using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using RemadeJesterMusic.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RemadeJesterMusic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RemadeJesterMusic")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("534a96a8-b6d7-4596-ae61-35995b38c7a1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RemadeJesterMusic
{
[BepInPlugin("DxL.RemadeJesterMusic", "Remade Jester Music (Music by Piano Vampire)", "1.0.2")]
public class RemadeJesterMusicBase : BaseUnityPlugin
{
private const string ModGUID = "DxL.RemadeJesterMusic";
private const string ModName = "Remade Jester Music (Music by Piano Vampire)";
private const string ModVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("DxL.RemadeJesterMusic");
private static RemadeJesterMusicBase Instance;
internal ManualLogSource MLS;
internal static List<AudioClip> JesterMusic;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
MLS = Logger.CreateLogSource("DxL.RemadeJesterMusic");
MLS.LogInfo((object)"Remade Jester Music (Music by Piano Vampire) has awaken");
MLS = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll(typeof(RemadeJesterMusicBase));
harmony.PatchAll(typeof(JesterAIPatch));
JesterMusic = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("RemadeJesterMusic.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "remadejestermusic");
if ((Object)(object)Bundle != (Object)null)
{
MLS.LogInfo((object)"Loaded asset bundle");
JesterMusic = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
MLS.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace RemadeJesterMusic.Patches
{
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideJesterMusic(JesterAI __instance)
{
__instance.popGoesTheWeaselTheme = RemadeJesterMusicBase.JesterMusic[0];
}
}
}