?.elevatorTransform;
			if (!((Object)(object)val == (Object)null) && App1.GridSize != null)
			{
				float value = App1.GridSize.Value;
				Vector3 val2 = val.InverseTransformPoint(ghost.position);
				val2.x = Mathf.Round(val2.x / value) * value;
				val2.z = Mathf.Round(val2.z / value) * value;
				ghost.position = val.TransformPoint(val2);
			}
		}

		private static void ApplyRotationSnapping(Transform ghost)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (App1.RotationSnapAngle != null)
			{
				float value = App1.RotationSnapAngle.Value;
				Vector3 eulerAngles = ghost.eulerAngles;
				eulerAngles.y = Mathf.Round(eulerAngles.y / value) * value;
				ghost.eulerAngles = eulerAngles;
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void Update_Postfix(ShipBuildModeManager __instance)
		{
			if (!__instance.InBuildMode)
			{
				return;
			}
			PlaceableShipObject placingObject = GetPlacingObject(__instance);
			if ((Object)(object)placingObject == (Object)null)
			{
				return;
			}
			Transform ghostObject = __instance.ghostObject;
			if (!((Object)(object)ghostObject == (Object)null))
			{
				if (App1.GridEnabled != null && App1.GridEnabled.Value && App1.SnapOnWalls != null && (!placingObject.AllowPlacementOnWalls || App1.SnapOnWalls.Value))
				{
					ApplyGridSnapping(ghostObject);
				}
				if (App1.RotationSnapEnabled != null && App1.RotationSnapEnabled.Value)
				{
					ApplyRotationSnapping(ghostObject);
				}
				ValidatePlacement(__instance, placingObject);
			}
		}

		[HarmonyPatch("CancelBuildMode")]
		[HarmonyPostfix]
		public static void CancelBuildMode_Postfix(ShipBuildModeManager __instance)
		{
			App1.Instance.overlay.Hide();
		}

		[HarmonyPatch("CreateGhostObjectAndHighlight")]
		[HarmonyPostfix]
		public static void CreateGhostObjectAndHighlight_Postfix(ShipBuildModeManager __instance)
		{
			App1.UpdateBuildModeTip();
			Transform val = StartOfRound.Instance?.elevatorTransform;
			if ((Object)(object)val != (Object)null)
			{
				App1.Instance.overlay.Show(val);
			}
		}
	}
	public class GridOverlay
	{
		private GameObject? _root;

		private readonly List<LineRenderer> _lineRenderers = new List<LineRenderer>();

		private Material? _lineMaterial;

		private static Material? _cachedLineMaterial;

		internal void UpdateVisibility()
		{
			if (!((Object)(object)_root == (Object)null))
			{
				bool flag = App1.ShowGridOverlay != null && App1.ShowGridOverlay.Value && App1.GridEnabled != null && App1.GridEnabled.Value;
				_root.SetActive(flag);
				if (flag)
				{
					Rebuild();
				}
			}
		}

		public void Show(Transform elevator)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			EnsureRootExists();
			GameObject? root = _root;
			if (root != null)
			{
				root.transform.SetParent(elevator, false);
			}
			if ((Object)(object)_root != (Object)null)
			{
				_root.transform.localPosition = Vector3.zero;
			}
			if ((Object)(object)_root != (Object)null)
			{
				_root.transform.localRotation = Quaternion.identity;
			}
			UpdateVisibility();
		}

		public void Hide()
		{
			if ((Object)(object)_root != (Object)null)
			{
				_root.SetActive(false);
			}
		}

		internal void Rebuild()
		{
			if (!((Object)(object)_root == (Object)null) && _root.activeSelf)
			{
				ClearLines();
				CreateGridLines();
			}
		}

		private void EnsureRootExists()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			if (!((Object)(object)_root != (Object)null))
			{
				_root = new GameObject("GridSnapOverlay");
				int num = LayerMask.NameToLayer("TransparentFX");
				if (num != -1)
				{
					_root.layer = num;
				}
				_root.SetActive(false);
				CreateLineMaterial();
			}
		}

		private void CreateLineMaterial()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			if ((Object)(object)_cachedLineMaterial == (Object)null && App1.GridLineColor != null)
			{
				Shader val = Shader.Find("Unlit/Color");
				if ((Object)(object)val == (Object)null)
				{
					ManualLogSource logger = App1.Logger;
					if (logger != null)
					{
						logger.LogWarning((object)"Could not find suitable shader for grid lines");
					}
					return;
				}
				_cachedLineMaterial = new Material(val)
				{
					color = App1.GridLineColor.Value
				};
			}
			_lineMaterial = _cachedLineMaterial;
		}

		private void ClearLines()
		{
			foreach (LineRenderer lineRenderer in _lineRenderers)
			{
				if ((Object)(object)lineRenderer != (Object)null && (Object)(object)((Component)lineRenderer).gameObject != (Object)null)
				{
					Object.DestroyImmediate((Object)(object)((Component)lineRenderer).gameObject);
				}
			}
			_lineRenderers.Clear();
		}

		private void CreateGridLines()
		{
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			if (App1.GridSize == null)
			{
				return;
			}
			float value = App1.GridSize.Value;
			if (value <= 0f || App1.GridDisplayExtent == null)
			{
				return;
			}
			float value2 = App1.GridDisplayExtent.Value;
			if (App1.GridMajorLineEvery == null)
			{
				return;
			}
			int value3 = App1.GridMajorLineEvery.Value;
			int num = Mathf.CeilToInt(value2 * 2f / value);
			float num2 = 0f - value2;
			for (int i = 0; i <= num; i++)
			{
				float num3 = num2 + (float)i * value;
				if (!(Mathf.Abs(num3) > value2))
				{
					bool isMajor = i % value3 == 0;
					CreateLine(new Vector3(num2, 0.01f, num3), new Vector3(value2, 0.01f, num3), isMajor);
				}
			}
			for (int j = 0; j <= num; j++)
			{
				float num4 = num2 + (float)j * value;
				if (!(Mathf.Abs(num4) > value2))
				{
					bool isMajor2 = j % value3 == 0;
					CreateLine(new Vector3(num4, 0.01f, num2), new Vector3(num4, 0.01f, value2), isMajor2);
				}
			}
		}

		private void CreateLine(Vector3 start, Vector3 end, bool isMajor)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("GridLine");
			Transform transform = val.transform;
			GameObject? root = _root;
			transform.SetParent((root != null) ? root.transform : null, false);
			if ((Object)(object)_root != (Object)null)
			{
				val.layer = _root.layer;
			}
			LineRenderer val2 = val.AddComponent<LineRenderer>();
			if ((Object)(object)_lineMaterial != (Object)null)
			{
				((Renderer)val2).material = _lineMaterial;
			}
			if (App1.GridMajorLineWidth != null && App1.GridMinorLineWidth != null)
			{
				float startWidth = (val2.endWidth = (isMajor ? App1.GridMajorLineWidth.Value : App1.GridMinorLineWidth.Value));
				val2.startWidth = startWidth;
			}
			val2.positionCount = 2;
			val2.SetPosition(0, start);
			val2.SetPosition(1, end);
			val2.useWorldSpace = false;
			val2.numCapVertices = 0;
			val2.numCornerVertices = 0;
			_lineRenderers.Add(val2);
		}

		public void Cleanup()
		{
			ClearLines();
			if ((Object)(object)_root != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)_root);
			}
			if ((Object)(object)_lineMaterial != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)_lineMaterial);
			}
		}
	}
	public class GridSnapInputs : LcInputActions
	{
		[InputAction("<Keyboard>/z", Name = "Toggle Grid Snap")]
		public InputAction ToggleGrid { get; set; }

		[InputAction("<Keyboard>/equals", Name = "Increase Grid Size")]
		public InputAction IncreaseGrid { get; set; }

		[InputAction("<Keyboard>/minus", Name = "Decrease Grid Size")]
		public InputAction DecreaseGrid { get; set; }

		[InputAction("<Keyboard>/c", Name = "Toggle Rotation Snap")]
		public InputAction ToggleRotationSnap { get; set; }

		[InputAction("<Keyboard>/f1", Name = "Increase Rotation Angle")]
		public InputAction IncreaseRotationSnapAngle { get; set; }

		[InputAction("<Keyboard>/f2", Name = "Decrease Rotation Angle")]
		public InputAction DecreaseRotationSnapAngle { get; set; }
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}