using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SmallBolt")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SmallBolt")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3be1f173-5a3b-4c0c-8b1d-722a1b64bf46")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SmallBolt
{
[BepInPlugin("com.Dummydude.SmallBolt", "SmallBolt", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.Dummydude.SmallBolt";
public const string PLUGIN_NAME = "SmallBolt";
public const string PLUGIN_VERSION = "1.0.0";
internal static AssetBundle assetBundle;
private readonly Harmony _harmony = new Harmony("com.Dummydude.SmallBolt");
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public static Plugin Instance { get; private set; }
private void Awake()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + ".smallbolt"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
int num = 30;
LoadAsset<Item>(assetBundle, "SmallBolt", out Item loadedObject);
NetworkPrefabs.RegisterNetworkPrefab(loadedObject.spawnPrefab);
Items.RegisterScrap(loadedObject, num, (LevelTypes)(-1));
if ((Object)(object)loadedObject != (Object)null)
{
Log.LogMessage((object)"Dummydude was here");
}
static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
}
private static bool LoadAsset<T>(AssetBundle assets, string path, out T loadedObject) where T : Object
{
loadedObject = assets.LoadAsset<T>(path);
return Object.op_Implicit((Object)(object)loadedObject);
}
}
}
namespace SmallBolt.Properties
{
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resources
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (resourceMan == null)
{
ResourceManager resourceManager = new ResourceManager("SmallBolt.Properties.Resources", typeof(Resources).Assembly);
resourceMan = resourceManager;
}
return resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
internal Resources()
{
}
}
}